[RELEASE] MW3 Specialist Mod v2.0 for aIW/4D1
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V3.0 COMING SOON...
What to expect:
1) Perk acquisition messages have been streamlined.
2) The pointstreak meter now behaves more like its MW3 equivalent.
3) Perks names are now announced with the names of their MW3 equivalents/relatives
4) MOABs no longer end games!!! This one has taken me weeks to figure out, and I'm thrilled to roll this out!
5) A comprehensive V8.0 update for the MW3 Combo Mod will be included including new titles, emblems, red dot/holographic sight reticles, custom camos, killstreak icons, etc.
6) Additional +50XP for all kills after you achieve the specialist bonus.
7) With Hardline Pro (achievable only through the Specialist Bonus right now), every 2 assists now count as a kill!
What's New In V2.0:
1) Bots have been re-balanced for more fair and less aimbot-ish gameplay.
2) Pointstreaks now loop.
SAMPLE V1.0 GAMEPLAY:
In order to switch the perks around, you need to go directly into the .iwd, and navigate the following file path:
maps/mp/gametypes/_killstreaks.gsc
Then scroll down to the function called "StreakDealer". It will look something like this.
streakDealer() { self endon("death"); self.startscore = self.pers["cur_kill_streak"]; self.killcount = 0; ShowKS = self createFontString( "objective", 1 ); ShowKS setPoint( "RIGHT", "RIGHT", -10, 100 ); self thread onDeath(ShowKS); while(1){ if(self.killcount != self.pers["cur_kill_streak"] - self.startscore){ self.killcount = self.pers["cur_kill_streak"] - self.startscore; switch(self.pers["cur_kill_streak"]){ case 2: self thread dealStreak("Sleight of Hand"); break; case 4: self thread dealStreak("Steady Aim"); break; case 6: self thread dealStreak("Cold-Blooded"); break; case 8: self thread dealStreak("Specialist Bonus"); break; case 24: self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", undefined, "pickup" ); self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true, true ); break;}} wait 0.05;} }To change which perks you want to unlock in order (2-4-6 strike chain), just replace the perk names with whatever you want! No console code names necessary! So if I wanted to set up a { (2) Danger Close - (4) Stopping Power - (6) Steady Aim } strike chain, I would just modify the first 3 lines that start with the word "case" to look something like this:
case 2: self thread dealStreak("Danger Close"); break; case 4: self thread dealStreak("Stopping Power"); break; case 6: self thread dealStreak("Steady Aim"); break; case 8: self thread dealStreak("Specialist Bonus"); break;It's really that simple.
If you run on the honor system and use Hardline as your Tier 2 perk in your custom class, you can change the code to run like Hardline, in which case it should look like this:
case 1: self thread dealStreak("Danger Close"); break; case 3: self thread dealStreak("Stopping Power"); break; case 5: self thread dealStreak("Steady Aim"); break; case 7: self thread dealStreak("Specialist Bonus"); break;You can see that the mod behaves exactly like the specialist strike package in MW3. 2 kills = one perk, 4 kills = second perk, 6 kills = third perk, 8 kills = All perks enabled.
With this mod, the Specialist Bonus, when achieved, activates all perks with the exception of Bling, OMA, and Last Stand. At 24 kills (since Hardline is activated with the Specialist Bonus), you get a MOAB. The difference is that this MOAB does not kill you or your teammates. It still ends the game however, so it serves as a great bailout option if your team is falling behind and can't make a comeback.
As previously stated, Bling, OMA, and Last Stand are not applicable perks. Bling only applies to loadout weapons, so giving it after spawn is pointless. OMA is a loadout-only perk as well, since it replaces secondaries. And Last Stand...well...everyone hates it xD so I guess you could say this mod boycotts it. =P
Hardline may become a strike chain option in a future version of this mod if I can figure out how to get it to work. For some reason, it doesn't work to decrease the points required obtain each successive strike chain pointstreak.
RSE V10 BOTS INCLUDED!!! In order to support the MW3 pointstreak meter (one of my favorite features of the mod), I had to null out the in-game bot menus. Instead, you'll have to use console commands to play with bots. The important ones you should know are as follows:
svr_bots # - This adds "x" number of bots into an active game
svr_bots_fill # - This automatically adds x number of bots into a game. Be warned this skips the pre-game countdown, and you'll be a few paces behind when spawning at the start of games.
svr_bots_skill # - Numbers 0-3 are all valid difficulty levels. 0 = easy, 1 = regular, 2 = hardened, 3 = veteran
svr_bots_streak # - Set this DVAR to 0 to disable bot killstreaks. Set to 1 to re-enable. Default is 1.
svr_bots_nuke # - If you don't want bots to be able to get MOABs, set this to 0. Default is 1. I played just recently, and a bot went 35-1 with a MOAB. Do NOT think it's impossible for the wildest things to happen with these guys! They can get YouTube-worthy games sometimes xD lol
That's pretty much it. :mrgreen: ENJOY!
DL Link: http://www.mediafire.com/?4dkdk5df7lcpd3a
I do take a bit of credit for a wee bit of the code, but really, this is a combination of multiple mods. I can't find the author's names, but the guys you should thank are the creators of:
RetardedSmarterEnemies v10 - Offline bots FTW
Pre-MW3 Mod for aIW - Pointstreak system and meter
Custom Killstreak Mod - This is what I built this mod on. Many props to whoever came up with it.