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Featured Replies

Опубликовано:

Oh thanks god, finally someone agreeing with me.

Honestly I believe those who always play Hardcore have no idea what a full game experience is. Hardcore just makes the players camp more and "move" more carefully, the player never knows what weapon damage means, what "Impact", "FMJ" and "Stopping Power" means, in most cases a SMG would suffice and no other weapons are experienced at all. In hardcore there's no meaning in using blast shield or even sniping makes no sense while a submachine can take you down with two bullets in long range. And not to mention those who are ACTUALLY good, can survive through bullets with quick movements and fire back, while Hardcore takes away that "Little Chance".

You know what is funny? In some servers they're blocking MP7, and guess why? because it's accurate! can you believe that?

There are like 10 servers running in my country, and ALL are Hardcore.

Опубликовано:
Why don't you start your own server then?

why do you think it's easy for everyone to launch a server? and I'm not talking about the Technical issues that might happen. A home server is not that good giving low pings, the Traffic and bandwidth also counts.

Опубликовано:
Oh thanks god, finally someone agreeing with me.

Honestly I believe those who always play Hardcore have no idea what a full game experience is. Hardcore just makes the players camp more and "move" more carefully, the player never knows what weapon damage means, what "Impact", "FMJ" and "Stopping Power" means, in most cases a SMG would suffice and no other weapons are experienced at all. In hardcore there's no meaning in using blast shield or even sniping makes no sense while a submachine can take you down with two bullets in long range. And not to mention those who are ACTUALLY good, can survive through bullets with quick movements and fire back, while Hardcore takes away that "Little Chance".

You know what is funny? In some servers they're blocking MP7, and guess why? because it's accurate! can you believe that?

There are like 10 servers running in my country, and ALL are Hardcore.

 

Actually, my local server has a hardcore running (it's not up yet) yet only Akimbos and Launchers are disallowed, the use of MP7 is fine (I don't use that you see, because I consider it a bit too "easy" for people to use, I don't want the idea of my gun being picked up and used to kill me again, oh no, so I've always used weapons with hard recoil like AKs).....

Me, I've tried all weapons (except for M4A1 and XM25) and I'm a hardcore fanatic (and no, not an avid SMG user but LMG gunner)

 

 

Why don't you start your own server then?

why do you think it's easy for everyone to launch a server? and I'm not talking about the Technical issues that might happen. A home server is not that good giving low pings, the Traffic and bandwidth also counts.

 

Actually, it is easy to launch a server, the maintenance part is hard....

And that's a true story, 3 of my friends have made one...

Опубликовано:
ReV0LT":1u2ibd44]
Oh thanks god, finally someone agreeing with me.

Honestly I believe those who always play Hardcore have no idea what a full game experience is. Hardcore just makes the players camp more and "move" more carefully, the player never knows what weapon damage means, what "Impact", "FMJ" and "Stopping Power" means, in most cases a SMG would suffice and no other weapons are experienced at all. In hardcore there's no meaning in using blast shield or even sniping makes no sense while a submachine can take you down with two bullets in long range. And not to mention those who are ACTUALLY good, can survive through bullets with quick movements and fire back, while Hardcore takes away that "Little Chance".

You know what is funny? In some servers they're blocking MP7, and guess why? because it's accurate! can you believe that?

There are like 10 servers running in my country, and ALL are Hardcore.

 

Actually, my local server has a hardcore running (it's not up yet) yet only Akimbos and Launchers are disallowed, the use of MP7 is fine (I don't use that you see, because I consider it a bit too "easy" for people to use, I don't want the idea of my gun being picked up and used to kill me again, oh no, so I've always used weapons with hard recoil like AKs).....

Me, I've tried all weapons (except for M4A1 and XM25) and I'm a hardcore fanatic (and no, not an avid SMG user but LMG gunner)

 

 

Why don't you start your own server then?

why do you think it's easy for everyone to launch a server? and I'm not talking about the Technical issues that might happen. A home server is not that good giving low pings, the Traffic and bandwidth also counts.

 

Actually, it is easy to launch a server, the maintenance part is hard....

And that's a true story, 3 of my friends have made one...

 

Your reason not to use MP7 is kind of weird.

All I'm saying is that it would be a quite different experience to play Softcore. AND ALSO, a softcore match shows if a player can actually handle different guns and their recoils. Pick the second default class which is UMP45 with Rapidfire with NO reddot and play, the muzzle and intensified recoil makes the weapon uncontrollable, but if it's a Hardcore, who cares? You just need one bullet to kill the opponent, but if it's a Softcore, well, you're dead. If you dare use a PP90M1 in a softcore, dude, you'll need a whole magazine to take you're enemy down; FMG9 is the same. In hardcore, M4 and ACR almost do the same thing.

Look, in hardcore it's less important what weapon you're using, so we mostly try to pick the most accurate ones, even a pistol would do fine too, but if it's a softcore, then you do need to rely on your weapon so that you have to choose a weapon with a good Accuracy AND a good Damage.

I'm not trying to say Hardcore is bad or Softcore is good, but it's in softcore which you can prove to people that you can do better with a gun in you're hand.

 

and about the server thing. Yeah, launching a server is kind of easy, but a good connection is needed. and in my country we do have bandwidth and traffic limit, besides, when people join my server from my own area, ping is like 180-90 for them.

Опубликовано:

Why? Because the people is LAZY!

Hardcore u don't need much bullets, don't need to look to the minimap, don't need to do a lot of thing softcore do.

and the best: is VERY unbalanced.

Examples? GL in softcore is pretty weak, and in hardcore is, well, u know.

Опубликовано:

People who talk about hardcore servers should actually know what the harcore command does.

Take a look for yourselves:

gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ]
gameOpt commonOption.allowKillstreaks "0" // [ 0, 1 ]
gameOpt commonOption.allowPerks "1" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.gl "1" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.m320 "1" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ]
gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ]
gameOpt commonOption.forceRespawn "1" // [ 0, 1 ]
gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ]
gameOpt commonOption.friendlyFire "1" // [ 0, 1 ]
gameOpt commonOption.hardcoreModeOn "1" // [ 0, 1 ]
gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ]
gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ]
gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ]
gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ]
gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ]
gameOpt commonOption.maxHealth "100" // [ 30, 50, 100, 200 ]
gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ]
gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_c4death "1" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_finalstand "1" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ]
gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ]
gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ]
gameOpt commonOption.scoreLimit "7500" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ]
gameOpt commonOption.showKillcam "0" // [ 0, 1 ]
gameOpt commonOption.spectateModeAllowed "1" // [ 0, 1, 2 ]
gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ]
gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]
gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.m320 "1" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.xm25 "1" // [ 0, 1 ]
gameOpt demData.bombTimer "0" // [ 0-120 ]
gameOpt demData.defuseTime "0.0000" // [ 0-10 ]
gameOpt demData.extraTime "0.0000" // [ 0-5 ]
gameOpt demData.plantTime "0.0000" // [ 0-10 ]
gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ]
gameOpt gametype "war" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ]
gameOpt grndData.dropTime "0.0000" // [ 0-120 ]
gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ]
gameOpt gunData.numGuns "0" // [ 0-20 ]
gameOpt gunData.randomize "0" // [ 0, 1 ]
gameOpt hqData.HQActivateDelay "0" // [ 0-60 ]
gameOpt hqData.HQLifetime "0" // [ 0-120 ]
gameOpt infectData.numInitialInfected "0" // [ 0-9 ]
gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ]
gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ]
gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ]
gameOpt juggData.useJuggTimeLimit "0"
gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ]
gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ]
gameOpt oicData.oneShotKill "0" // [ 0, 1 ]
gameOpt sabData.bombTimer "0" // [ 5, 0-120 ]
gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ]
gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ]
gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ]
gameOpt sdData.bombTimer "0" // [ 0-60 ]
gameOpt sdData.defuseTime "0.0000" // [ 0-10 ]
gameOpt sdData.multiBomb "0" // [ 0, 1 ]
gameOpt sdData.plantTime "0.0000" // [ 0-10 ]
gameOpt sdData.roundLength "0.0000" // [ 0-10 ]
gameOpt sdData.roundSwitch "0" // [ 0-4 ]
gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ]
gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ]

Yes, hardcore mode is mostly about what shows up on the screen, and has nothing to do with game mechanics.

Опубликовано:

because 12 year old kids care very much about their epeen, and what better way to increase it than by playing "hardcore"? it makes them think they're a 1337 MLG player

Опубликовано:
If the servers are hardcore, you open topics saying that all weapons kill with 1 shot.

If servers aren't hardcore, you open topics saying that some weapons are over-powered.

 

:roll:

 

viewtopic.php?f=30&t=11583

I know right?

Опубликовано:

so if you take 10 bullets in the chest or 2 bullets in the head and plus you run and hide to recover your health thats ok with you, and you say thats the way the game should be played... but if you take 3 bullets in the chest and you cant recover even if u run or hide, or 1 bullet in the head and your death, thats not the way a SHOOTING GAME SHOULD BE PLAYED.... :lol: kids ill always be kids :mrgreen:

Опубликовано:
  • Автор

I am not saying Hardcore is wrong, but this is excessively overused, almost all the servers have health 30 or even lower,what is the point of the existence of weapons that do 100 damage when any smg with 30 can do the same job at a higher fire rate?This game becomes more a "who shoots first" and this is almost entirely based on the connection.

Also Juggernauts and blast shield perk are pointless.

Опубликовано:
a popular FPS series is very connection based

WTF someone just changed the words on my post lmao..

the orginal post said: a popular FPS series is a very connection based game

which 1 of u admins is trolling me ?? xD

a popular FPS series is a very connection based game
wtf is a popular FPS series

Keep trying

word censor 4 - 0 th3coolbro

:lol:

Опубликовано:
a popular FPS series is very connection based

WTF someone just changed the words on my post lmao..

the orginal post said: a popular FPS series is a very connection based game

which 1 of u admins is trolling me ?? xD

a popular FPS series is a very connection based game
wtf is a popular FPS series

Keep trying

word censor 4 - 0 th3coolbro

:lol:

 

Also there other Censor when you try say "IW5" into "IW5"

 

Word censor 0 - 1

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