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Preview build (r2, 2012-03-19)

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Опубликовано:

Downloaded it when it was released, hipsters. :3 Nothing can be said as of now.

Everything works, everything is standard. Some weird-ass horizontal lines, I think a video would demonstrate it best. Will have to do it later, though. GL & HF.

Опубликовано:
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But NTA, when will you change from HiDef? I tried changing it in the source, but it didn't work, of course...

It seems XNA doesn't allow you to bypass the requirement for a 'fully-supported' graphics card if you need more than one render target, which makes completely no sense whatsoever; though if you're building yourself there's apparently a DLL which you could add as a reference to bypass the check (assuming your GPU supports multiple render targets; it should however, that's a base feature since I-don't-know-how-long).

Опубликовано:

Hmm. Trying it now, thanks.

 

But this won't work when the game is finished(or at betГЎ multiplayer status) right? Because I doubt you'll release the source code then, because then there'll be alot of cheaters and shit.

 

Oh yeah, and that link is dead. Possible mirror is https://skydrive.live.com/embed?cid=BCF ... NQuplzoQzo

Опубликовано:
Hmm. Trying it now, thanks.

 

But this won't work when the game is finished(or at betГЎ multiplayer status) right? Because I doubt you'll release the source code then, because then there'll be alot of cheaters and shit.

 

Oh yeah, and that link is dead. Possible mirror is -snip-

The link in the OP is not dead as far as I can see.

Also, I don't know what the link you posted was for, but it certainly wasn't for something GBH2 related, so I removed it.

Опубликовано:
Hmm. Trying it now, thanks.

 

But this won't work when the game is finished(or at betГЎ multiplayer status) right? Because I doubt you'll release the source code then, because then there'll be alot of cheaters and shit.

 

Oh yeah, and that link is dead. Possible mirror is -snip-

The link in the OP is not dead as far as I can see.

Also, I don't know what the link you posted was for, but it certainly wasn't for something GBH2 related, so I removed it.

 

I was talking to NTA, and the link of it was to an dll that NTA spoke of. His link was dead, so I posted a mirror that worked for me. And so it was GBH2 related.

Before editing others' posts, you should learn how to read first.

 

 

But NTA, when will you change from HiDef? I tried changing it in the source, but it didn't work, of course...

It seems XNA doesn't allow you to bypass the requirement for a 'fully-supported' graphics card if you need more than one render target, which makes completely no sense whatsoever; though if you're building yourself there's apparently a DLL which you could add as a reference to bypass the check (assuming your GPU supports multiple render targets; it should however, that's a base feature since I-don't-know-how-long).

Опубликовано:
I was talking to NTA, and the link of it was to an dll that NTA spoke of. His link was dead, so I posted a mirror that worked for me.

Hmm, mybad. I put back the link in your original post.

When I clicked it and it said 'fbDeprofiler' I was a little iffy though. I still don't understand why something with that name would relate to GBH2.

Опубликовано:
I was talking to NTA, and the link of it was to an dll that NTA spoke of. His link was dead, so I posted a mirror that worked for me.

Hmm, mybad. I put back the link in your original post.

When I clicked it and it said 'fbDeprofiler' I was a little iffy though. I still don't understand why something with that name would relate to GBH2.

 

This will explain everything...

But NTA, when will you change from HiDef? I tried changing it in the source, but it didn't work, of course...

It seems XNA doesn't allow you to bypass the requirement for a 'fully-supported' graphics card if you need more than one render target, which makes completely no sense whatsoever; though if you're building yourself there's apparently a DLL which you could add as a reference to bypass the check (assuming your GPU supports multiple render targets; it should however, that's a base feature since I-don't-know-how-long).

 

And btw, thanks NTA, it worked. :D

Опубликовано:
This will explain everything...
But NTA, when will you change from HiDef? I tried changing it in the source, but it didn't work, of course...

It seems XNA doesn't allow you to bypass the requirement for a 'fully-supported' graphics card if you need more than one render target, which makes completely no sense whatsoever; though if you're building yourself there's apparently a DLL which you could add as a reference to bypass the check (assuming your GPU supports multiple render targets; it should however, that's a base feature since I-don't-know-how-long).

Everything, except the name (ie: it made me think of facebook profiles :lol: )

Опубликовано:
This will explain everything...
But NTA, when will you change from HiDef? I tried changing it in the source, but it didn't work, of course...

It seems XNA doesn't allow you to bypass the requirement for a 'fully-supported' graphics card if you need more than one render target, which makes completely no sense whatsoever; though if you're building yourself there's apparently a DLL which you could add as a reference to bypass the check (assuming your GPU supports multiple render targets; it should however, that's a base feature since I-don't-know-how-long).

Everything, except the name (ie: it made me think of facebook profiles :lol: )

 

Haha. Weren't you on HF? I saw that Einstein signature before... (not trolling/sarcastic)

Опубликовано:

Nah, never mind.

Your signature, 'A person who thinks he knows everything simply doesn't understand how much there is to know', I saw it before, on another forum. Its short name is HF, that's why.

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