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^4i^1S^5-^7xBytez

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  1. тему ответил в jeremych пользователя ^4i^1S^5-^7xBytez в Mods
    dedi_watcher.ini is the ini file. Although, I can't get it to work on iw4m... Server is not responding all the time -.-
  2. тему ответил в Sophos. пользователя ^4i^1S^5-^7xBytez в $RECYCLE.BIN
    Dom... dom dom.... that's what you are... very dom... Dom is stupid in Dutch... that's why I made this reply that made no sense.
  3. тему ответил в Vitality пользователя ^4i^1S^5-^7xBytez в Dutch
  4. тему ответил в --T@K--ICEBOY пользователя ^4i^1S^5-^7xBytez в Обсуждения
  5. тему ответил в Zzzlol94 пользователя ^4i^1S^5-^7xBytez в /dev/urandom
  6. тему ответил в ^4i^1S^5-^7xBytez пользователя ^4i^1S^5-^7xBytez в IW4M
    I tried colors with my mod and a #, but since NTAuthority is too lazy to do URLEncoding with cURL, that aint possible yet... It will give you a cURL error if you try to add colors and hashtags in the modname ;p
  7. тему ответил в ^4i^1S^5-^7xBytez пользователя ^4i^1S^5-^7xBytez в IW4M
    Not going to even bother with him he's probably 12 and here are all the fucks I give Value to low >Haters gonna hate <3
  8. тему ответил в ^4i^1S^5-^7xBytez пользователя ^4i^1S^5-^7xBytez в IW4M
    hehehe <3
  9. If you want to play mods on FourDeltaOne, In the newer revisions, I requested that ui_BrowserMod is standard on all with a new config, so then you dont have to do this, but if you dont see mods in the serverlist do the following: 1. Open iw4m.exe 2. Click Browse Servers 3. Click Filter Servers 4. Click Mods until you see Mods: All 5: Click OK Photo tut: PS: I like mspaint ^
  10. тему ответил в ViDAdrian пользователя ^4i^1S^5-^7xBytez в Обсуждения
    When you login with your 4d1 account on the popup, and you click remember credentials (it saves them in iw4m.ini) so you dont have to authenticate everytime you boot the game. When you boot the game it reads the username (from the authencation) in the code char* Auth_GetUsername() { return authUsername; } So the iw4m.dll file has your username. When the game loads it needs a name (gamertag) It does that here: const char *CSteamFriends005::GetPersonaName() { #ifdef PRE_RELEASE_DEMOED dvar_t* name = Dvar_FindVar("name"); DWORD bufSize = sizeof(g_userName); GetUserName(g_userName, &bufSize); if (!g_nameSet) { Dvar_SetCommand("name", g_userName); g_nameSet = true; } if (strcmp(name->current.string, g_userName)) { return name->current.string; } return g_userName; #else if (GAME_FLAG(GAME_FLAG_DEDICATED)) { return VERSIONSTRING "d"; } return Auth_GetUsername(); #endif } And as you see, it does Auth_GetUsername() which was defined in the start of this post, and that is how it gets the name. P.S If I am completely incorrect or I made a mistake in this post, please correct me as this is just a random guess
  11. тему ответил в SVNBot пользователя ^4i^1S^5-^7xBytez в SVN Revisions
    This is what happens when you get bored:

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