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Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

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Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

 

I know, but if you are playing on bigger maps it can be fun.

And when we can use big sp maps in mp it could be cool too :P

Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

 

I know, but if you are playing on bigger maps it can be fun.

And when we can use big sp maps in mp it could be cool too :P

 

>bigger maps it can be fun.

>And when we can use big sp maps in mp it could be cool too

 

Something is not right... :ugeek:

Опубликовано:

Anyone else think the max should be set at 32? Also zxz can you look into patching the 9v9 only teams? As in: player spawn -> change team -> other team has 9 players already so can't switch. That's currently a gigantic bug in the QCZM for IW5M.

Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

 

I know, but if you are playing on bigger maps it can be fun.

And when we can use big sp maps in mp it could be cool too :P

 

>bigger maps it can be fun.

>And when we can use big sp maps in mp it could be cool too

 

Something is not right... :ugeek:

 

with bigger maps I meant maps like Liberation from iw5.

and if we can port big sp maps to multiplayer (like in iw4m), playing with more people could be fun too.

Опубликовано:
  • Автор
Anyone else think the max should be set at 32? Also zxz can you look into patching the 9v9 only teams? As in: player spawn -> change team -> other team has 9 players already so can't switch. That's currently a gigantic bug in the QCZM for IW5M.

That's gsc (_teams.gsc). I doubt it can be fixed in IW5M.

Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

of course, but that map that its on a ship or wasteland.

Опубликовано:
Anyone else think the max should be set at 32? Also zxz can you look into patching the 9v9 only teams? As in: player spawn -> change team -> other team has 9 players already so can't switch. That's currently a gigantic bug in the QCZM for IW5M.

That's gsc (_teams.gsc). I doubt it can be fixed in IW5M.

Yeah... I thought so... no way of using the variable to override it?

Опубликовано:
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Yeah... I thought so... no way of using the variable to override it?

I don't know, _teams.gsc uses the following

level.maxClients = getDvarInt( "sv_maxclients" );

If level.maxClients is not used in any other gsc file there might be a chance.

 

Meanwhile I patched child0/child1 script variables so I can now connect more than 26 clients to the server.

Опубликовано:
  • Автор
For IW4M, you might also have to find "party_maxplayers"

Fixing dvars is the easiest part. Also afaik, the important dvar is still sv_maxclients.

I'm porting it over to IW4M now although it's not fully completed I hope to find bugs easier with all the string in IW4.

Опубликовано:
i tried porting maps from sp but its hard as sh*t

Atleast you can do it with notepad...

viewtopic.php?f=30&t=25033#p212613

There's some problem with default assets that I couldn't figure out. Also since I didn't understand the database lookup code I just re-wrote it to emulate the result and completely broke it :D

  • 2 weeks later...

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