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Script Development

Help and requests for InfinityScript development.

  1. Started by Slvr99,

    Is there a way where i can set the infected's gun to nothing so they can't shoot/knife? Using any type of modded slot in servers just deletes it...

    • 11 ответов
    • 161 просмотр
    • 1 follower
  2. Гость
    Started by Гость,

    HI, iam searching for sb who can help me to get ,,the final killcam in slomo'' again like in IW4M (viewtopic.php?f=30&t=27042) for sb can handle scripts and modding should be able to help me,pls?!? so i already found out that there is a file missing (same issue happend in IW4M and got fixed on that way) wich i already found (viewtopic.php?f=30&t=27042) would be nice if sb. could spend some time with this issue Thx and Greetz WOokie

    • 4 ответа
    • 123 просмотра
    • 1 follower
  3. Гость
    Started by Гость,

    how to make MapEdit turret to be able to use only one team? add this line if (entity.GetField ("sessionteam") == "axis") is not working and add this line if (player.GetField ("sessionteam") == "axis") and it does not work

    • 3 ответа
    • 74 просмотра
  4. Started by BK-Just Daniel,

    hi, now I'm using this script for the jump http://fourdeltaone.net/forum/viewtopic.php?f=40&t=18405 but I have a big problem... some enemies have a lot of health, normally I need only 1 shot to kill anybody (with sniper) but with some enemies I need 3 or 4... look at this video so my question is: is there another script? or how can I resolve this problem?

    • 5 ответов
    • 205 просмотров
  5. Гость
    Started by Гость,

    as the title says..

  6. Started by LE3*,

    hi all can some 1 give me a code to enable plant sound in s&d ?(like zxzo0o's promod) thx

    • 8 ответов
    • 145 просмотров
    • 1 follower
  7. Started by zxz0O0,

    Since people keep saying killstreaks are not possible in InfinityScript I made a POC of the predator missile. It took me around 2hours but the big part were actually the commonly used functions from _killstreaks.gsc and _utility.gsc. Example video: If you want to test it here is the code: #define DEV using System; using System.Collections.Generic; using System.Linq; using System.Text; using InfinityScript; namespace Predator { public class Missile : BaseScript { int missileRemoteLaunchVert = 14000; int missileRemoteLaunchHorz = 30000; int missileRemoteLaunchTargetDist = 1500; //int remotemissile_fx = 0; List RidingP…

    • 7 ответов
    • 463 просмотра
    • 1 follower
  8. Гость
    Started by Гость,

    really need the code on the infected suicide mode

    • 4 ответа
    • 208 просмотров
  9. Гость
    Started by Гость,

    Hi. i'm tring to use ac130 personally in the sky. but, there is a problem.. when i apply zero gravity, entire user's gravity are changed to zero including a user typing "ac130on". is there a good way to make personal zero gravity? Thank you for your help. public override void OnSay(Entity player, string name, string message) { string mapname = Call("getdvar", "mapname"); switch (message) { case "speed": setMemAddrValue(getPlayerSpeed(player.EntRef), "Byte", 255); break; case "gravity": ////////////////////?…

    • 2 ответа
    • 115 просмотров
  10. Гость
    Started by Гость,

    Hi. Thanks for your help. Is there a way to set player's direction? I know how to set player's origin, but i don't know to set player's direction. To South, North, East, or West. or to lookup/lookdown. if i can control player's direction, it's possible to make bots shot to specific direction. Thank you.

    • 7 ответов
    • 189 просмотров
    • 1 follower
  11. Гость
    Started by Гость,

    how to do that when I came to the turret was written press F code turret private void CreateTurret(Vector3 location, Vector3 angles) { Entity turret = Call("spawn", "script_model"); turret.SetField("angles", new Parameter(angles)); if (angles.Equals(null)) angles = new Vector3(0f, 90f, 0f); turret = Call("spawnTurret", "misc_turret", new Parameter(location), "pavelow_minigun_mp"); turret.Call("setmodel", "weapon_minigun"); turret.SetField("angles", angles); }

    • 5 ответов
    • 148 просмотров
    • 1 follower
  12. Started by Uncle {SAM},

    Hi all, I must say first of all Good job for this intersting infinti script; Now to bussniss, I was wondering if someone could make a fps booster.dll plugin/mod/whatever-there-called-in-mw3 (with a on/off trigger) For me and post the source (that way i can learn something) Fps booster for mw2 was just: fps() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand( "fps", "+actionslot 1" ); while(1) { self waittill( "fps" ); Self SetClientDvar("r_fullbright", 1); self iPrintInBold("Fps Booster On.); self waittill( "fps" ); Self SetClientDvar("r_fullbright", 0); self iPrintInBold("Fps Booster Off.)…

    • 10 ответов
    • 275 просмотров
    • 1 follower
  13. Started by AboAlwe,

    Hi, How to give Specialist to a player while this player have an assault killstreak? is it possible?

    • 13 ответов
    • 235 просмотров
    • 1 follower
  14. Гость
    Started by Гость,

    how do I make a text// instead of this namespace messageS { public class messageS : BaseScript { private HudElem info; public messageS() : base() { PlayerConnected += new Action(entity => { info = HudElem.CreateServerFontString("Arial Black", 1.6f); info.SetPoint("TOPCENTER", "TOPCENTER", -6, 0); info.HideWhenInMenu = true; info.SetText("Text"); }); } } } did it namespace messageS { public class messageS : BaseScript { private HudElem label; public messageS() …

    • 5 ответов
    • 138 просмотров
    • 1 follower
  15. Гость
    Started by Гость,

    how i can get the revision number of players??

  16. Гость
    Started by Гость,

    hi, is there a way to get an event from keyboard ?

  17. Started by Slvr99,

    Is there any other way to use classes to an infected server. In my classes, i have modded items(Scrambler weapon, Claymore Weapon) so the .dsr will not save the mods, and the mods make the gamemode. So is there a way to bypass the .dsr or use another class system?

    • 1 ответ
    • 66 просмотров
  18. i just want this antiknife to be complied into a a working scrpit for mw3 fourdeltaone . Please send it over to me thank you. https://github.com/Deathmax/iw5m-script ... NoKnife.cs

    • 4 ответа
    • 115 просмотров
    • 1 follower
  19. Started by Aalalex,

    What do you think?

    • 19 ответов
    • 256 просмотров
    • 2 followers
  20. Started by DaMacc,

    If you want to disable knifing in your mod you can use this class. using System; using System.Collections.Generic; using System.Linq; using System.Text; using InfinityScript; using System.Runtime.InteropServices; //Noknife from http://www.itsmods.com/forum/Thread-Release-NoKnife-Plugin.html //credits to: //base.ServerPrint("\n NoKnife Plugin loaded \n Author: zxz0O0 \n Thanks to Nukem, Jariz, Pozzuh and Makavel\n"); //base.ServerPrint(" www.youtube.com/zxz0O0 \n www.itsmods.com\n"); //Adapted by DaMacc for IW5M namespace IW5MExtensions { unsafe class NoKnife { public unsafe void DisableKnife() { *this.KnifeRange = (int)ZeroAddress…

    • 15 ответов
    • 1,7k просмотра
  21. Started by AboAlwe,

    if (Call("bullettracepassed", issuer.Call("geteye"), target.Call("geteye"), true, issuer)) { Utilities.RawSayAll("Success"); } else Utilities.RawSayAll("Fail"); This cause server to crash. What i want to achieve is : test whether a bullet can penetrate through a wall and reach its target successfully or not? I guessed that bullettracepassed does this. Am I right?

    • 17 ответов
    • 239 просмотров
    • 2 followers
  22. Гость
    Started by Гость,

    // QCZM IW5 - TheApadayo & DidUknowiPwn 2012 // main mod module using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using InfinityScript; namespace DUKIP { public class ZombieMod : BaseScript { private Random _rng = new Random(); private bool _isIntermission; private bool _isGrace; private HudElem info; private HudElem countdown; //private static int hudUpdateRate = 500; public ZombieMod() : base() { changeGametype("QCZM"); _isGrace = true; Call("setdvar", "motd", "Welcome to ^0QCZM ^7by ^1…

    • 3 ответа
    • 117 просмотров
    • 1 follower
  23. Started by LE3*,

    hi all i want some codes to add them on my promod server *unlimited breath for sniper *activing scr_teambalance... with a command(!balance) on snd mod *disabling sound while walking and aiming thx

    • 7 ответов
    • 149 просмотров
  24. Гость
    Started by Гость,

    hi i make a script and that add bots and spawn but they don't attack me and his speeds id too low :| how i can make a attacker bot??

    • 9 ответов
    • 289 просмотров
    • 1 follower
  25. Гость
    Started by Гость,

    can give the code that was just out of QCZM store and nothing more?

    • 3 ответа
    • 64 просмотра

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