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vitorhnn

Игрок
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  1. тему ответил в SVNBot пользователя vitorhnn в SVN Revisions
    That's because the dedicated server also auths to aRev's master server, and the client reads from both master servers.
  2. тему ответил в DidUknowiPwn пользователя vitorhnn в /dev/urandom
    Stop discussing with these kids, they'll never learn. Instead open the eyes of their community to what they're doing.
  3. тему ответил в -=-VIP-=-Hemera пользователя vitorhnn в IW4M
    add -console to start parameters
  4. тему ответил в basecase пользователя vitorhnn в GBH2
    Not possible because GBH2 is using some native WinAPI functions.
  5. тему ответил в woifx5 пользователя vitorhnn в IW4M
    Because Norton. If you're paranoid, compile it yourself.
  6. тему ответил в NTAuthority пользователя vitorhnn в IW4M
    Don't be cheap, the game is 20 dollars on Steam.
  7. тему ответил в Cr33pos пользователя vitorhnn в $RECYCLE.BIN
    Just a small headsup to all of you who are using their services http://pastebin.com/NwsMNXrK That was just decompiled from their updater. And iw4mp2.exe creates some hidden folders as well, you can Anubis check it. (btw, their obfuscator sucks.)
  8. тему ответил в NTAuthority пользователя vitorhnn в $RECYCLE.BIN
    Because you're doing it wrong. (Take a look at RendererInit.cs)
  9. тему ответил в NTAuthority пользователя vitorhnn в GBH2
    Not really, as the game's code uses a lot of native Windows functions

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