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Featured Replies

Опубликовано:

I believe that he's asking for a release like TheApadayo posted here -> viewtopic.php?f=17&t=8003

I was actually searching for the same right now, since a brazilian server host is asking me for it (he's been having problems running Arcadia and Boneyard on his server)

Опубликовано:
  • Автор
When you want the sp, specops maps then search them with Google...

When you want to the latest iw4m.dll then check my signature or check this: viewforum.php?f=18

I meant to a dll with all the dependencies which fix the red FXs.

 

I believe that he's asking for a release like TheApadayo posted here -> viewtopic.php?f=17&t=8003

I was actually searching for the same right now, since a brazilian server host is asking me for it (he's been having problems running Arcadia and Boneyard on his server)

I know but this is the dll for r102

Опубликовано:
When you want the sp, specops maps then search them with Google...

When you want to the latest iw4m.dll then check my signature or check this: viewforum.php?f=18

I meant to a dll with all the dependencies which fix the red FXs.

someone should compile me a list of what the maps depend on, then, as the mapping people seemed to change them monthly...

Опубликовано:

someone should compile me a list of what the maps depend on, then, as the mapping people seemed to change them monthly...

This is what I change so far. all maps work fine/less FX

 

	{ "oilrig", "mp_subbase" },
{ "invasion", "mp_invasion" },
{ "gulag", "mp_subbase" },
{ "contingency", "mp_subbase" },
{ "so_ghillies", "mp_brecourt" },
{ "roadkill", "mp_rust" }, // actually Rust is vs. TF 141 and not vs. Army Rangers, but meh.
{ "favela", "mp_favela" }, // originally said 'takedown', don't know who the fsck came up with this
{ "so_bridge", "mp_underpass" }, // other map dependency requests, PM me on fourdeltaone.net 
{ "iw4_credits", "mp_rust" },
{ "trainer", "mp_rust" },
{ "dc_whitehouse", "mp_rust" },
{ "airport", "mp_terminal" },
{ "af_caves", "mp_rust" },
{ "af_chase", "mp_rust" },
//{ "arcadia", "mp_nightshift" },
{ "arcadia", "mp_vacant" },    //fixed the waterfall fx. problem is vacant is DLC and only map I can fixed that issue. blah
//{ "boneyard", "mp_rust" },  
{ "boneyard", "mp_boneyard" }, //fixed the fx all over the boneyard.
{ "cliffhanger", "mp_derail" },
//{ "co_hunted", "mp_estate" },
{ "co_hunted", "mp_brecourt" }, //fixed the crash problem on 1 of my pcs. so I changed it.
{ "dcemp", "mp_highrise" },
{ "dcburning", "mp_highrise" },
{ "ending", "mp_rust" },
{ "estate", "mp_estate" },
{ "favela_escape", "mp_favela" },
{ "mp_rust", 0 },

 

as for basemaps file

 

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}

{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war dom ctf sd dd"
   description "MPUI_OILRIG"
   mapimage    "preview_mp_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war dom ctf"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_mp_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war dom ctf"
   description "Parkinglots and restourants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"iw4_credits"
longname	"IW4 Test Map"
gametype	"dm war dom ctf sd"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war"
   description "Medium sized open ghillies map"
   mapimage    "preview_so_ghillies"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war"
   description "LoserSM fuckin rules!"
   mapimage    "preview_mp_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"ending"
longname	"Museum"
gametype	"dm war"
   description "xetal is awesome"
   mapimage    "preview_mp_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"estate"
longname	"Safehouse"
gametype	"dm war"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"boneyard"
longname	"boneyard 2"
gametype	"dm war"
   description "Larry"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war"
   description "Larry is awesome"
   mapimage    "preview_mp_arcadia"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map		"airport"
longname	"Airport"
gametype	"dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"favela"
longname	"Favela Arena"
gametype	"dm"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}
{
map		"dcemp"
longname	"DC EMP"
gametype	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw m40a3 sd sd2 sab sab2 dd dd2"
   description "EMMMMMP"
   mapimage    "preview_dcemp"
mapoverlay  "compass_map_dcemp"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"cliffhanger"
longname	"Cliffhanger"
gametype	"dm war"
   description "Larry fuckin rules!"
   mapimage    "preview_mp_cliffhanger"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}
{
map			"co_hunted"
longname	"Village"
gametype	"dm war"
   description "MPUI_DESC_MAP_Village"
   mapimage    "preview_mp_village"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"favela_escape"
longname	"Favela Escape"
gametype	"dm war"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favelaescape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}
{
map			"af_caves"
longname	"Cave"
gametype	"dm war"
   description "MPUI_DESC_MAP_CAVES"
   mapimage    "preview_mp_caves"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}
{
map			"af_chase"
longname	"Chase"
gametype	"dm war"
   description "MPUI_DESC_MAP_chase"
   mapimage    "preview_mp_chase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}
{
map			"dc_whitehouse"
longname	"Whitehouse"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}
{
map			"roadkill"
longname	"Roadkill"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "An Afghan City"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Bridge"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Map by momo5502"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

Опубликовано:
When you want the sp, specops maps then search them with Google...

When you want to the latest iw4m.dll then check my signature or check this: viewforum.php?f=18

I meant to a dll with all the dependencies which fix the red FXs.

someone should compile me a list of what the maps depend on, then, as the mapping people seemed to change them monthly...

Also, fix all the preview_mapname materials in PatchMW2Materialism.cpp please!

my preview_favela.iwi doesn't show in the private match menu.

Опубликовано:

someone should compile me a list of what the maps depend on, then, as the mapping people seemed to change them monthly...

This is what I change so far. all maps work fine/less FX

 

	{ "oilrig", "mp_subbase" },
{ "invasion", "mp_invasion" },
{ "gulag", "mp_subbase" },
{ "contingency", "mp_subbase" },
{ "so_ghillies", "mp_brecourt" },
{ "roadkill", "mp_rust" }, // actually Rust is vs. TF 141 and not vs. Army Rangers, but meh.
{ "favela", "mp_favela" }, // originally said 'takedown', don't know who the fsck came up with this
{ "so_bridge", "mp_underpass" }, // other map dependency requests, PM me on fourdeltaone.net 
{ "iw4_credits", "mp_rust" },
{ "trainer", "mp_rust" },
{ "dc_whitehouse", "mp_rust" },
{ "airport", "mp_terminal" },
{ "af_caves", "mp_rust" },
{ "af_chase", "mp_rust" },
//{ "arcadia", "mp_nightshift" },
{ "arcadia", "mp_vacant" },    //fixed the waterfall fx. problem is vacant is DLC and only map I can fixed that issue. blah
//{ "boneyard", "mp_rust" },  
{ "boneyard", "mp_boneyard" }, //fixed the fx all over the boneyard.
{ "cliffhanger", "mp_derail" },
//{ "co_hunted", "mp_estate" },
{ "co_hunted", "mp_brecourt" }, //fixed the crash problem on 1 of my pcs. so I changed it.
{ "dcemp", "mp_highrise" },
{ "dcburning", "mp_highrise" },
{ "ending", "mp_rust" },
{ "estate", "mp_estate" },
{ "favela_escape", "mp_favela" },
{ "mp_rust", 0 },

 

as for basemaps file

 

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}

{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war dom ctf sd dd"
   description "MPUI_OILRIG"
   mapimage    "preview_mp_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war dom ctf"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_mp_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war dom ctf"
   description "Parkinglots and restourants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"iw4_credits"
longname	"IW4 Test Map"
gametype	"dm war dom ctf sd"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war"
   description "Medium sized open ghillies map"
   mapimage    "preview_so_ghillies"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war"
   description "LoserSM fuckin rules!"
   mapimage    "preview_mp_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"ending"
longname	"Museum"
gametype	"dm war"
   description "xetal is awesome"
   mapimage    "preview_mp_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"estate"
longname	"Safehouse"
gametype	"dm war"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"boneyard"
longname	"boneyard 2"
gametype	"dm war"
   description "Larry"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war"
   description "Larry is awesome"
   mapimage    "preview_mp_arcadia"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map		"airport"
longname	"Airport"
gametype	"dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"favela"
longname	"Favela Arena"
gametype	"dm"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}
{
map		"dcemp"
longname	"DC EMP"
gametype	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw m40a3 sd sd2 sab sab2 dd dd2"
   description "EMMMMMP"
   mapimage    "preview_dcemp"
mapoverlay  "compass_map_dcemp"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"cliffhanger"
longname	"Cliffhanger"
gametype	"dm war"
   description "Larry fuckin rules!"
   mapimage    "preview_mp_cliffhanger"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}
{
map			"co_hunted"
longname	"Village"
gametype	"dm war"
   description "MPUI_DESC_MAP_Village"
   mapimage    "preview_mp_village"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"favela_escape"
longname	"Favela Escape"
gametype	"dm war"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favelaescape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}
{
map			"af_caves"
longname	"Cave"
gametype	"dm war"
   description "MPUI_DESC_MAP_CAVES"
   mapimage    "preview_mp_caves"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}
{
map			"af_chase"
longname	"Chase"
gametype	"dm war"
   description "MPUI_DESC_MAP_chase"
   mapimage    "preview_mp_chase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}
{
map			"dc_whitehouse"
longname	"Whitehouse"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}
{
map			"roadkill"
longname	"Roadkill"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "An Afghan City"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Bridge"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Map by LoserSM and Opferklopfer"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

 

Outdated again. Afaik, the latest are:

 

Materialism:

Material* Material_Register(const char* filename)
{
if (!_stricmp(filename, "preview_oilrig"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_gulag"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_so_ghillies"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_iw4_credits"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_estate"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_co_hunted"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_so_hunted"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_arcadia"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_contingency"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_airport"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_roadkill"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_airport"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_so_bridge"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_trainer"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_ending"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_favela"))
{
	return Material_Obtain(filename, filename);
}


if (!_stricmp(filename, "preview_cliffhanger"))
{
	return Material_Obtain(filename, filename);
}


if (!_stricmp(filename, "preview_dcemp"))
{
	return Material_Obtain(filename, filename);
}


if (!_stricmp(filename, "preview_dcburning"))
{
	return Material_Obtain(filename, filename);
}


if (!_stricmp(filename, "preview_dc_whitehouse"))
{
	return Material_Obtain(filename, filename);
}


if (!_stricmp(filename, "preview_af_chase"))
{
	return Material_Obtain(filename, filename);
}


if (!_stricmp(filename, "preview_af_caves"))
{
	return Material_Obtain(filename, filename);
}


if (!_stricmp(filename, "preview_boneyard"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_favela_escape"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "preview_invasion"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "cardicon_t5_prestige_1"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "hud_icon_wager"))
{
	return Material_Obtain(filename, filename);
}

//DLC Previews 

	if (!_stricmp(filename, "preview_mp_compact"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_abandon"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_complex"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_crash"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_fuel2"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_overgrown"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_vacant"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_trailerpark"))
{
	return Material_Obtain(filename, filename);
}

	if (!_stricmp(filename, "preview_mp_storm"))
{
	return Material_Obtain(filename, filename);
}

if (!_stricmp(filename, "$levelbriefingX"))
{
	if (LoadScreens_Filename())
	{
		return Material_Obtain("$levelbriefingX", LoadScreens_Filename());
	}
}

return NULL;
}

 

SPmaps:

LevelDependency _dependencies[] = 
{
{ "oilrig", "mp_subbase" },
{ "invasion", "mp_invasion" },
{ "gulag", "mp_subbase" },
{ "contingency", "mp_subbase" },
{ "so_ghillies", "mp_brecourt" },
{ "roadkill", "mp_afghan" }, // actually Rust is vs. TF 141 and not vs. Army Rangers, but meh.
{ "favela", "mp_favela" }, // originally said 'takedown', don't know who the fsck came up with this
{ "so_bridge", "mp_storm" }, // other map dependency requests, PM me on fourdeltaone.net 
{ "iw4_credits", "mp_rust" },
{ "trainer", "mp_rust" },
{ "dc_whitehouse", "mp_highrise" },
{ "airport", "mp_terminal" },
{ "af_caves", "mp_rust" },
{ "af_chase", "mp_rust" },
{ "arcadia", "mp_invasion" },
{ "mp_checkpoint", "so_takeover_oilrig" },
{ "boneyard", "mp_boneyard" },
{ "cliffhanger", "mp_derail" },
{ "co_hunted", "mp_underpass" },
{ "so_hunted", "mp_underpass" },
{ "dcemp", "mp_highrise" },
{ "dcburning", "mp_highrise" },
{ "ending", "mp_rust" },
{ "estate", "mp_estate" },
{ "favela_escape", "mp_favela" },
{ "mp_rust", 0 },
{ 0, 0 }
};

 

Basemaps:

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}
{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"estate"
longname	"Safehouse"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf dd oneflag gtnw fo"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"airport"
longname	"Airport"
gametype	"dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"iw4_credits"
longname	"Surprise!"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map         "favela_escape"
longname   	"Crossfire"
gametype   	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
map			"favela"
longname	"Slum"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"co_hunted"
longname	"Night Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"so_hunted"
longname	"Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_so_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"boneyard"
longname	"Boneyard"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Cargoship"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"af_caves"
longname	"Caves"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"ending"
longname	"MUS3UM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"cliffhanger"
longname	"Cliffhanger"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}

{
map			"trainer"
longname	"TH3 PIT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"desert"
}

{
map			"dc_whitehouse"
   longname	"Press Room"
   gametype    "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "ZOB"
   mapimage    "preview_dc_whitehouse"
   mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map      	"dcemp"
   longname   	"Parking Square"
   gametype 	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "A Destroyed Parking Square"
   mapimage    "preview_dcemp"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "af_chase"
   longname    "Crossriver"
   gametype    "dm tdm war arena dom hc gg oitc ss"
   description "Maded by SK Gaming"
   mapimage    "preview_af_chase"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map			"roadkill"
   longname	"School"
   gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "School by xD204"
   mapimage    "preview_roadkill"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
   map         "dcburning"
   longname    "Avenue"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "Maded by SK Gaming"
   mapimage    "preview_dcburning"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_airborne"
   environment "desert"
}

 

Anyways:

iw4m.dll

All dependencies & matierials fixed and supports xmodel dumping :) (rev 114)

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