Перейти к содержимому
View in the app

A better way to browse. Learn more.

Zloplay community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[GAMETYPE-RELEASE] Ghillie in the Mist

Опубликовано:

New game type inspired by ISPrazor95PL's topic: http://fourdeltaone.net/viewtopic.php?f=7&t=3244

 

Current features:

Spawns all set for 3 v 3 tactical gameplay

Mod Package Ready (sort of)

Set weapons for teams, Snipers and Defenders (Done)

 

Upcoming Features:

Custom team names

Setting gametype to SND through .gsc instead of having to use server command (Unlikely to be included in final release)

 

Version 0.5, has Current Features:

http://www.mediafire.com/?a3d6razdno33j63

MAKE SURE YOU SET GAMEMODE TO SND!

g_gametype sd

put in mods folder

MAXIMUM 6 PLAYERS, THATS MEANT FOR TACTICALNESS/I ONLY MAKE 6 SPAWN :P

 

Info on ISPrazor95PL's topic.

My post:

i'll get to work on this right away  (hopefully)
I'll send you the gamemode compiled as a mod when i'm done 
I'll base it as and SND game mode, 3 v 3, tactical gameplay, guards can use the buildings as cover, ghillies can use the grass to snipe the enemies, silencers will not be used but HUD will be disabled so the enemy will have to rely on there sense of hearing.

 

IF YOU DON'T HAVE so_ghillies/Pripyat

Download for map .ff: http://www.mediafire.com/download.php?pce6n60mcm110ct

Featured Replies

Опубликовано:
  • Автор
...inb4alterevstealingthis

huh?

 

You havn't heard?

Alterev's stealing everything from 4d1, including aja's movie mode or whatever...

wouldn't give out the source if I were you. ;)

Lol couldn't care less, as long as someone is getting use out of it.

I won't release source if people with servers come to me and say they'll host the mod

Опубликовано:
...inb4alterevstealingthis

huh?

 

You havn't heard?

Alterev's stealing everything from 4d1, including aja's movie mode or whatever...

wouldn't give out the source if I were you. ;)

inb4everyonefucksupmyusername (ppl keep calling me Apansy)

Опубликовано:
released, enjoy :)

 

I've set up an initial server, try it and see if it fucks up majorly. The console doesn't seem to be spewing lots of stuff, so that's always good...

 

79.136.17.139:28988

 

SERVER IS FOR LOW PING PLAYERS ONLY

(shows 60 ping in browser)

wut

Опубликовано:

Thank you very much for putting my idea into reality!! I didn't suspected that it will be done so fast, and ppl would appreciate it. My other ideas are:

-still experimenting with a max number of players (so it would be 2-3 ghillies and 15 or 16 defenders). Because Pripyat is veery big map.

-maybe making a simple command menu, especially for ghillies, e.g. binding requests like Stay down, Fall in, Hold Fire, etc. Writing it in a chat would be long, boring and can destroy all fun.

I will check your work when I have time. But again, thank a lot for supplying me!

Опубликовано:
  • Автор
Thank you very much for putting my idea into reality!! I didn't suspected that it will be done so fast, and ppl would appreciate it. My other ideas are:

-still experimenting with a max number of players (so it would be 2-3 ghillies and 15 or 16 defenders). Because Pripyat is veery big map.

-maybe making a simple command menu, especially for ghillies, e.g. binding requests like Stay down, Fall in, Hold Fire, etc. Writing it in a chat would be long, boring and can destroy all fun.

I will check your work when I have time. But again, thank a lot for supplying me!

Good ideas :) i'll see if i can make sometime out of my school work

Опубликовано:

It's me again! i have some idea is not directly connected to the project, but is worth saying :D . it's about the loadscreen of Pripyat. Now it has no loadscreen, so we see these grey and green rectangles. And my idea for loadscreen is using a screenshot from early works on CoD4. It shows us the Cpt. MacMillan with M4A1 carbine.

 

640px-Callofdutymaclarge1.jpg

Опубликовано:

I cleaned things up, changed a whole bunch of cosmetic stuff, including loading screen, gametype name. Class selection is disabled. Use g_gametype gitm now instead of sd, and I'm fairly sure everything works, just rename the .zip to a .iwd. Enjoy :D (and if you use this in a future release, please credit me <3)

Опубликовано:
I cleaned things up, changed a whole bunch of cosmetic stuff, including loading screen, gametype name. Class selection is disabled. Use g_gametype gitm now instead of sd, and I'm fairly sure everything works, just rename the .zip to a .iwd. Enjoy :D (and if you use this in a future release, please credit me <3)

Time to mod a mod that's been modded. Modception..

7iXpk.jpg meh I don't like the loading screen so much..

Опубликовано:
I cleaned things up, changed a whole bunch of cosmetic stuff, including loading screen, gametype name. Class selection is disabled. Use g_gametype gitm now instead of sd, and I'm fairly sure everything works, just rename the .zip to a .iwd. Enjoy :D (and if you use this in a future release, please credit me <3)

Time to mod a mod that's been modded. Modception..

7iXpk.jpg meh I don't like the loading screen so much..

ikr, can you think of a better spot?

Опубликовано:
Ifyou tell me how to noclip and remove everything so I can just the screen tell me and I will get it done.

First of all, you need a screen 1280x1024 or bigger. Then create a new script called "ufo.gsc" or whatever in the scripts folder of raw containing this:

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
  level thread onPlayerConnect();
}

onPlayerConnect()
{
  for(;
  {
     level waittill( "connected", player);
     player thread onPlayerSpawned();
     player thread onJoinedTeam();
  }
}

onJoinedTeam()
{
  self endon("disconnect");

  for(;
  {
     self waittill( "joined_team" );
     //player joined team code here
  }
}

onPlayerSpawned()
{
  self endon("disconnect");

  for(;
  {
     self waittill("spawned_player");
     self allowSpectateTeam( "freelook", true );
  self.sessionstate = "spectator";
  self setContents( 0 );
  }
}

Then set hardcore to 1 to remove HUD. PM the screenshot to me and I'll do the injection.

Опубликовано:
Aight will try to do it in the morning (8hours) or about 16-20 hours from now :P i'll make a few screenshots have any thoughts on what it should be?(ie looking at a building/ground/stuff)

If I was good at this, I would be doing it, not you.

EDIT: How about this?

Опубликовано:
I cleaned things up, changed a whole bunch of cosmetic stuff, including loading screen, gametype name. Class selection is disabled. Use g_gametype gitm now instead of sd, and I'm fairly sure everything works, just rename the .zip to a .iwd. Enjoy :D (and if you use this in a future release, please credit me <3)

Time to mod a mod that's been modded. Modception..

7iXpk.jpg meh I don't like the loading screen so much..

ikr, can you think of a better spot?

 

I think that this the loading screen is just fine, it looks pretty good in-game. @DidUknowiPwn, You don't like the loading screen because you didn't do it, if it were you who made this same exact loading screen you would think that everyone should think it is amazing; oh and here is the kicker, you wouldn't dislike the loading screen at all.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Гость
Ответить в тему...

Сейчас на странице 0

  • Нет пользователей, просматривающих эту страницу

Важная информация

Используя этот сайт, вы соглашаетесь Условия использования.

Account

Navigation

Поиск

Поиск

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.