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Опубликовано:
geht ja nicht um die map rotation sondern um den spiel modus, oder?

den musst du einstellen :D

 

ok stimmt ja :D nur sorry nach dem ganzen "hin und her" bin ich relativ verwirrt.Also die Rotation stimmt,aber wie regel ich das jetzt mit dem Spielmodus ?

Опубликовано:

Hier sind nochmal die default.dspl und die server.cfg.Hoffentlich kann mir einer von euch sagen,wie ich den Spielmodus richtig einstelle.Danke im Vorraus.

default.dspl :

// Modern Warfare 3 dedicated server default playlist

 

//format is

//, ,

 

//

// Standard Maps:

//mp_alpha - Lockdown

//mp_bootleg - Bootleg

//mp_bravo - Mission

//mp_carbon - Carbon

//mp_dome - Dome

//mp_exchange - Downturn

//mp_hardhat - Hardhat

//mp_interchange - Interchange

//mp_lambeth - Fallen

//mp_mogadishu - Bakaara

//mp_paris - Resistance

//mp_plaza2 - Arkaden

//mp_seatown - Seatown

//mp_radar - Outpost

//mp_underground - Underground

//mp_village - Village

//mp_terminal - Terminal

 

// DLC Maps:

//mp_cement - Foundation

//mp_italy - Piazza

//mp_meteora - Sanctuary

//mp_morningwood - Black Box

//mp_overwatch - Overwatch

//mp_park - Liberation

//mp_qadeem - Oasis

 

// Face-off Maps:

//mp_aground_ss - Aground

//mp_courtyard_ss - Erosion

//mp_hillside_ss - Getaway

//mp_restrepo_ss - Lookout

 

 

//These are the default dsr files included with the game.

//If you wish to use your own, place it in the admin folder and use it just like the rest.

//TDM_default (Team Deathmatch)

//DOM_default (Domination)

//CTF_default (Capture The Flag)

//DZ_default (Drop Zone)

//FFA_default (Free For All)

//GG_default (Gun Game)

//HQ_default (Headquarters)

//INF_default (Infected)

//JUG_default (Juggernaut)

//KC_default (Kill Confirmed)

//OIC_default (One In The Chamber)

//SAB_default (Sabotage)

//SD_default (Search and Destroy)

//TDEF_default (Team Defender)

//TJ_default (Team Juggernaut)

 

// Weight (1->1000)

// Selection is weighted random (higher weights increase selection chance)

 

// This is the actual rotation. Set it like this: ,,

// Included in this conifg are 2 examples: TDM on any map and FFA on Dome only.

 

*,INF_default,1000

mp_terminal,INF_default,1

mp_overwatch,INF_default,1

mp_cement,INF_default,1

 

server.cfg :

// Modern Warfare 3 Server Configuration

 

 

//////////////////////////////////////////////////////////

// Server command-line parameters (this section is for documentation only)

 

// Specify server configuration file (this file)

//+set sv_config "server.cfg" (default "server.cfg")

 

// Specify server visibility (1 = LAN, 2 = Internet (default) )

//+set dedicated 2

 

// Open game port (Steam-visible server game port)

//+set net_queryPort 27015

 

// Secure game port

+set net_port 27016

 

// Steam authentication port

//+set net_authPort 8766

 

// Steam master server (server browser) port

//+set net_masterServerPort 27017

 

 

 

//////////////////////////////////////////////////////////

// Server.cfg-configurable settings

 

// Server host name. This should always be set by the server admin.

seta sv_hostname "^3Arold^1HD ^2INFECTED"

 

// Dedicated server play list (DSPL) specifying server map rotation.

// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.

seta sv_maprotation "INF_default"

 

// Maximum number of clients that may connect to this server (range 1-18)

seta sv_maxclients 16

 

// Server password. If set, users will be prompted on join attempt.

seta g_password ""

 

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )

seta sv_privateClients 1

 

// Password for the private slots on this server. If set, users will be prompted on join attempt.

// Users providing this password will have access to all slots.

// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.

seta sv_privatePassword "l"

 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.

seta rcon_password ""

 

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )

seta sv_voice 2

 

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )

seta g_allowVote 0

 

// Toggle allowing dead players to chat with living players (0 (default) or 1)

seta g_deadChat 1

 

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)

seta g_inactivity 120

 

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)

seta sv_kickBanTime 300

 

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))

seta sv_floodProtect 1

Опубликовано:

Ne scheint wohl immernoch nicht zu funktionieren.kannst du das genauer formulieren ? ich wuuste jetzt nicht genau,was du mit dem *,INF_default,1000 weglassen meinst.kannst du es bitte nochmal genau so hinschreiben,wie ich es schreiben soll ?

Опубликовано:

Wenn ich meinen starte sehen meine Freunde den in der Serverlist aber sie kГ¶nnen nicht connecten.. hat das jemand eine LГ¶sung?

Опубликовано:

Hey was genau muss in die server und default datei?

bei mir sieht es nicht gut aus:

-----------------------------------------------------------------

Welcome to IW5M r25.

http://fourdeltaone.net/ for help and support :)

Loading fastfile code_pre_gfx_mp

Loading fastfile localized_code_pre_gfx_mp

Loading fastfile code_post_gfx_mp

Loading fastfile localized_code_post_gfx_mp

Loading fastfile patch_mp

Loading fastfile dlc2_ui_mp

Loading fastfile dlc1_ui_mp

Loading fastfile common_mp

Loading fastfile localized_common_mp

Connecting to online services....

Connected to online services.

Executing server config "server.cfg"

Error: default (66): Could not load recipe 'TDM_default' skipping entry

Error: default (67): Could not load recipe 'FFA_default' skipping entry

Succeeded reading from default.dspl

Loaded 0 map entries

Could not load map rotation "default". Shutting down

-----------------------------------------------------------

so inetwa.

kann mir da jemand helfen.

 

Danke

Опубликовано:

hat jemand ne idee wieso ich mich auf meinem dedi-server nicht mit rcon anmelden kann?

 

ich muss doch nur in der server.cfg ein passwort festlegen (seta rcon_password "1234") oder vergesse ich irgendwas?

Опубликовано:

Hallo,

also ich hab ssoweit geschafft (denke ich zumindest)

jedoch gibts da ein problem ich fin meinen server auf meiner serverlist und kann selbst nicht drauf connecten

version 1.9.453

Connecting to online services....

Connected to online services.

net_masterServerPort is write protected.

Executing server config "server.cfg"

Succeeded reading from default.dspl

Loaded 2 map entries

Loading DSR "TDM_default.dsr"...

Loading Succeeded for DSR "TDM_default.dsr"

-----------------------------------

Spawning map: mp_alpha, gametype war

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27018, gamedir modernwarfare3, version 1.0.0.1

Steam Game Server initialized as Internet Server.

No Steam Master Servers found. Server will LAN visible only.

Steam Game Server connected. Local IP 192.168.0.100, Public IP 37.4.108.216, Game Port 27015

Spawn map (mp_alpha, war) complete.

-----------------------------------

Steam Game Server is VAC Secure

 

is das alles soweit richtig oder mache ich da was falsch?

Опубликовано:

kann mir bitte einer helfen ich kann mein server nicht im lan sehen :( aber in der config ist es so eingestellt? O.o

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