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GBH2

A GTA2-style top-down shooter.

  1. Started by SVNBot,

    Revision 9 dot the little minor! console got changed to f12, there's basic netcode; use a to quickly locally start the old default map Changes: (modified) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/Common/NetManager.cs (modified) GBHGame/GBHGame/Common/Logging/FileLogListener.cs (modified) GBHGame/GBHGame/Common/DeltaBitStream.cs (modified) GBHGame/GBHGame/Common/EventSystem.cs (modified) GBHGame/GBHGame/Common/BitStream.cs (modified) GBHGame/GBHGame/Renderer/GameWindow.cs (modified) GBHGame/GBHGame/Renderer/ConsoleRenderer.cs (modified) GBHGame/GBHGame/Renderer/RendererInit.cs (modified) GBHGame/GBHGame/Game/DebugCamer…

    • 8 ответов
    • 1,6k просмотров
  2. Started by MrSparkles,

    GBH2 if you have time i think if you took and also made it into a zombie survival type game that would be awsome something you could play mp with your friends and stuff it would be really fun or even make gamemodes for it but i know its early in its development just giving some ideas

    • 15 ответов
    • 2,5k просмотров
  3. Started by SVNBot,

    Revision 8 some unfinished stuff I did a while ago Changes: (added) Bin/Data/Styles/bil-with-odd-roads.material (added) Bin/Data/Images/roadmap_d.png (added) Bin/Data/Images/roads.png (modified) Bin/Data/base.material (modified) GBHGame/GBHGameContent/Shadow.fx (modified) GBHGame/GBHGameContent/BaseDraw.fx (modified) GBHGame/GBHGameContent/GBHGameContent.contentproj (added) GBHGame/GBHGameContent/Ambient.fx (modified) GBHGame/GBHGameContent/ScreenComposite.fx (modified) GBHGame/GBHGame/Common/Extensions.cs (added) GBHGame/GBHGame/Common/NetChannel.cs (added) GBHGame/GBHGame/Common/NetManager.cs (added) GBHGame/GBHGame/Common/DeltaB…

    • 8 ответов
    • 659 просмотров
    • 1 follower
  4. Started by SilentMrDave,

    Just thought a thread should be started for all those who are editing the code that is currently available. Also this could be a good thread for coders to team up and work on the code together. I'm not sure if we are able to release modifications but you we can definitely talk about any planned or completed mods. I downloaded the code yesterday and these are some things I'm trying to implement: GUI Player avatar Sprint (Hold and release) Custom Controls and a few more things. I'm not really a coder though I am learning but I'm gonna attempt these things. So if you have the code share with us what your plans are or what you have already done.

    • 11 ответов
    • 1,9k просмотров
    • 1 follower
  5. Started by SVNBot,

    Revision 7 new material framework stuff. wanted: tile artist to create (at least some) high-resolution replacement tiles Changes: (added) Bin/Data/Styles/bil.material (added) Bin/Data/Styles/bil.png (added) Bin/Data/Images/default.png (added) Bin/Data/Images (added) Bin/Data/base.material (modified) GBHGame/GBHGame/Common/Tokenizer.cs (modified) GBHGame/GBHGame/GBHGame.csproj (added) GBHGame/GBHGame/Tools/GBHFormats/Sty2Mat.cs (added) GBHGame/GBHGame/Tools/GBHFormats (modified) GBHGame/GBHGame/Renderer/Renderer2D.cs (added) GBHGame/GBHGame/Renderer/ImageManager.cs (modified) GBHGame/GBHGame/Renderer/MapRenderer.cs (modified) GBHGam…

    • 20 ответов
    • 2,1k просмотра
    • 1 follower
  6. Started by SVNBot,

    Revision 6 quite a large amount of changes including shadow mapping, some rendering optimizations, timer fixing and other stuff. the nice lights have been disabled in the renderer for now to 'showcase' shadows rendering properly; a proper day/night cycle will come at a later time Changes: (added) GBHGame/GBHGameContent/Shadow.fx (modified) GBHGame/GBHGameContent/GBHGameContent.contentproj (modified) GBHGame/GBHGameContent/ScreenComposite.fx (modified) GBHGame/GBHGame/GBHGame.csproj.Debug.cachefile (added) GBHGame/GBHGame/System/Win32.cs (added) GBHGame/GBHGame/System (modified) GBHGame/GBHGame/Common/Extensions.cs (modified) GBHGame/GBHGame/…

    • 5 ответов
    • 537 просмотров
  7. Started by basecase,

    Has anyne tried to compile this in linux yet?

    • 4 ответа
    • 698 просмотров
  8. Started by ReconMau5,

    There is some finish date preview?

    • 2 ответа
    • 805 просмотров
  9. Started by SVNBot,

    Revision 5 handle graphics device resets properly Changes: (modified) GBHGame/GBHGame/Renderer/RendererInit.cs (modified) GBHGame/GBHGame/Game.cs Committed by ntauthority on 2012-03-24 - 02:54:52

    • 0 ответов
    • 614 просмотра
    • 1 follower
  10. Started by SVNBot,

    Revision 4 CAAAAKEEEE GIVE ME CAAAKEEEEE CAAKE CAKKE CAAAKE CAAAAAKEEEEE CAAKEE CAAKEEE CAAKEE CAAAKE I'm a big fan of cake. Or multiple big fans, actually. As a matter of fact, a single block is 4.5 meters in size. Changes: (modified) GBHGame/GBHGame/Renderer/MapRenderer.cs (modified) GBHGame/GBHGame/Renderer/ConsoleRenderer.cs Committed by ntauthority on 2012-03-23 - 22:43:38

    • 9 ответов
    • 4,4k просмотра
  11. Started by iSpakkio,

    Hello to all.I've installed .NET Framework 4 and XNA Framework 4,but when i'm trying to start it says "GBH2.exe has stopped working" Running Windows 7 32 Bit

    • 7 ответов
    • 1,3k просмотров
  12. Started by ArmsOfSorrow,

    I'm asking because you are using XNA 4.0 for development which is part of the WP7 SDK (and because I own a WP7 device and think the system is awesome )

    • 9 ответов
    • 1,1k просмотра
  13. Started by ItsMTC,

    Hay NTA, have you heard of the Dream.Build.Play challenge? Not sure if you're in one of the qualifying regions,but if you are you could win $40,000 (Whatever that is in your form of currency i don't know). I'm created a game in XNA and entering, and there is a deadline in 3 months for submissions Just in case you wanna check it out: http://www.dreambuildplay.com

    • 3 ответа
    • 663 просмотра
  14. Started by SVNBot,

    Revision 3 - console can now change convars (com_maxfps, cheats and timescale come to mind) - fixed a bug where if you'd printstring a ^ without following character an exception would be thrown - increased the ambient light factor reducing the contrast of lights Changes: (modified) GBHGame/GBHGameContent/ScreenComposite.fx (added) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/Common/ConVar.cs (modified) GBHGame/GBHGame/GBHGame.csproj (deleted) GBHGame/GBHGame/Renderer/Input.cs (modified) GBHGame/GBHGame/Renderer/MapRenderer.cs (modified) GBHGame/GBHGame/Renderer/Font.cs (modified) GBHGame/GBHGame/Renderer/ConsoleRenderer.cs …

  15. Started by RauL,

    How i can dowland and install and play GBH2 now?? or now i cant play gbh2?? please help me

    • 1 ответ
    • 737 просмотров
  16. Started by SVNBot,

    Revision 2 Initial commit of working copy. Changes: (deleted) dummy.txt (added) GBHGame.sln (added) Bin/Data/Maps/bil.gmp (added) Bin/Data/Maps/MP1-comp.gmp (added) Bin/Data/Maps (added) Bin/Data/Styles/bil.sty (added) Bin/Data/Styles (added) Bin/Data/Fonts/consolefont.png (added) Bin/Data/Fonts (added) Bin/Data (added) Bin/Content (added) Bin (added) GBHGame/GBHGameContent/BaseDraw.fx (added) GBHGame/GBHGameContent/TitleFont.spritefont (added) GBHGame/GBHGameContent/GBHGameContent.contentproj (added) GBHGame/GBHGameContent/PointLight.fx (added) GBHGame/GBHGameContent/ScreenComposite.fx (added) GBHGame/GBHGameContent (a…

    • 0 ответов
    • 509 просмотров
  17. Started by SVNBot,

    Revision 1 import empty gbh2 folder Changes: (added) dummy.txt Committed by ntauthority on 2012-03-19 - 12:59:20

    • 0 ответов
    • 762 просмотра

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