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Опубликовано:

Look closely

 

Spawn server (mp_dome, sd) complete.
-----------------------------------
]scr_testclients
"scr_testclients" is: "0" default: "0"
 Domain is any text
]scr_testclients 18
]scr_testclients 2
]status
map: mp_dome
num score ping guid                             name            lastmsg address               qport rate
--- ----- ---- -------------------------------- --------------- ------- --------------------- ----- -----
 0     0  999                 0110000100083b2c gamesmatrix        4700 92.96.155.147:3074 (idx: 0) 1954 25000
 1     0  999                             bot0 bot0               2850 00000000.000000000000:0    1  5000
 2     0  999                             bot1 bot1               2850 00000000.000000000000:256    2  5000
 3     0  999                             bot2 bot2               2850 00000000.000000000000:512    3  5000
 4     0  999                             bot3 bot3               2850 00000000.000000000000:768    4  5000
 5     0  999                             bot4 bot4               2850 00000000.000000000000:1024    5  5000
 6     0  999                             bot5 bot5               2850 00000000.000000000000:1280    6  5000
 7     0  999                             bot6 bot6               2850 00000000.000000000000:1536    7  5000
 8     0  999                             bot7 bot7               2850 00000000.000000000000:1792    8  5000
 9     0  999                             bot8 bot8               2850 00000000.000000000000:2048    9  5000
10     0  999                             bot9 bot9               2850 00000000.000000000000:2304   10  5000
11     0  999                            bot10 bot10              2850 00000000.000000000000:2560   11  5000
12     0  999                            bot11 bot11              2850 00000000.000000000000:2816   12  5000
13     0  999                            bot12 bot12              2850 00000000.000000000000:3072   13  5000
14     0  999                            bot13 bot13              2850 00000000.000000000000:3328   14  5000
15     0  999                            bot14 bot14              2850 00000000.000000000000:3584   15  5000
16     0  999                            bot15 bot15              2850 00000000.000000000000:3840   16  5000
17     0  999                            bot16 bot16              2850 00000000.000000000000:4096   17  5000
18     0  999                            bot17 bot17              2850 00000000.000000000000:4352   18  5000
19     0  999                            bot18 bot18               850 00000000.000000000000:4608   19  5000

]sv_maxclients
"sv_maxclients" is: "20" default: "20"
 Domain is any integer from 1 to 20
]nice 
gamesmatrix: bot????

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Опубликовано:

just guessing it only works with bots

 

pointless

Опубликовано:
IW4 would be more appealing, with Rush concept for example

 

 

This, I can imagine a 64 player server with full, open and large SP maps with a domination/conquest-like gametype.

 

It'd open new gameplay possibilities for sure :D

 

I just hope people and especially server hosters will keep in my mind the original gameplay idea of IW4M so we can still play the original game...

Опубликовано:
This, I can imagine a 64 player server with full, open and large SP maps with a domination/conquest-like gametype.

a super domination gametype with 5 flags in SP maps, sounds really exciting :twisted:

 

 

"War" would work fine as well

Опубликовано:
  • Автор
just guessing it only works with bots

I don't have 18 friends to test it so I use bots. Though not sure why you'd think it only works with bots.

well patching out the <18s in client and cgame isn't too hard (but zxz couldn't even find the CL_ParseGamestate one initially)

Looks like you think I will fail with this 'project' :)

Опубликовано:
What about the possibility of this in IW4M?

apart from abolishing party connection for something IW5-like for dedis it should be easy to port

 

That would really make the big SP maps and some of the COD:OL maps a lot more appealing :D

Опубликовано:
So I cant state my personal opinion? Mkay.

No, but insulting people working with your project in a cynical way for working with your project isn't what I regard as positive, community-friendly moderator behavior.

Agreed, its more like hypocritism.

  • 2 weeks later...
Опубликовано:
  • Автор

Yes, I am still working on it.

 

Currently fixing the following problems:

  • Knifing client > 18 not working (should be server)
  • UAV not working

After these things work I will make a video.

Опубликовано:
I can see some 50 player Dome servers coming up. LOL

Yeah totally. i can remember 32 people in killhouse a popular FPS series 4. it was the great times.

 

like if playing with a big amout of player on a map which is meant to be played with not more than 16 or 24 is fun, it's all but fun and frustrating as hell :geek:

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