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Опубликовано:

Untitled-3.png

 

Okay, I managed to get the mod pack of AlterIWnet. I believe this mod pack was made by TheFlyinDutchman, but there some more mods from somewhere else but im not sure where. Enjoy!

I am not sure if all the mods work. If you would like me to add more, suggest them :) If You dont want to look at the HUGE list Here is the link:

 

http://www.mediafire.com/?jl55m5xcpsev2s9

 

Mods in This Pack

  • [RELOADED]Advanced Warfare
    10th prestige mod
    1887Akimbo
    AC130
    AC130_HELL_Mod
    AcE
    Age_Of_War
    AI Zombies
    Ai2 - Zombies
    Aimbot
    airdrop
    AliensVsPredator
    AlienVSPredator
    AlienVsPredatorV01
    Anti- GL
    Anti-Noob
    Atomics_Gungame
    AVP
    Bagman
    Batllefield_Mod
    Battleship
    Black_Ops
    Boltaction_Only
    Bots
    Bots mod
    Bots+Rape
    C4_Car
    C4MOD
    Chaos_Zombie
    Chaotic_Invasion
    Cheaters_vs_Noobs
    Classic_Gungame_v1.55
    Classic_GunGame_v2.0
    CoD4
    CoDJumper
    CommunitySnipe
    Cops v.s Crooks
    Crazy_Mod
    Crazy_WhipperSnapper
    CryMod
    Crysis_2_Multiplayer
    Custom_Killstreaks
    Deadliest_Warrior
    Deathmatch_Classic
    Dodgeball
    Drivable_Helicopter
    EndlessGG
    EndlessGG_RSE9
    Flyable_Helicopter
    Fungame
    Gees_Darkness_Patch
    GG
    Ghostbusters
    Grannys_Zombie
    Grannys_Zombie_v1.5
    GunGame
    Gungame_by_Mickyj
    Gung_with_Bots
    heli
    Helicopter
    Hide&Seek
    Hide_and_Seek_by_intervention61
    Hide_and_Seek_by_NeekokeeN
    Hide_and_Seek_Pro
    Hide_and_Seek_v1.7
    Hide_and_Seek_v5.0
    HideANDSeek
    hidenseek
    Hunters
    iDeagle
    iKnife
    iNoScope
    iShot
    iSnipe
    iSnipe_At_Night
    iSnipe_Slowmotion
    iSnipeWar_Barrett
    iSnipeWar_Random
    JagsGunGame
    JetPack
    JuggernautVSSpecOps
    Juggernuts V.s Humans
    Jumper
    KaPOW
    Knife&Trow_Knife
    KnifeMod
    Last_Man_Standing
    Make_em_Fall
    Mars_GunGame
    Masakra_Mod
    MatrixMod
    Mike_Myers
    Modern_Glitchout
    mw2 Portal mod
    MW2_Portal_Mod
    n00bTubeFight
    Neminis
    NightMod
    No Hope AI Zombies
    No_Hope_AI_Zombies
    noknife
    nomod
    NoScope
    NoScopeMod
    Nuclear_Aftermath_Mod
    Nuke_em
    Only_Colt
    Only_Gold_Deagle
    pewpew
    portal
    ProMod
    ProMod_Final
    ProMod_v2.0
    ProModLIVE
    PUBMod
    Pwnsnipe
    Pwnsnipe_v1.1
    Quarantine_Chaos_Zombie_Mod
    Quarantine_Chaos_Zombie_Mod_v2.0
    Quarantine_Chaos_Zombie_Mod_v3.2
    Quarantine_Chaos_Zombie_Mod_v4.5
    Quarantine_Chaos_Zombie_Mod_v4.8.8.2
    Quarantine_Chaos_Zombie_Mod_v4.91
    Quickscope_Mod
    RealismMod
    Realistic_Counter-Warfare
    RealisticSnD
    Retarded_Enemies
    Retarded_Enemies_CVD
    Retarded_Smart_Enemies
    RetardedEnemies
    RickRoll
    Rocket_Madness
    Role_Playing_Warfare_Mod
    Roll_The_Dice
    Roll_The_Dice_v2.0
    Roll_The_Dice_v4.0
    RollTheDice
    RPG-7
    RSE_Bots_GG
    RTD2S
    ScoutzKnives
    Semi_Realism_Mod
    Semtex_Mod
    Shotgun_Deathmatch_Mod
    shotgundm
    SkyBonus
    SlotMachine
    Slowmo
    Slowmo_and_Retarded_Bots
    Slowmo_RSE
    SlowmoQS
    SmarterEnemies
    SniperHunt
    SniperOnlyLobby
    Spas_Chaos
    SpecNadeing
    SpecOps
    Speed_Kill_GunGame
    Speed_Kills_Mod
    Super_N00b_Mod
    T.P.o.D.T_AntiNoobsMod
    T.P.o.D.T_N00btubefight
    T.P.o.D.T_NoKnifez
    Team_Fortress_2
    Team_GunGame
    Teleknife
    Terminator_Invasion
    TerminatorInvasion
    The_kind_of_like_real_life_mod
    The_Snipers
    ThrowingKnifeMod
    Thyparis_GunGame
    ThyparisGungame
    UAV
    VIP_GunGame
    Wager_Match_Gun_Game
    Wallhax
    Waypoints
    WeaponMod
    XGunGame
    Xsnipe
    Xsniper
    Zombie
    Zombie_Apocalypse
    Zombie2
    ZombieMod
    ZOMBIES

Here is the link Again.

http://www.mediafire.com/?jl55m5xcpsev2s9

Featured Replies

Опубликовано:
aint some of the mods "illegal"? F.ex. the 10th prestige mod.....? just asking

 

Im not sure, i just got the mod pack from the AlterIW website. If it is i will delete it.

 

Rank hacks are allowed for IW4M. Just look around the forums. Plenty of people have been asking about it and it's confirmed that prestige hacking will NOT get you VAC-banned. I just haven't gotten around to it yet =P

 

It's good because I made legit 100% rank/challenge completion in AlterIW after 29 days of gametime. Yeah. I really like AIW. Heehee =P So the last thing I wanted to do was have to do it again. >_< Until Black Ops 2 =P

Опубликовано:
how come half the mods listed arent even in the modpack?

Because the OP didnt take the time to look, downloaded it from (probably) Google's cached pages of AlterIW.net, uploaded it on his own terms, then posted it here, totally ignoring the fact that half of them were missing...

Опубликовано:
  • Автор
how come half the mods listed arent even in the modpack?

Because the OP didnt take the time to look, downloaded it from (probably) Google's cached pages of AlterIW.net, uploaded it on his own terms, then posted it here, totally ignoring the fact that half of them were missing...

 

 

They are all there, and if you look on googles cached pages. The download link doesnt work and i didnt copy and paste anything from the original post.

Опубликовано:
how come half the mods listed arent even in the modpack?

Because the OP didnt take the time to look, downloaded it from (probably) Google's cached pages of AlterIW.net, uploaded it on his own terms, then posted it here, totally ignoring the fact that half of them were missing...

 

 

They are all there, and if you look on googles cached pages. The download link doesnt work and i didnt copy and paste anything from the original post.

Okay. Then the guy a few posts above me probably deleted or has a stupid AV...

I am missing ALL the zombie mods and the 10 prestige one... But i can get them later....

  • 2 weeks later...
Опубликовано:
Looks awesome. Thanks :)

But how do you install them? I am new to all this :lol:

 

Put the mod file into m2demo or /main and launch your game, or put all the mods in a /mod folder and place them into your game folder then when you want to play a mod just type: /fs_game; mods/YOURMODNAME; vid_restart (if your in a lobby) and map_restart (if your in a map).

Опубликовано:
Looks awesome. Thanks :)

But how do you install them? I am new to all this :lol:

 

Put the mod file into m2demo or /main and launch your game, or put all the mods in a /mod folder and place them into your game folder then when you want to play a mod just type: /fs_game; mods/YOURMODNAME; vid_restart (if your in a lobby) and map_restart (if your in a map).

 

Thanks, it answered my question. I have to say... i'm lovin' this frikin' forum for all these quick replies :lol:

Опубликовано:
Looks awesome. Thanks :)

But how do you install them? I am new to all this :lol:

 

Put the mod file into m2demo or /main and launch your game, or put all the mods in a /mod folder and place them into your game folder then when you want to play a mod just type: /fs_game; mods/YOURMODNAME; vid_restart (if your in a lobby) and map_restart (if your in a map).

 

Thanks, it answered my question. I have to say... i'm lovin' this frikin' forum for all these quick replies :lol:

 

Haha no problem, happy to help:)

  • 1 month later...
Опубликовано:

I can only help u for Private Match.

You make a folder in your 4D1 Directory named "mods"

There you extract all the mods.

Then you go in the game and click on private match

Then you press ^ to open the console

When it opened you first press delete to delete the "^"

After this you type in: (Example)

fs_game mods/iSnipe

Опубликовано:

i put the mods in the mods folder and everytime i open one this comes in the console

 

File Handles:

handle 1: console_mp.log

----------------------

91343 files in iwd files

----- Initializing Renderer ----

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 3.0

Vertex shader version is 3.0

Shader model 3.0 code path is available.

Using Shader model 3.0 code path because it is the best available path on this hardware.

Attempting 1360 x 768 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Loading fastfile code_pre_gfx_mp

Loading fastfile localized_code_pre_gfx_mp

Loading fastfile patch_code_pre_gfx_mp

Loading fastfile code_post_gfx_mp

Loading fastfile localized_code_post_gfx_mp

Loading fastfile patch_mp

Loading fastfile patch_alter_mp

Loading fastfile localized_ui_mp

Loading fastfile ui_mp

Loading fastfile common_mp

Loading fastfile localized_common_mp

Loading fastfile dlc1_ui_mp

Loading fastfile dlc2_ui_mp

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

Video memory for device: 128 MB.

Rounded video memory size: 128 MB.

Available DirectX texture memory: 1687 MB.

DirectX reports 128 MB of video memory and 1687 MB of available texture memory.

Using video memory size to cap used texture memory at 112 MB.

Using previously reported texture memory size of 112 MB.

Using reported available texture memory: 112 MB.

Texture detail is set automatically.

Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps

Waited 74 msec for asset 'ui_mp/menus.txt' of type 'menufile'.

Parsing menu file: ui_mp/main_text.menu

Parsing menu file: ui_mp/mods_menu.menu

Parsing menu file: ui_mp/pc_join_unranked.menu

Parsing menu file: ui_mp/filter_popmenu.menu

Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

 

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;

Parsing menu file: ui_mp/popup_friends.menu

Menu load error: ui_mp/popup_friends.menu, line 26: expected integer but found tokenReplacement

 

Menu load error: ui_mp/popup_friends.menu, line 26: unknown menu keyword ;

[NP] Sending RPC message with ID 6.

[NP] Sending async RPC message with ID 6.

Calling Party_StopParty() for partyId 0

Clearing migration data

Clearing migration data

Calling Party_StopParty() for partyId 1

Clearing migration data

Clearing migration data

Waited 455 msec for asset 'mc_l_hsm_b0c0' of type 'techset'.

Waited 453 msec for asset 'wc_l_hsm_b0c0' of type 'techset'.

[NP] RPC_HandleMessage: type 1112

[NP] Dispatching RPC message with ID 6 and type 1112.

[NP] Dispatching RPC message to async handler.

[NP] GetUserFileCB for iw4.stat

Com_TouchMemory: 0 msec. Using sum: 0

Recovering lost device...

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Finished recovering lost device.

Опубликовано:
i put the mods in the mods folder and everytime i open one this comes in the console

 

File Handles:
handle 1: console_mp.log
----------------------
91343 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1360 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile patch_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile patch_alter_mp
Loading fastfile localized_ui_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Loading fastfile dlc1_ui_mp
Loading fastfile dlc2_ui_mp
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 128 MB.
Rounded video memory size: 128 MB.
Available DirectX texture memory: 1687 MB.
DirectX reports 128 MB of video memory and 1687 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Using previously reported texture memory size of 112 MB.
Using reported available texture memory: 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Waited 74 msec for asset 'ui_mp/menus.txt' of type 'menufile'.
[u][i][b]Parsing menu file: ui_mp/main_text.menu
Parsing menu file: ui_mp/mods_menu.menu
Parsing menu file: ui_mp/pc_join_unranked.menu
Parsing menu file: ui_mp/filter_popmenu.menu
Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;
Parsing menu file: ui_mp/popup_friends.menu
Menu load error: ui_mp/popup_friends.menu, line 26: expected integer but found tokenReplacement

Menu load error: ui_mp/popup_friends.menu, line 26: unknown menu keyword ;[/b][/i][/u]
[NP] Sending RPC message with ID 6.
[NP] Sending async RPC message with ID 6.
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Waited 455 msec for asset 'mc_l_hsm_b0c0' of type 'techset'.
Waited 453 msec for asset 'wc_l_hsm_b0c0' of type 'techset'.
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 6 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.

Thats normal.

Опубликовано:
but nothing happens i dont n=know how to start mod

please help

 

Pu the mod in the mods folder so it should look like this

Modernwarfare 2 Folder\mods\MODNAME\MODNAME.iwd

Go into MW2. Then click the mods button. Select your mod and run.

Опубликовано:
What use are the Wallhack and Aimbot mods? Aren't they just for Private Match/Server Hosting? If not, then would the use of them on a server get you VAC-Banned?

 

Ummm, VAC banned? 4D1 uses aCI. Also, the if you are running a mod and go into a server the mod will not do anything afaik.

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