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Featured Replies

Опубликовано:
Yeah. It thinks his name is a format string. It isn't even relevant to the main script. Just logging the player joined to the server console.

though it still causes an exception which causes it to return from there, and if there's code below you're in so much trouble

It was the first line of PlayerConected ._.

Removed it because it was only there to be pretty... check the svn for the update.

Опубликовано:

That's what I'm confused on how can some players not go through flags? Even a friend of Dasfonia has the problem... Apadayo what would cause such thing?

 

Also IRQ can you PM me and Apadayo in 1 PM! Your dedicated server log?

Опубликовано:
That's what I'm confused on how can some players not go through flags? Even a friend of Dasfonia has the problem... Apadayo what would cause such thing?

 

Also IRQ can you PM me and Apadayo in 1 PM! Your dedicated server log?

cant use flag?ths my server log

Welcome to IW5M r21.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 1 map entries
Loading DSR "zombie mod2.dsr"...
usage: loadScript [name]
Loading Succeeded for DSR "zombie mod2.dsr"
-----------------------------------
Spawning map: mp_dome, gametype infect
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
[scriptLoader] Loading script MapEdit
[scriptLoader] Loading script BOHud
[sharpshooterInfected] weapon iw5_type95 with a heartbeat
[scriptLoader] Loading script SharpshooterInfected
Spawn map (mp_dome, infect) complete.
-----------------------------------

Опубликовано:
The version used by this mod is out of date and includes a bug where if your name has { or } in it, the mod wont work... I updated it and fixed other things but the OP didn't update it. Ask him to release it again.

Well, we are posting in v1 of this, and for all I know there was a v2 of this mod...

EDIT: viewtopic.php?f=39&t=14702

Опубликовано:
The version used by this mod is out of date and includes a bug where if your name has { or } in it, the mod wont work... I updated it and fixed other things but the OP didn't update it. Ask him to release it again.

I REMOVE { } ITS WORK THX :mrgreen:

Опубликовано:
The version used by this mod is out of date and includes a bug where if your name has { or } in it, the mod wont work... I updated it and fixed other things but the OP didn't update it. Ask him to release it again.

I REMOVE { } ITS WORK THX :mrgreen:

You don't need to do anything about that... all you need to do is just update the MapEdit.dll

Опубликовано:
The version used by this mod is out of date and includes a bug where if your name has { or } in it, the mod wont work... I updated it and fixed other things but the OP didn't update it. Ask him to release it again.

I REMOVE { } ITS WORK THX :mrgreen:

You don't need to do anything about that... all you need to do is just update the MapEdit.dll

from where to update?

Опубликовано:
The version used by this mod is out of date and includes a bug where if your name has { or } in it, the mod wont work... I updated it and fixed other things but the OP didn't update it. Ask him to release it again.

I REMOVE { } ITS WORK THX :mrgreen:

You don't need to do anything about that... all you need to do is just update the MapEdit.dll

from where to update?

From QCZM : https://www.assembla.com/spaces/qczm-iw5/new_items

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