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Опубликовано:

just guessing it only works with bots

 

pointless

Опубликовано:
IW4 would be more appealing, with Rush concept for example

 

 

This, I can imagine a 64 player server with full, open and large SP maps with a domination/conquest-like gametype.

 

It'd open new gameplay possibilities for sure :D

 

I just hope people and especially server hosters will keep in my mind the original gameplay idea of IW4M so we can still play the original game...

Опубликовано:
This, I can imagine a 64 player server with full, open and large SP maps with a domination/conquest-like gametype.

a super domination gametype with 5 flags in SP maps, sounds really exciting :twisted:

 

 

"War" would work fine as well

Опубликовано:
  • Автор
just guessing it only works with bots

I don't have 18 friends to test it so I use bots. Though not sure why you'd think it only works with bots.

well patching out the <18s in client and cgame isn't too hard (but zxz couldn't even find the CL_ParseGamestate one initially)

Looks like you think I will fail with this 'project' :)

Опубликовано:
What about the possibility of this in IW4M?

apart from abolishing party connection for something IW5-like for dedis it should be easy to port

 

That would really make the big SP maps and some of the COD:OL maps a lot more appealing :D

Опубликовано:
So I cant state my personal opinion? Mkay.

No, but insulting people working with your project in a cynical way for working with your project isn't what I regard as positive, community-friendly moderator behavior.

Agreed, its more like hypocritism.

  • 2 weeks later...
Опубликовано:
  • Автор

Yes, I am still working on it.

 

Currently fixing the following problems:

  • Knifing client > 18 not working (should be server)
  • UAV not working

After these things work I will make a video.

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