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Script Compile Tutorial and how to use it for Servers

Опубликовано:

Meh, this is a bad video guys but kinda understand what you have to do.

1) Get Microsoft Visual C# 2010

2) New Project

3) Class Library

4) Get Scripting.

5) Save as .NET Framework 4.0

6) Make sure to reference InfinityScript.dll

7) Build.

8) Put the compiled .dll inside "Scripts" folder in your MW3 Server.

9a) Open server.cfg and add

loadScript "scriptname.dll" 

and it will be set for the whole server.

9b) Open each specific .dsr and add at the top of the dsr -edit with Notepad++-

loadScript "scriptname.dll" 

10) Run server.

Featured Replies

Опубликовано:

C#? Noooooooooooooooooooooooooooo

 

Back to sensible discussion: this is awesome, even though I hate C# with a passion, this will probably allow more broader modding capabilities. Thank you.

Опубликовано:
C#? Noooooooooooooooooooooooooooo

 

Back to sensible discussion: this is awesome, even though I hate C# with a passion, this will probably allow more broader modding capabilities. Thank you.

Well, anything on the .Net framework works.

Опубликовано:
You can also just place it in /scripts/ and name it as *.auto.dll

... what? I said it goes in Scripts.. and you can name it anything.

 

Naming it as *.auto.dll won't require you to do step 9.

Any assemblies with *.auto.dll in its name will automaticly be loaded.

 

Come on you should know this as Tech Support, or does NTAuthority let everyone in that group these days?

Опубликовано:
  • Автор
You can also just place it in /scripts/ and name it as *.auto.dll

... what? I said it goes in Scripts.. and you can name it anything.

 

Naming it as *.auto.dll won't require you to do step 9.

Any assemblies with *.auto.dll in its name will automaticly be loaded.

 

Come on you should know this as Tech Support, or does NTAuthority let everyone in that group these days?

Ah yes you're most likely Nukem, I presume as your name suggests and your knowledge in .dll's will suggest.

  • 4 weeks later...
Опубликовано:
  • Автор
but can any one give the script of new mods ?

and is there is a zombie mod like IW4 ??

Script of new mods what?

And zombie mod as in AIZombies? No... if you mean something like PvP Zombies viewtopic.php?f=39&t=13143 it's still being worked on

Опубликовано:

Hey Guys

 

I am trying to use the NoKnife.dll , but it comes up with this error when you start the server.

And you can still knife?

 

Spawning map: mp_dome, gametype dm

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] Loading script GameLog

[scriptLoader] Error while loading scripts\.auto.dll: System.BadImageFormatException: Could not load file or assembly 'scripts\.auto.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.

 

File name: 'scripts\.auto.dll'

 

at (wrapper managed-to-native) System.Reflection.Assembly:LoadFrom (string,bool)

 

at System.Reflection.Assembly.LoadFrom (System.String assemblyFile, System.Security.Policy.Evidence securityEvidence) [0x00000] in :0

 

at System.Reflection.Assembly.LoadFile (System.String path, System.Security.Policy.Evidence securityEvidence) [0x00000] in :0

 

at System.Reflection.Assembly.LoadFile (System.String path) [0x00000] in :0

 

at InfinityScript.ScriptLoader.LoadAssemblies (System.String dir, System.String filter) [0x00000] in :0

Spawn map (mp_dome, dm) complete.

-----------------------------------

Опубликовано:
  • Автор
Hey Guys

 

I am trying to use the NoKnife.dll , but it comes up with this error when you start the server.

And you can still knife?

 

Spawning map: mp_dome, gametype dm

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] Loading script GameLog

[scriptLoader] Error while loading scripts\.auto.dll: System.BadImageFormatException: Could not load file or assembly 'scripts\.auto.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.

 

File name: 'scripts\.auto.dll'

 

at (wrapper managed-to-native) System.Reflection.Assembly:LoadFrom (string,bool)

 

at System.Reflection.Assembly.LoadFrom (System.String assemblyFile, System.Security.Policy.Evidence securityEvidence) [0x00000] in :0

 

at System.Reflection.Assembly.LoadFile (System.String path, System.Security.Policy.Evidence securityEvidence) [0x00000] in :0

 

at System.Reflection.Assembly.LoadFile (System.String path) [0x00000] in :0

 

at InfinityScript.ScriptLoader.LoadAssemblies (System.String dir, System.String filter) [0x00000] in :0

Spawn map (mp_dome, dm) complete.

-----------------------------------

1) Named wrong

2) Make it's saved as .NET 4.0

Опубликовано:
  • Автор
Do I still need to put loadscript "myscript.auto.dll"

In the server cfg and the dsr

No you choose which one you want to put it in. As stated above adding it .cfg will set it for your whole server/dsr's also if you name it .auto it will automatically load it as well (AFAIK)

  • 3 weeks later...
Опубликовано:

trashed, all mods will be compiled for people

viewtopic.php?f=39&t=16409

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