GBH2
A GTA2-style top-down shooter.
42 topics in this forum
-
Yo yo, So I see a lot of you people around here are like 'omg how to was downloaded ings' and I'm just like 'jeez, yo, follow me, peoplez'. So here's my tutorial on how to compile GBH2 - yeah, Martin, this is for you! Step 1: Download this and install it. (A reboot might be required) Step 2: Create a folder on your desktop called 'GBH2', open up the folder. Step 3: Right click the folder and click the 'SVN Checkout' option. A dialog will open up, make it look like this (without the Checkout directory change). Click here to see image. Step 4: Now we need to download and install 2 things; Visual Studio and the XNA framework. Click here to download X…
-
Dear you, yes you, no not you, you! In order to make a proper enjoyable game you need to make sure you provide what the user wants, right? So that's why I am here, I want to know from you guys what you want to see in GBH2. Now, while it's nice to here all of your amazing suggestions, please don't expect us to be able to implement 'flying jets and tanks' anytime soon, mmkay? Please write your top 3 suggestions, below. Thankies, Flashback
-
- 36 replies
- 6k views
- 2 followers
-
-
A preview build of GBH2 with highly minimal features (in short, you can browse around the map) is available at files/gbh2-r2.zip - it requires the XNA Framework 4.0. The controls are basic: arrow keys for moving, pgdown/pgup for zooming.
-
- 71 replies
- 17.5k views
- 1 follower
-
-
A SVN repository exists where you can get the latest code for GBH2. Note that this code is currently guaranteed to be incomplete, although some functionality should work at all times. You need XNA Game Studio 4.0 to compile it, and the equivalent XNA Framework to run. SVN repository: http://svn.fourdeltaone.net/svn/gbh2 WebSVN: http://svn.fourdeltaone.net/wsvn/GBH2
-
- 14 replies
- 3.9k views
- 2 followers
-
-
Revision 20 - added a kill command. - added cl_debug - value has to be true for debug messaged to print. Changes: (modified) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/Common/Log.cs (modified) GBHGame/GBHGame/Game/Server/ServerClient.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game.cs Committed by flashback on 2012-08-23 - 21:58:23
-
- 3 replies
- 719 views
-
-
I have compiled a version quite some time ago, but never got around using it. Anyways if someone wants it, click here Virustotal lold at detection reason when it's not even pw protected ._. Note that you will need XNA framework To start a 'game' hit F12 and type 'a'. If it says 'You haven't set a nickname, set one now:)' then type 'nickname ' into the console, then try again.
-
- 31 replies
- 3.4k views
- 1 follower
-
-
-
-
It's been quite dead here. So GBH2 development has stopped?
-
- 11 replies
- 1.8k views
- 1 follower
-
-
So when Flashback is no longer here is NTA still making the game alone?
-
- 8 replies
- 720 views
-
-
well hello i wanted to try out gbh2 and i downloaded xna and i strated the game but i get a black screen why? here is a pic:
-
- 5 replies
- 498 views
-
-
Revision 21 - rename a number of flashidiot's command functions - remove cl_debug crap - fix the bug where deltas are still used if lagging due to flashback being an idiot - rename flashidiot's 'kicked' back to 'player kicked' like I fixed it earlier on Changes: (modified) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/Common/Log.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game.cs Committed by ntauthority on 2012-08-23 - 22:13:31
-
- 19 replies
- 2.4k views
- 2 followers
-
-
GTA2 crash :/ Event Name of the Problem: CLR20r3 Signature of the Problem 01: gbhgame.exe Assinatura do Problema 02: 1.0.0.0 Assinatura do Problema 03: 4f672527 Assinatura do Problema 04: Microsoft.Xna.Framework.Graphics Assinatura do Problema 05: 4.0.0.0 Assinatura do Problema 06: 4c72cce5 Assinatura do Problema 07: 5d1 Assinatura do Problema 08: 26 Assinatura do Problema 09: System.NotSupportedException Version of the OS: 6.1.7601.2.1.0.256.1 Identification of the locate: 1046 Additional information 1: 0a9e InformaГ§Гµes Adicionais 2: 0a9e372d3b4ad19135b953a78882e789 InformaГ§Гµes Adicionais 3: 0a9e InformaГ§Гµes Adicionais 4: 0a9e372d3b4ad19135b953a7…
-
- 14 replies
- 1.3k views
- 3 followers
-
-
Revision 19 - fixed some weird mistake with nickname character length check - removed cake convar - un-used Changes: (modified) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/Renderer/MapRenderer.cs Committed by flashback on 2012-08-21 - 21:46:58
-
- 2 replies
- 388 views
-
-
Revision 17 - fix the map command - fix collision with diagonal blocks - fix the normal for SLOPE_DIAGONAL_UPRIGHT blocks - some other small fixes Changes: (modified) GBHGame/GBHGame/GBHGame.csproj.Debug.cachefile (modified) GBHGame/GBHGame/Common/NetManager.cs (modified) GBHGame/GBHGame/Common/BitStream.cs (modified) GBHGame/GBHGame/Game/Server/ServerClient.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game/MapManager.cs (modified) GBHGame/GBHGame/Game/MapGeometry.cs (modified) GBHGame/GBHGame/Game/CellManager.cs (modified) GBHGame/GBHGame/Game/Client/Client.cs Committed by ntauthority on 2012-08-20 …
-
- 7 replies
- 723 views
- 1 follower
-
-
Revision 18 - fixed the kick Command - fixed snapshot stuff - nickname now can only be up to 18 characters Changes: (modified) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game/Client/Client.cs Committed by flashback on 2012-08-21 - 19:22:13
-
- 1 reply
- 302 views
-
-
Revision 16 some mighting changes Changes: (modified) GBHGame/GBHGameContent/Shadow.fx (modified) GBHGame/GBHGameContent/BaseDraw.fx (added) GBHGame/GBHGameContent/Bloom.fx (modified) GBHGame/GBHGameContent/GBHGameContent.contentproj (modified) GBHGame/GBHGameContent/Ambient.fx (added) GBHGame/GBHGameContent/Common.fxh (added) GBHGame/GBHGameContent/Lightness.fx (modified) GBHGame/GBHGameContent/PointLight.fx (modified) GBHGame/GBHGameContent/ScreenComposite.fx (modified) GBHGame/GBHGame/Renderer/ShadowRenderer.cs (modified) GBHGame/GBHGame/Renderer/LightRenderer.cs (modified) GBHGame/GBHGame/Renderer/Renderer.cs Committed by n…
-
- 1 reply
- 444 views
-
-
Revision 15 - forgot to commit IniFunctions.cs Changes: (added) GBHGame/GBHGame/Game/Common/IniFunctions.cs Committed by flashback on 2012-08-11 - 06:55:33
-
- 3 replies
- 508 views
-
-
Revision 14 - sprite is now in the form of x1.png! (I just have something against default.png, you see) Changes: (modified) Bin/Data/Images/default.png (added) Bin/Data/Images/x1.png (modified) Bin/Data/base.material (modified) GBHGame/GBHGame/Game/Entities/PlayerEntity.cs Committed by flashback on 2012-08-10 - 18:43:45
-
- 1 reply
- 385 views
- 1 follower
-
-
Revision 13 - added a better character model - changeable nicknames added (saves in .ini. TODO: Change method to 'the to-be-added proper config system') - client is now 'dropped' if there is an error when processing a client message - removed some odd and un-needed code Changes: (modified) Bin/Data/Images/default.png (none) Bin (modified) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/GBHGame.csproj (modified) GBHGame/GBHGame/XGame.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game/Client/Client.cs (modified) GBHGame/GBHGame/Game.cs (none) GBHGame/GBHGame Committed by flashback on 2012-0…
-
- 0 replies
- 277 views
-
-
Revision 12 - added clear command - removed 'kicked' clientstate and some un used code - kick and status now checks to see if you are the 'host' - implemented another basic convar, mapname - status now outputs the ServerClient ip Changes: (modified) GBHGame/GBHGame/Common/Command.cs (none) GBHGame/GBHGame/Common (modified) GBHGame/GBHGame/Renderer/ConsoleRenderer.cs (modified) GBHGame/GBHGame/Game/Server/ServerClient.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game/MapManager.cs (modified) GBHGame/GBHGame/Game/Client/Client.cs (modified) GBHGame/GBHGame/Game.cs Committed by flashback on 2012-08-09 - 0…
-
- 18 replies
- 826 views
-
-
Revision 11 - added status command (iw like) - added kick command Changes: (modified) GBHGame/GBHGame/Common/Command.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game/Client/Client.cs Committed by flashback on 2012-08-08 - 23:42:30
-
- 6 replies
- 527 views
-
-
Revision 10 lots of changes I'm unsure what they were Changes: (modified) Bin/Data/Styles/bil.material (modified) Bin/Data/Styles/bil.png (modified) GBHGame/GBHGameContent/BaseDraw.fx (modified) GBHGame/GBHGame/Common/NetManager.cs (modified) GBHGame/GBHGame/Tools/GBHFormats/Sty2Mat.cs (modified) GBHGame/GBHGame/Renderer/MapRenderer.cs (modified) GBHGame/GBHGame/Renderer/Font.cs (modified) GBHGame/GBHGame/Renderer/RendererInit.cs (modified) GBHGame/GBHGame/Game/StyleManager.cs (modified) GBHGame/GBHGame/Game/Entities/PlayerEntity.cs (modified) GBHGame/GBHGame/Game/Server/Server.cs (modified) GBHGame/GBHGame/Game/Common/PlayerMovement…
-
- 10 replies
- 911 views
- 1 follower
-
-
Is there any specific date for when a beta will come?
-
- 4 replies
- 1k views
-
-