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Опубликовано:

Look closely

 

Spawn server (mp_dome, sd) complete.
-----------------------------------
]scr_testclients
"scr_testclients" is: "0" default: "0"
 Domain is any text
]scr_testclients 18
]scr_testclients 2
]status
map: mp_dome
num score ping guid                             name            lastmsg address               qport rate
--- ----- ---- -------------------------------- --------------- ------- --------------------- ----- -----
 0     0  999                 0110000100083b2c gamesmatrix        4700 92.96.155.147:3074 (idx: 0) 1954 25000
 1     0  999                             bot0 bot0               2850 00000000.000000000000:0    1  5000
 2     0  999                             bot1 bot1               2850 00000000.000000000000:256    2  5000
 3     0  999                             bot2 bot2               2850 00000000.000000000000:512    3  5000
 4     0  999                             bot3 bot3               2850 00000000.000000000000:768    4  5000
 5     0  999                             bot4 bot4               2850 00000000.000000000000:1024    5  5000
 6     0  999                             bot5 bot5               2850 00000000.000000000000:1280    6  5000
 7     0  999                             bot6 bot6               2850 00000000.000000000000:1536    7  5000
 8     0  999                             bot7 bot7               2850 00000000.000000000000:1792    8  5000
 9     0  999                             bot8 bot8               2850 00000000.000000000000:2048    9  5000
10     0  999                             bot9 bot9               2850 00000000.000000000000:2304   10  5000
11     0  999                            bot10 bot10              2850 00000000.000000000000:2560   11  5000
12     0  999                            bot11 bot11              2850 00000000.000000000000:2816   12  5000
13     0  999                            bot12 bot12              2850 00000000.000000000000:3072   13  5000
14     0  999                            bot13 bot13              2850 00000000.000000000000:3328   14  5000
15     0  999                            bot14 bot14              2850 00000000.000000000000:3584   15  5000
16     0  999                            bot15 bot15              2850 00000000.000000000000:3840   16  5000
17     0  999                            bot16 bot16              2850 00000000.000000000000:4096   17  5000
18     0  999                            bot17 bot17              2850 00000000.000000000000:4352   18  5000
19     0  999                            bot18 bot18               850 00000000.000000000000:4608   19  5000

]sv_maxclients
"sv_maxclients" is: "20" default: "20"
 Domain is any integer from 1 to 20
]nice 
gamesmatrix: bot????

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Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

 

I know, but if you are playing on bigger maps it can be fun.

And when we can use big sp maps in mp it could be cool too :P

Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

 

I know, but if you are playing on bigger maps it can be fun.

And when we can use big sp maps in mp it could be cool too :P

 

>bigger maps it can be fun.

>And when we can use big sp maps in mp it could be cool too

 

Something is not right... :ugeek:

Опубликовано:

Anyone else think the max should be set at 32? Also zxz can you look into patching the 9v9 only teams? As in: player spawn -> change team -> other team has 9 players already so can't switch. That's currently a gigantic bug in the QCZM for IW5M.

Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

 

I know, but if you are playing on bigger maps it can be fun.

And when we can use big sp maps in mp it could be cool too :P

 

>bigger maps it can be fun.

>And when we can use big sp maps in mp it could be cool too

 

Something is not right... :ugeek:

 

with bigger maps I meant maps like Liberation from iw5.

and if we can port big sp maps to multiplayer (like in iw4m), playing with more people could be fun too.

Опубликовано:
  • Автор
Anyone else think the max should be set at 32? Also zxz can you look into patching the 9v9 only teams? As in: player spawn -> change team -> other team has 9 players already so can't switch. That's currently a gigantic bug in the QCZM for IW5M.

That's gsc (_teams.gsc). I doubt it can be fixed in IW5M.

Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

of course, but that map that its on a ship or wasteland.

Опубликовано:
Anyone else think the max should be set at 32? Also zxz can you look into patching the 9v9 only teams? As in: player spawn -> change team -> other team has 9 players already so can't switch. That's currently a gigantic bug in the QCZM for IW5M.

That's gsc (_teams.gsc). I doubt it can be fixed in IW5M.

Yeah... I thought so... no way of using the variable to override it?

Опубликовано:
  • Автор
Yeah... I thought so... no way of using the variable to override it?

I don't know, _teams.gsc uses the following

level.maxClients = getDvarInt( "sv_maxclients" );

If level.maxClients is not used in any other gsc file there might be a chance.

 

Meanwhile I patched child0/child1 script variables so I can now connect more than 26 clients to the server.

Опубликовано:
  • Автор
For IW4M, you might also have to find "party_maxplayers"

Fixing dvars is the easiest part. Also afaik, the important dvar is still sv_maxclients.

I'm porting it over to IW4M now although it's not fully completed I hope to find bugs easier with all the string in IW4.

Опубликовано:
i tried porting maps from sp but its hard as sh*t

Atleast you can do it with notepad...

viewtopic.php?f=30&t=25033#p212613

There's some problem with default assets that I couldn't figure out. Also since I didn't understand the database lookup code I just re-wrote it to emulate the result and completely broke it :D

  • 2 weeks later...

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