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[RELEASE] MW3 Specialist Mod v2.0 for aIW/4D1

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Опубликовано:

V3.0 COMING SOON...

What to expect:

 

1) Perk acquisition messages have been streamlined.

2) The pointstreak meter now behaves more like its MW3 equivalent.

3) Perks names are now announced with the names of their MW3 equivalents/relatives

4) MOABs no longer end games!!! This one has taken me weeks to figure out, and I'm thrilled to roll this out!

5) A comprehensive V8.0 update for the MW3 Combo Mod will be included including new titles, emblems, red dot/holographic sight reticles, custom camos, killstreak icons, etc.

6) Additional +50XP for all kills after you achieve the specialist bonus.

7) With Hardline Pro (achievable only through the Specialist Bonus right now), every 2 assists now count as a kill!

 

What's New In V2.0:

 

1) Bots have been re-balanced for more fair and less aimbot-ish gameplay.

2) Pointstreaks now loop.

 

SAMPLE V1.0 GAMEPLAY:

(Note: don't take too much away from this gameplay, the mod has changed very much since I did this video. And it's awesome 8-) )

 

In order to switch the perks around, you need to go directly into the .iwd, and navigate the following file path:

 

maps/mp/gametypes/_killstreaks.gsc

 

Then scroll down to the function called "StreakDealer". It will look something like this.

 

streakDealer()
{
self endon("death");

		self.startscore = self.pers["cur_kill_streak"];
		self.killcount = 0;

		ShowKS = self createFontString( "objective", 1 );
		ShowKS setPoint( "RIGHT", "RIGHT", -10, 100 );
		self thread onDeath(ShowKS);

			while(1){
			if(self.killcount != self.pers["cur_kill_streak"] - self.startscore){
			self.killcount = self.pers["cur_kill_streak"] - self.startscore;

				switch(self.pers["cur_kill_streak"]){

				case 2:	self thread dealStreak("Sleight of Hand");		break;
				case 4: 	self thread dealStreak("Steady Aim");		break;
				case 6: 	self thread dealStreak("Cold-Blooded");		break;
				case 8: 	self thread dealStreak("Specialist Bonus");		break;
				case 24:	self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", undefined, "pickup" ); 
						self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true, true ); break;}}				

			wait 0.05;}
}

 

To change which perks you want to unlock in order (2-4-6 strike chain), just replace the perk names with whatever you want! No console code names necessary! So if I wanted to set up a { (2) Danger Close - (4) Stopping Power - (6) Steady Aim } strike chain, I would just modify the first 3 lines that start with the word "case" to look something like this:

 

				

case 2:	self thread dealStreak("Danger Close");		break;
case 4: 	self thread dealStreak("Stopping Power");		break;
case 6: 	self thread dealStreak("Steady Aim");		break;
case 8: 	self thread dealStreak("Specialist Bonus");		break;

 

It's really that simple. :)

 

If you run on the honor system and use Hardline as your Tier 2 perk in your custom class, you can change the code to run like Hardline, in which case it should look like this:

 

				

case 1:	self thread dealStreak("Danger Close");		break;
case 3: 	self thread dealStreak("Stopping Power");		break;
case 5: 	self thread dealStreak("Steady Aim");		break;
case 7: 	self thread dealStreak("Specialist Bonus");		break;

 

You can see that the mod behaves exactly like the specialist strike package in MW3. 2 kills = one perk, 4 kills = second perk, 6 kills = third perk, 8 kills = All perks enabled.

 

With this mod, the Specialist Bonus, when achieved, activates all perks with the exception of Bling, OMA, and Last Stand. At 24 kills (since Hardline is activated with the Specialist Bonus), you get a MOAB. The difference is that this MOAB does not kill you or your teammates. It still ends the game however, so it serves as a great bailout option if your team is falling behind and can't make a comeback.

 

As previously stated, Bling, OMA, and Last Stand are not applicable perks. Bling only applies to loadout weapons, so giving it after spawn is pointless. OMA is a loadout-only perk as well, since it replaces secondaries. And Last Stand...well...everyone hates it xD so I guess you could say this mod boycotts it. =P

 

Hardline may become a strike chain option in a future version of this mod if I can figure out how to get it to work. For some reason, it doesn't work to decrease the points required obtain each successive strike chain pointstreak.

 

RSE V10 BOTS INCLUDED!!! In order to support the MW3 pointstreak meter (one of my favorite features of the mod), I had to null out the in-game bot menus. Instead, you'll have to use console commands to play with bots. The important ones you should know are as follows:

 

svr_bots # - This adds "x" number of bots into an active game

 

svr_bots_fill # - This automatically adds x number of bots into a game. Be warned this skips the pre-game countdown, and you'll be a few paces behind when spawning at the start of games.

 

svr_bots_skill # - Numbers 0-3 are all valid difficulty levels. 0 = easy, 1 = regular, 2 = hardened, 3 = veteran

 

svr_bots_streak # - Set this DVAR to 0 to disable bot killstreaks. Set to 1 to re-enable. Default is 1.

 

svr_bots_nuke # - If you don't want bots to be able to get MOABs, set this to 0. Default is 1. I played just recently, and a bot went 35-1 with a MOAB. Do NOT think it's impossible for the wildest things to happen with these guys! They can get YouTube-worthy games sometimes xD lol

 

That's pretty much it. :mrgreen: ENJOY!

 

DL Link: http://www.mediafire.com/?4dkdk5df7lcpd3a

 

I do take a bit of credit for a wee bit of the code, but really, this is a combination of multiple mods. I can't find the author's names, but the guys you should thank are the creators of:

 

RetardedSmarterEnemies v10 - Offline bots FTW

Pre-MW3 Mod for aIW - Pointstreak system and meter

Custom Killstreak Mod - This is what I built this mod on. Many props to whoever came up with it.

Опубликовано:
  • Автор
Great, but IW4M is Modern Warfare 2, not 3....

Good thing this mod is for MW2, then!

 

Oh. Well, the title is misleading.. MW3 Specialist Mod makes me think it's a Specialist Mod for MW3...

 

Point well taken, title updated. Sorry for the confusion! ;)

Опубликовано:
  • Автор
sorry if i sound like a noob (lol) but where do i put the file for the mod? just in /main?

m2demo is better as it will load it automatically

 

The old M1 build will load this mod automatically as well as long as it is placed in the "main" folder. And the M2demo isn't playable anymore since the servers shut down. M1 and 4D1 are the only builds that this is guaranteed to work for.

Опубликовано:

Hey i want to play against bots but without using the strike package (cause its getting kinda boring have all perks after 10 secs) how can i deactivate the strike pack but still have the bots running around?

Опубликовано:
  • Автор
Hey i want to play against bots but without using the strike package (cause its getting kinda boring have all perks after 10 secs) how can i deactivate the strike pack but still have the bots running around?

 

If you have the RSE v10 mod, it's exactly the same thing. Alternatively, if you want:

 

1) Back up your specialist mod.

2) Open up the .iwd folder

3) Navigate to maps/mp/gametypes

4) Delete the killstreaks.gsc file. That aught to do it. (NOT GUARANTEED TO WORK)

 

I'd recommend just googling the RSE v10 download, and if it's an AlterIWNET forum link, just look at it in Google cache (text version only).

Опубликовано:
  • Автор
If you wanted a more up-to-date video demonstrating the mod, I got one for ya. :D Yes, it's all bots, and I suck, but... Zero fucks are given. :P

 

Nice =D glad to see the mod getting any publicity it can! Hopefully some servers will start running it :3 I've also made a few tweaks to the mod so I'll be putting up another gameplay of it soon :)

 

Are you going to tr and code in the MOAB Symbol (Instead of the nuke) and stop it from ending the game? That would be awesome.

 

The MOAB symbol is available through the MW3 Combo Mod that you see me running in my gameplay demo. Just google it and go the the older AlterIWNet forum page to download it. You should be able to see the forum page through Google cache :)

 

As for the MOAB not ending the game, all my attempts at this have ended up botched with the nuke glitching out the game timer, causing multiple MOAB timer errors, etc. I am still plugging away trying to get this working, but no promises at this point. =/

 

Stupid question: Does it work online?

 

Not unless the host of the server is running the mod.

Опубликовано:
  • Автор
Ok, I wish you the best of luck with that codee. You have all of my undonating support :) Sorry about that

 

Consider my last post outdated 8-) I actually got the damn thing to work today dude :D

 

I'll be updating the OP with what to expect in V3.0 ^_^

Опубликовано:
Consider my last post outdated I actually got the damn thing to work today dude

 

I'll be updating the OP with what to expect in V3.0 ^_^

 

WIll we have to add "fs_restart" when we launch the mod in order to change the menu's etc into the MW3 set. Or will the MW3 file just be included in the mod?

Опубликовано:
  • Автор
Consider my last post outdated I actually got the damn thing to work today dude

 

I'll be updating the OP with what to expect in V3.0 ^_^

 

WIll we have to add "fs_restart" when we launch the mod in order to change the menu's etc into the MW3 set. Or will the MW3 file just be included in the mod?

 

This release will be an RAR with several .iwd files included. You put all of them in your "main" folder to launch the mod on startup. :)

Опубликовано:
Consider my last post outdated I actually got the damn thing to work today dude

 

I'll be updating the OP with what to expect in V3.0 ^_^

 

WIll we have to add "fs_restart" when we launch the mod in order to change the menu's etc into the MW3 set. Or will the MW3 file just be included in the mod?

 

This release will be an RAR with several .iwd files included. You put all of them in your "main" folder to launch the mod on startup. :)

 

Nice, but it sounds a tad confusing. Hopefully it will have a readme or you can make a video tutorial with your awesome voice ;)

Опубликовано:
  • Автор
Consider my last post outdated I actually got the damn thing to work today dude

 

I'll be updating the OP with what to expect in V3.0 ^_^

 

WIll we have to add "fs_restart" when we launch the mod in order to change the menu's etc into the MW3 set. Or will the MW3 file just be included in the mod?

 

This release will be an RAR with several .iwd files included. You put all of them in your "main" folder to launch the mod on startup. :)

 

Nice, but it sounds a tad confusing. Hopefully it will have a readme or you can make a video tutorial with your awesome voice ;)

 

Haha don't worry the v3.0 build will have a thoroughly-written ReadMe, and I'll definitely do an install tutorial. I do that for any major mod that I do :)

 

More fun with this mod... This time a MOAB/Nuke is involved... Takes a while to get it, kept playing like a dumbass. :P

 

Haha nice :)

 

I was playing 3rd Person Global Thermonuclear War Pro *gasps for breath :shock: * on Terminal. Got 4 MOABs that game :lol: I was laughing my ass off especially since I captured the nuke, so technically I got 5 that game :mrgreen:

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