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[Release] Little Dome Map Edits

Опубликовано:

This is my first try at Mapedit this is for Dome

 

Code :

ramp: (100.6412, 553.9083, -381.9285) ; (-999, 0, -10)
ramp: (100.6412, 553.9083, -381.9285) ; (-700, 10, -10)
ramp: (-700, 10, -10) ; (-500,10,-10)
ramp: (-999,0,-10) ; (-500,10,10)
ramp: (-800.400, 350.0511, -297.158) ; (227.2138, 580.535, -1.598)
ramp: (-999,0,-10) ; (200.2814,632.525,-2.141)
ramp: (200.2814,632.525,-2.141) ; (333.1455,145.124,-3,141)

 

F.A.Q's

 

How to use it?

Just look at : https://www.assembla.com/spaces/qczm-iw5

 

Preview :

[attachment=0]mapedit.PNG[/attachment]

Featured Replies

Опубликовано:
  • Автор
Why does everyone come up with unbound for the third option??? I deleted my cfg like 3 times and I still get everything bound perfectly.

well you need to fix the round over bug when some zombie even single spawned round is over (even there are 3 humans )

Опубликовано:
  • Автор
How do I put this in iw5m with b3?

I want to teleport with some flags and know how to install these mods in b3.

Does anyone help me?

Here :

[attachment=0]Scripts.rar[/attachment]

Опубликовано:
  • Автор
How do I put this in iw5m with b3?

I want to teleport with some flags and know how to install these mods in b3.

Does anyone help me?

Here :

your[/b]. but i just added more mapedits in mp_dome.txt

 

 

//Added New MapEdits.
ramp: (100.6412, 553.9083, -381.9285) ; (-999, 0, -10)
ramp: (100.6412, 553.9083, -381.9285) ; (-700, 10, -10)
ramp: (-700, 10, -10) ; (-500,10,-10)
ramp: (-999,0,-10) ; (-500,10,10)
ramp: (-800.400, 350.0511, -297.158) ; (227.2138, 580.535, -141.598)
ramp: (-999,0,-10) ; (200.2814,632.525,-2.141)
ramp: (200.2814,632.525,-2.141) ; (900.2145,200.141,0.142)
ramp: (900.2145,200.141,0.142) ; (1456.1421,141.145,0.14)
ramp: (1456.1421,141.145,0.14) ; (-500.8186, -1111.4798, -1259.1593)
ramp: (1456.1421,141.145,0.14) ; (-100,-1415,-10)

Опубликовано:
Oh, hello mw2player, what is this, your 12th account I would suppose?

 

again? :roll:

I wonder why phpBB's IP Ban function hasn't been used yet.

It probably has, but he seems to have a dynamic IP or he is using a proxy.

Опубликовано:
Oh, hello mw2player, what is this, your 12th account I would suppose?

 

again? :roll:

I wonder why phpBB's IP Ban function hasn't been used yet.

 

It has been used, we (The_InHuman) even put a ban on his subnet, but innocent people were banned and we repealed that one. He also has a dynamic IP and so we can't really do anything other than keep sending out bans on his accounts.

Опубликовано:
How do I put this in iw5m with b3?

I want to teleport with some flags and know how to install these mods in b3.

Does anyone help me?

Here :

[attachment=0]Scripts.rar[/attachment]

 

Thank you,

You would know how to put flags on maps teleportation?

Опубликовано:

I get this error in console

[Notifiable] Exception during handling of notify event connected on DUKIP.MapEdit: System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.Log.Write (LogLevel level, System.String message, System.Object[] args) [0x00000] in :0 

 at DUKIP.MapEdit.print (System.String format, System.Object[] p) [0x00000] in :0 

 at DUKIP.MapEdit.<.ctor>b__0 (InfinityScript.Entity player) [0x00000] in :0 

 at InfinityScript.BaseScript.<.ctor>b__2 (InfinityScript.Parameter entity) [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)

 at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

Опубликовано:
If you get an error then there's something wrong with the script.

it's likely the mapedit script not handling the { in his name properly, and it has your name as namespace, so...

Yeah. It thinks his name is a format string. It isn't even relevant to the main script. Just logging the player joined to the server console.

Опубликовано:
Yeah. It thinks his name is a format string. It isn't even relevant to the main script. Just logging the player joined to the server console.

though it still causes an exception which causes it to return from there, and if there's code below you're in so much trouble

Опубликовано:
Yeah. It thinks his name is a format string. It isn't even relevant to the main script. Just logging the player joined to the server console.

though it still causes an exception which causes it to return from there, and if there's code below you're in so much trouble

It was the first line of PlayerConected ._.

Removed it because it was only there to be pretty... check the svn for the update.

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