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Опубликовано:

[attachment=0]theatremenu.png[/attachment]

Finished it... The problems that already exist with demo loading are still present so don't complain about it.

 

*UPDATE* changed it to use the built in FS_ commands as well as a fix for if the game just decides not to record (readonly demos folder)

*UPDATE 2* final release with the new bugfixes from NTA as well as a binary release for everyone who isn't able to compile.... and if they delete it then everyone is screwed.....

 

Info:

Uses a .meta file that stores metadata. Redirected the /record and /stoprecord commands so that it outputs a .meta file for the demos that are recorded from now on.

Now loads the demo even if it doesn't have metadata (it was only required for demofixes which are no longer needed)

 

Download:

http://www.mediafire.com/download.php?3h064qdcxrfut7p

 

Dll Source:

http://www.mediafire.com/download.php?xoa3kl5mcexq923

*Note* just the modified files are included and there is a bunch of unfinished/unimplemented stuff commented out.

 

Installation:

Just extract to your mw2 folder and overwrite files as necessary.

 

This software is free for you to distribute, modify, and use as long as I am given proper credit.

(yes aRev... that means you)

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So not gonna see any source code eh? Oh well :L really wanted to see this.

You wouldn't want to see his source code, as he uses really obscure libraries, and weird methods.

It's mostly because I'm not really used to the c++ libraries (I'm basically writing c in c++). I'm getting better though... I even used a std::vector in this one :D

Опубликовано:
One of these Buttons could be "Export". Then you could export them in .avi or .mp4 or something...

just an idea

 

I doubt that mw2 has cl_avidemo command working.

 

Use MSI Afterburner to capture gameplayes from demo. You will seriously get decent framerates. Believe me

Опубликовано:
One of these Buttons could be "Export". Then you could export them in .avi or .mp4 or something...

just an idea

 

I doubt that mw2 has cl_avidemo command working.

 

Use MSI Afterburner to capture gameplayes from demo. You will seriously get decent framerates. Believe me

Or /timescale 0.1

fraps @ 40fps

change fps to 400 from 40 in veedub

400fps.

Опубликовано:

Hey, I found the error, that caused the demos not to appear in the list for some people.

To fix it, you either need to create a folder named "demos" in the players folder, or add this somewhere in the PatchMW2TheatreMenu.cpp file:

CreateDirectoryA("players/demos", NULL);

Опубликовано:
So not gonna see any source code eh? Oh well :L really wanted to see this.

You wouldn't want to see his source code, as he uses really obscure libraries, and weird methods.

It's mostly because I'm not really used to the c++ libraries (I'm basically writing c in c++). I'm getting better though... I even used a std::vector in this one :D

I was talking more about the inbuilt FS_ and Sys_ commands, as those are what you should be using ;)

Опубликовано:

Hey,

 

I am not familiar with compiling, but I really want to try this out.

Could someone please take the time for me and I think some more people around here to post a compiled version?

 

Kind regards,

Pielewapper.

Опубликовано:
So not gonna see any source code eh? Oh well :L really wanted to see this.

Like FlaccidCookie said, He is GIVING us the source code.

First, we got the 2 .cpp (C++) files you can edit in C++ Express edition or Visual Studio.

Second, You can easily edit those .menu files with any text editor (i.e. Notepad ++).

So, yes. Hes giving us the source code.

Опубликовано:
  • Автор
So not gonna see any source code eh? Oh well :L really wanted to see this.

Like FlaccidCookie said, He is GIVING us the source code.

First, we got the 2 .cpp (C++) files you can edit in C++ Express edition or Visual Studio.

Second, You can easily edit those .menu files with any text editor (i.e. Notepad ++).

So, yes. Hes giving us the source code.

Well I am NOW... I said I wouldn't provide it earlier when it wasn't done. Its really the only way to distribute these things as distributing binaries is not allowed and fairly unrealistic considering the number of updates.

Опубликовано:
So not gonna see any source code eh? Oh well :L really wanted to see this.

Like FlaccidCookie said, He is GIVING us the source code.

First, we got the 2 .cpp (C++) files you can edit in C++ Express edition or Visual Studio.

Second, You can easily edit those .menu files with any text editor (i.e. Notepad ++).

So, yes. Hes giving us the source code.

Well I am NOW... I said I wouldn't provide it earlier when it wasn't done. Its really the only way to distribute these things as distributing binaries is not allowed and fairly unrealistic considering the number of updates.

Oops... :oops:

Well, anyway, are you allowed to PM binaries?

(I keep getting errors with adding lines in r62 since I have no Idea what your Patchmw2.cpp replaces... (I want both the new mod menu AND your theater menu...)

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