Перейти к содержимому
View in the app

A better way to browse. Learn more.

Zloplay community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

  • Ответы 52
  • Просмотры 1,1k
  • Created
  • Последний ответ

Top Posters In This Topic

Опубликовано:
  • Автор

Scarica i file localized_english e anche il file localization.txt qui (Grazie a DUKIP) poi metti i file .iwd dentro la cartella /main e il file di testo nella cartella principale. Quindi cancella i tuoi file vecchi localized_xxxxxxx

Опубликовано:
  • Автор

Scarica la patch da qua, quindi aprila e segui queste istruzioni:

 


  • .1 Seleziona il tuo xfire_games.ini
    .2 Clicca su Patch!
    .3 Aggiungi manualmente IW4M a xFire
    .4 Divertiti :D

Опубликовано:
  • Автор

Scarica questo file, quindi vai nella cartella m2demo (di norma posizionata in %localappdata%/iw4m), poi nella sottocartella images e inserisci lì il file appena scaricato.

Опубликовано:
  • Автор

Eccoli:

 

Afghan: mp_afghan
Derail: mp_derail
Estate: mp_estate
Favela: mp_favela
Highrise: mp_highrise
Invasion: mp_invasion
Karachi: mp_checkpoint
Quarry: mp_quarry
Rundown: mp_rundown
Rust: mp_rust
Scrapyard: mp_boneyard
Skidrow: mp_nightshift
Sub Base: mp_subbase
Terminal: mp_terminal
Underpass: mp_underpass
Wasteland: mp_brecourt

 

Stimulus:

Crash: mp_crash
Overgrown: mp_overgrown
Bailout: mp_complex
Salvage: mp_compact
Storm: mp_storm

 

Resurgence:

Carnival: mp_abandon
Trailer Park: mp_trailerpark
Fuel: mp_fuel2
Vacant: mp_vacant
Strike: mp_strike

 

AlterIWnet DLC:

Gulag : gulag
Oilrig : oilrig
Contingency : contingency
[s]Favela : favela[/s]
Pripyat : so_ghillies
Burgertown : invasion
Credits : iw4_credits

 

fourDeltaOne DLC 1

Nuketown : mp_nuked

Опубликовано:
  • Автор

Scrivi in console

 

/r_noborder 0; vid_restart

 

Oppure apri il file config_m2.cfg (che si trova dentro /players2), cerca la stringa seta r_noborder e modifica il valore impostando 0

Опубликовано:
  • Автор

Questa modalitГ  include 2 nuove armi, la puoi provare entrando in questo server hostato da jeremich:

 

connect s.4d1.jeremych.com:28981

Опубликовано:
  • Автор

Tu puoi ma non verrГ  fprnitop supporto per il singleplayer qua sul forum.

 

Comuqnue se vuoi giocare una questo file (iw4sp.exe), il sinlgplayer comprende anche la console ingame, con possibilitГ  di usare vari comandi tra i quali sv_cheats 1 e cg_fov xx. Non ГЁ richiesta nessun'auteticazione.

Опубликовано:
  • Автор

Scarica tutto il necessario qua, quindi segui questi passaggi:

 

.1 estrai l'archivio dove vuoi e installa eam

.2 Apri EAM e IW4M, quindi clicca import

  • dovresti vedere che il tuo livello ГЁ aumentato

.3 Modifica qualche impostazione e anche qualcosa nelle classi e scrivi in console /uploadStats

.4 Ora hai finito, per modificare gli emblemi apri il file playerstats.txt, modificalo con PSE e reimportalo con EAM.

 

Thanks to -Raffa-

Опубликовано:
  • Автор

niente di grave, questo ГЁ causato dall'instabilita del NP server, riprova a connetetrti tra un po' e il problema dovrebbe essere sparito.

Опубликовано:
  • Автор

Questo ГЁ un problema che riguarda l'emblema del decimo prestigio (il teschio che gira), infatti non viene riconosciuto dal NP Server e questo provoca il non salvataggio delle statistiche. Per rimediare potete (uasando Eam&Pse) bloccare l'emblema oppure piГ№ semplicemente create un nuovo account e state attenti questa volta a non sbloccare l'emblema interessato.

Опубликовано:
  • Автор

Tu non c'ГЁ bisogno che tarsporti niente, infatti le statistiche sono slavate sul server (online). Per riottenere il tuo livello basta che accedi con i dati precedenti e il gioco ГЁ fatto.

Опубликовано:
  • Автор

-->Come creare un server dedicato per IW4M<--

 

1. Scarica l'update per il server dedicato QUI.

 

2. Trova la di cartella IW4.

 

--> Normalmente C:\Program Files (x86)\Steam\steamapps\common\IW4\

 

3. Vai nella cartella \main\ e crea un nuovo file chiamato "server.cfg".

 

4. Apri il file server.cfg con il notepad, copia tutto il codice di questa pagina e incollalo sul server.cfg che abbiamo aperto in precedenza.

 

--> Se vuoi saltare il passaggio 3 e 4 scarica il server.cfg da QUI.

--> Non dimenticare di cambiare la rotazione delle mappe

--> Assicurati di avere tutte le mappe o disabilita la rotazione

 

5. Rinomina iw4m.dat in iw4m.exe crea un collegamento e aggiungi questo codice.

 

--> Tasto destro sull'icona, seleziona proprietГ 

--> E' possibile rimuovere la console e utilizzare il cmd di windows

 

+set party_maxplayers 18 +set net_port 28961 +exec server.cfg +map mp_rust +map_rotate -dedicated -console

 

6. Insieme allo sblocco delle porte dovete aggiungere "+set net_port " al codice

 

--> Sblocca la porta 28960 (Per essere sicuri sblocca anche la porta 28961)

--> Assicurati di aver sbloccato le porte dal computer/server sul router o sul gateway

--> Assicurati di aver sbloccato le porte per i certificati TCP e UDP oppure si avranno problemi

 

7. Avvia il server dal collegamento ed ГЁ fatta

 

Non riesci a connetterti al tuo server? Non trovi il tuo server nella server list?

 

--> Per connetterti al tuo server devi andare nella console e digitare connect e premere invio

--> Per esempio "connect 192.168.2.6:28961" senza virgolette

--> Nel caso di AFAIK, 127.0.0.1 il server non funzionerГ 

 

 

 

-->Mods<--

 

 

Per eseguire le mod sul server devi seguire questi passaggi

 

 

1. Trova la mod che volete eseguire sul vostro server, ad esempio iSnipe.

 

2. Prendi il file .iwd della mod e rinominalo in z_svr_nomemod.iwd

--> Per esempio z_svr_iSnipe.iwd

 

3. Prendi il file .iwd e crea una cartella per esso, per esempio io la chiamerГІ semplicemente isnipe.

 

4. Inserisci il file .iwd nella cartella appena creata.

 

5. Poi scosta la cartella della mod nella directory /mods.

 

6. Ora nei parametri del server tu avrai questo codice

 

+set party_maxplayers 18 +set net_port 28961 +exec server.cfg +map mp_rust +map_rotate -dedicated -console

 

7. Dobbiamo semplicemente aggiungere +set fs_game "mods/

--> Questo ГЁ l'esempio con la mod di isnipe

+set party_maxplayers 18 +set net_port 28961 +exec server.cfg +map mp_rust +map_rotate -dedicated -console +set fs_game "mods/isnipe"

 

State attenti a posizionere il codice dopo "-dedicated -console" per essere sicuri che funzioni

 

8. Prova ad eseguire il server e nella console verifica l'avvio della mod :D

 

___________________________________________________________________________________________________________________________________

 

Consulta il thread completo di b3 qua --> viewtopic.php?f=24&t=13925

Опубликовано:
  • Автор

-->Come installare la console B3 nel proprio server dedicato<--

 

Scarica i file necessari

Nota: Se vuoi far funzioanre il B3 senza wampserver, salta il prddimo passaggio e va direttamente a Configurazione B3

 

Creare un Database

  • Avvia wamp e un'icona di colore verde dovrebbe apparire nell'area di notifica. Cliccateci sopra con il tasto sinistro, poi successivamente cliccate su 'phpmyadmin'.
    1.jpg
    Il tuo browser dovrebbe aprirsi e reindirizzarti su 'localhost/phpmyadmin'.
  • clicca su Databases, e crea un nuovo database. (Qua ГЁ stato chiamato 'b3' per rendere la cosa piГ№ semplice).
  • Clicca prima sul database (b3) e poi su Privilegi -> Aggiungi user/utente.
    • Login Information
      Username: b3
      Host: localhost
      Password: anything you like
       
      Database for user
      Seleziona 'Grant all privileges on database "b3"'
       
      Global privileges
      Non selezionare niente
       
      --> Aggioungi utente

[*]clicca su 'Importa', 'Scegli file'. Vai alla cartella che hai scaricato allo step 1, e cerca una cartella chiamata 'sql'. Seleziona 'b3.sql' e clicca su 'Vai'.

se tutto va come previsto,dovresti avere le tabelle importate nel tuo database.

 

Configurazione B3

  • Vai di nuovo nella cartella dove hai installato la b3 e clicca sul file b3_run.exe (si dovrebbe aprire una finestra cmd). Segui i passaggi e inserisci tutte le informazioni che ti vengono chieste. (Se sbagli a inserire qualcosa puoi comunque rimediare dopo modificando il file 'conf/b3.xml').
    • Se vuoi che la console b3 funzioni senza wamp configura il database cosГ¬
      sqlite://@conf/database.sqlite

    Quando hai finito il file b3.xml (che si trova b3/conf/ ) dovrebbe somogliare piГ№ o meno a questo

    [*]Per avviare il b3 clicca di nuovo su b3_run.exe.

Edit: Un altro modo per creare il file b3.xml ; vai a questoindirizzo, segui i passaggi e in fine metti il file che ti ha creato il sito dentro b3/conf/.

 

IMPORTANTE: Per diventare Superadmin scrivi in chat "!iamgod" e dai invio

 

Q/A

 

B3 setup

la console b3 non rriesce a connettersi al DB

Apri il tuo b3.xml (dentro b3/conf/) e vai alla linea dove ГЁ settato il database (+/- linea 22). Assicurati che abbia questo formato:

mysql://[db-user]:[db-password]@[db-server[:port]]/[db-name]

Esempio:

mysql://b3:test@localhost/b3

(usa user, password and database che hai settato poco fa)

 

B3 si avvia, ma non riconosce i miei comandi

Il piГ№ delle volte si sbaglia a prendere il file di log (games_mp.log). Apri il tuo b3.xml (dentro b3/conf/) e vai alla linea dove hai impostato il game_log (+/- linea 41).

Se stai eseguendo una mod nel server, il file games_mp.log sarГ  nella cartella della mod 4d1server/mods//. Normalmente si trova in 4d1server/m2demo/

 

Assicurati ceh la linea somgiglia enlla forma a questa:

D:\Games\4d1server\mods\isnipe\games_mp.log

o

D:\Games\4d1server\m2demo\games_mp.log

 

Come posso far diventare altre persone admin?

scrivi in chat !putgroup

I gruppi di default sono: moderator, admin, fulladmin, senioradmin, superadmin

 

___________________________________________________________________________________________________________________________________

 

Consulta il thread qua --> fourdeltaone.net/forum/viewtopic.php?f=24&t=13925

Опубликовано:
  • Автор

have created 2 tutorials on how to create playlist dedicated server.. First one is already created playlists.info & the second shows you how to create a playlists.info. So your choice to pick which one you want ;)

 

UPDATE 2.6.2013: Server crashing? download the playlist again. ported maps like gulag, contingency and burgertown can only work on war and tdm for now.. oilrig have all gametypes tho.

 

-->How to make a Dedicated Server for IW4M with a playlist<--

 

1. Follow the normal Dedicatedserver tutorial by napsterlove If you haven't setup a dedicated server yet.

2. Go into the \players\ folder and create a new file called "playlists.info"

3. Open up playlists.info with notepad. Copy all of the code from this page (ctrl + A , ctrl +C) HERE, and paste it on your playlists.info file that you just opened up.

 

--> Or, if you want to skip step 2 and 3, just download this playlists.info.

--> Make sure you have the DLC maps or remove them from the rotation.

 

4. Open your shortcut of your server add this line at the end of the target line.

+set playlist_enabled 1  +set playlist 8

 

you can change +set playlist 8 to any # below this list (only one at a time)

 

 

  • Free for all 6
  • Hardcore Free-for-all 7
  • Team Deathmatch 8
  • Hardcore Team Deathmatch 9
  • Search and Destroy 10
  • Hardcore Search and Destroy 11
  • Sabotage 12
  • Domination 13
  • Headquarters 14
  • Capture the Flag 15
  • Demolition 16
  • Global Thermonuclear War 17
  • One-Flag 18
  • Arena 19
  • Ground War 20
  • Team Tactical 21
  • Barebones Pro 22

 

So lets say I want to have free for all playlist server.. My whole command line is going to be like this

iw4m.exe -dedicated +set party_maxplayers 18 +set net_port 28960 +exec server.cfg +set playlist_enabled 1  +set playlist 6 +map_rotate

 

-->How to manually create a custom playlist ADVANCED USERS <--

 

1. First off open a blank Notepad. Next we wanted to create a script function so to start off the first line.

gametype tdm

2. This will be your script function command you going to use on your playlist. So to finish this off we want to give it a little more info so the dedicated server knows what we doing with this function. Lets add name,real gametype, and teambased on the last 3 lines

gametype tdm
name english "Team Deathmatch"
script war					
teambased

Now if this is a hardcore mode just put hardcore under the teambased...

 

3. So what if you want to set time limit and score limit? Well just add a rule and then dvar on each line like this:

gametype tdm
name english "Team Deathmatch"
script war					
teambased
rule scr_war_scorelimit 12000
rule scr_war_timelimit 20 

 

4. Now that you have a working Team Deathmatch script function. Make sure to hit enter about 3-4 lines. Lets called this next line playlist 1. Now playlist 1 is going to be a +set playlist 0 yes I know math. Dedicated server likes to take a step backwards on each playlist. (Hopefully NTAuthority can fix that on his free time) So anyways on your notepad. We going to give it a playlist #, a name and description. So to start it off:

 

playlist 1
name english "TEAM DEATHMATCH"
description english "My Team Deathmatch"

5. Now the fun part creating a rotation list of maps and game type and how heavy you want this map to load more then the others. So at the bottom of the description english "My Team Deathmatch" Lets put Afghan, Boneyard and Highrise.

 

playlist 1
name english "TEAM DEATHMATCH"
description english "My Team Deathmatch"
mp_afghan,tdm,5
mp_boneyard,tdm,5
mp_highrise,tdm,5

Now if you want to make Highrise load more often. Just change the 5 to something higher like 8 and the dedicated server will load Highrise more often.

 

6. Now pat yourself on the back and save your playlists.info by going to File>Save As>Save as type: All (*.*) and put in playlists.info in your dedicated server players folder.

Here is a example on how your custom playlists.info should look like on your notepad

 

gametype tdm
name english "Team Deathmatch"
script war					
teambased
rule scr_war_scorelimit 12000
rule scr_war_timelimit 20 


playlist 1
name english "TEAM DEATHMATCH"
description english "My Team Deathmatch"
mp_afghan,tdm,5
mp_boneyard,tdm,5
mp_highrise,tdm,5

Keep in mind.. ported maps like gulag, contingency and burgertown can only work on war and tdm for now.. oilrig have all gametypes tho.

 

If you ever wanted to add more game types just repeat step 2 and 3 or you be better off copy and paste from my pre-made playlists.info for those normal people.

If you want to add more map files just keep adding each line as many as you want. Shouldn't have no limits like sv_maprotation and IW5M (yes IW5M have 15-16 limit for no reason.)

 

Special thanks to MAGIC for helping.

Опубликовано:
  • Автор

Ed ecco una lista di tutte le mod che potet trovare nel forum:

 

Gametype :

в—Џ Feed Mod by Boots : viewtopic.php?f=17&t=7018

в—Џ Randomness Mod by banz : viewtopic.php?f=17&t=16722

в—Џ Drophunt V1 by Drakulix : viewtopic.php?f=17&t=5624

в—Џ Infected by KTR Clan : viewtopic.php?f=17&t=7023

в—Џ Defcon by KTR Clan : viewtopic.php?f=17&t=14579

в—Џ All Or Nothing by trasto : viewtopic.php?f=17&t=7024

в—Џ Random Gun Game / Specialist Mod by Woofy : viewtopic.php?f=17&t=5207

в—Џ Promod v3.3 by banz : viewtopic.php?f=17&t=4275

в—Џ Promod v3.2b by banz : viewtopic.php?f=17&t=18093

в—Џ Counter Strike Warfare by Azumikkel : viewtopic.php?f=17&t=9187

в—Џ Counter Strike IW4M by Keouf : viewtopic.php?f=17&t=13394

в—Џ 3 vs 3 FaceOff by momo5502 : viewtopic.php?f=17&t=11522

в—Џ Juggernaut by zombiefan564 : viewtopic.php?f=17&t=11657

 

 

Killstreak :

в—Џ Disable Nuke / Nuke No Game End by banz : viewtopic.php?f=17&t=7790

в—Џ Nuke to Moab by banz : viewtopic.php?f=17&t=18324

в—Џ Change killstreak need to earn rewards by banz : viewtopic.php?f=17&t=7859

в—Џ Bonus for planting the bomb by banz : viewtopic.php?f=17&t=12974

в—Џ IW4 Airdrop Trap by zxz000 : viewtopic.php?f=17&t=4936

в—Џ Remote Turret by KTR Clan : viewtopic.php?f=17&t=8120

в—Џ Reaper and Jetpack by KTR Clan : viewtopic.php?f=17&t=8611

 

 

Strike Package :

в—Џ Specialist Strike Package by x0v3rKiLx : viewtopic.php?f=17&t=2678

в—Џ Assault Strike Package by x0v3rKiLx : viewtopic.php?f=17&t=4609

в—Џ Support Strike Package by x0v3rKiLx : viewtopic.php?f=17&t=5373

в—Џ IW4 Specialist Mod by x0v3rKiLx : viewtopic.php?f=17&t=2422

 

 

Weapons / Equipements :

в—Џ Weapon Pack by momo5502 : viewtopic.php?f=17&t=8280

в—Џ Weapon Mod : AK-47 by momo5502 : viewtopic.php?f=17&t=8308

в—Џ IW5 Weapons System by x0v3rKiLx : viewtopic.php?f=17&t=5130

в—Џ Bouncing Betty in IW4 by KTR Clan : viewtopic.php?f=17&t=7597

в—Џ Tactical insertion alternative by Rendflex : viewtopic.php?f=17&t=4624

в—Џ IW3 Deagle to IW4 by xBoss : viewtopic.php?f=17&t=9346

в—Џ Taped Famas by momo5502 : viewtopic.php?f=17&t=8434&hilit

 

 

Camo :

в—Џ New Camo + BO ACOG Sight + Gold Holographic by TheProphetHD : viewtopic.php?f=17&t=10883#p81674

в—Џ Gold AK-47 (Tx Type) by KuhGlocke : viewtopic.php?f=17&t=3070

в—Џ Secondary Camo Mod by momo5502 : viewtopic.php?f=17&t=9078&p=69444

в—Џ LiquipPoop's Custom Camos by LiquipPoop : viewtopic.php?f=17&t=5261

в—Џ Custom Camo Placement Gun Package From Hell by Vector Slash : viewtopic.php?f=17&t=6314

 

 

Sniper

в—Џ Noscope Mod : viewtopic.php?f=17&t=2560

в—Џ Trickshot Dummy V3 Beta by Boots : viewtopic.php?f=17&t=6508

в—Џ Feed Mod : Sniper Only by Boots : viewtopic.php?f=17&t=7018

в—Џ iSnipe 3 by iNuke : viewtopic.php?f=17&t=2484

в—Џ iSnipe 3 by iNuke : viewtopic.php?f=17&t=2940

в—Џ iSnipe with Slowmotion by iNuke : viewtopic.php?f=17&t=2560

в—Џ CFMod and Instagib by CFour : viewtopic.php?f=17&t=7763

 

 

Zombies / Survival :

в—Џ AI2Zombies : viewtopic.php?f=17&t=2560

в—Џ AIZombies eXtreme by zombiefan564 : viewtopic.php?f=17&t=6384

в—Џ AIZombies (Death Ops Style) by Ebay : viewtopic.php?f=17&t=7749

в—Џ Survivors Co-op Zombies by ghilllie : viewtopic.php?f=17&t=4971

в—Џ Survivors Co-op Zombies 2012 by ghilllie : viewtopic.php?f=17&t=9605

в—Џ Reign Of The Undead 2 by JayDi, se7en and Rendflex : viewtopic.php?f=17&t=2560

в—Џ Zombie 2012 by Skyline29 : viewtopic.php?f=17&t=14649

в—Џ Survival by Rendflex and zombiefan564 : viewtopic.php?f=17&p=91323#p91323

 

 

Bots :

в—Џ Retarded (Smart) EnemiesV10 by tinkie 101 : viewtopic.php?f=17&t=2716

в—Џ Merged RSE Mods by tinkie 101 : viewtopic.php?f=17&t=15382

в—Џ Bot Mods by Jaf272 : viewtopic.php?f=17&t=4915

 

 

Restrictions / Anti-Noob / Cheat / Camp :

в—Џ Anti-N0ob Mid 3.0 FIX r103 by Ebay : viewtopic.php?f=17&t=4387

в—Џ Disabling Weapons / Perks by banz : viewtopic.php?p=52969#p52969

в—Џ Restrictions / Customizations mod 1.1 by banz : viewtopic.php?f=17&t=8763

 

 

Patch :

в—Џ Darkness Patch by Gee : viewtopic.php?f=17&t=8377

в—Џ 0121 Mod Menu Tireur-Elite73 : viewtopic.php?f=17&t=16972

 

Menu / Theme :

в—Џ Custom 4D1 Logo at loading sreen by Zer0w : viewtopic.php?f=17&t=3332

в—Џ IW3M Like Menu by momo5502, Slash & reaal : viewtopic.php?f=17&t=13276

 

 

Other :

в—Џ Sort-Of Slowmo Final by NightMareZ : viewtopic.php?f=17&t=7885

в—Џ IW4 HD Texture Pack by LiuMangST : viewtopic.php?f=17&t=7814

в—Џ Clan Tags Mod [r104] by JoeyB : viewtopic.php?f=17&t=6445

в—Џ Proradar for some DLC by LoserSM : viewtopic.php?f=17&t=6962

в—Џ Fps Boost : r_fullbright toggle by banz : viewtopic.php?f=17&t=16458

в—Џ Teambalance change by banz : viewtopic.php?f=17&t=6732

 

 

в—Џ Mod Pack : viewtopic.php?f=17&t=7568

 

 

 

Legenda : [в—Џ : complete e giocabili ; в—Џ : preview, mod non ancora finita ; в—Џ : non funzionante ; в—Џ : non testata ; в—Џ : non aggiornata]

 

Grazie a Fyrow, autore del post originale.

 

 

Visita anche viewtopic.php?f=24&t=8561 e viewtopic.php?f=17&t=8353

Опубликовано:
  • Автор

Nota: questo post potrebbe non essere aggiornato, quindi per conoscere lo stato effettivo di una mappa andate nei singli topic.

 

Ecco la lista:

 

в—Џ Safehouse by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=7843

в—Џ Airport by Drakulix - http://fourdeltaone.net/viewtopic.php?f=17&t=7856

в—Џ Arcadia by TheApadyo - http://fourdeltaone.net/viewtopic.php?f=17&t=8015

в—Џ Boneyard by TheProphetHD ( + me?) - http://fourdeltaone.net/viewtopic.php?f=17&t=8659

в—Џ Cliffhanger by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6118

в—Џ Caves by BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6932

в—Џ DC Whitehouse by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=7&t=5431

в—Џ Airport by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=17&t=7804

в—Џ miniGulag by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998

в—Џ TH3 PIT by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998

в—Џ momo's Map Pack by momo5502 - http://iw4mtoolkit.sourceforge.net/forum/viewtopic.php?f=6&t=44 Sviluppo Interrotto. Controlla http://momo5504.square7.de/

в—Џ Village by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=8223

в—Џ Parking Square by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=11039

в—Џ Downtown by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=13226

в—Џ Brazil by xD204- viewtopic.php?f=17&t=19079

в—Џ Favela by tsoPANos - http://fourdeltaone.net/viewtopic.php?f=17&t=57

в—Џ Cargoship by LoserSM and Opferklopfer - http://fourdeltaone.net/viewtopic.php?f=11&t=7233

в—Џ Crossfire by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=7&t=5711

 

 

Key: [в—Џ unreleased | в—Џ playable/under development | в—Џ completed]

 

Dalla revisione 116 la lista delle dipendenze (dependency list) è stata aggiornata così:

invasion - mp_invasion
gulag - mp_subbase
contingency - mp_subbase
so_ghillies - mp_brecourt
roadkill - mp_afghan
favela - mp_favela
so_bridge - mp_storm
iw4_credits - mp_rust
trainer - mp_rust
dc_whitehouse - mp_highrise
airport - mp_terminal
af_caves - mp_rust
af_chase - mp_rust
arcadia - mp_invasion
boneyard - mp_boneyard
cliffhanger - mp_derail
co_hunted - mp_underpass
so_hunted - mp_underpass
dcemp - mp_highrise
dcburning - mp_highrise
ending - mp_rust
estate - mp_estate
favela_escape - mp_favela

Queste dipendenze non dovrebebro avere gli FX rossi e basemaps.arena di

{
  map         "mp_invasion"
  longname   "MPUI_INVASION"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_highrise"
  longname   "MPUI_HIGHRISE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
  mapoverlay  "compass_overlay_map_blank"
  allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_checkpoint"
  longname   "MPUI_CHECKPOINT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_nightshift"
  longname   "MPUI_RAID"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_favela"
  longname   "MPUI_FAVELA"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "mp_quarry"
  longname   "MPUI_QUARRY"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "desert"
}

{
  map         "mp_brecourt"
  longname   "MPUI_WASTELAND"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}

{
  map         "mp_derail"
  longname   "MPUI_DERAIL"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "arctic"
}
{
  map         "mp_subbase"
  longname   "MPUI_SUBBASE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "mp_underpass"
  longname   "MPUI_UNDERPASS"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "mp_estate"
  longname   "MPUI_ESTATE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}
{
  map         "estate"
  longname   "Safehouse"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf dd oneflag gtnw fo"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}
{
  map         "mp_rundown"
  longname   "MPUI_RUNDOWN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "desert"
}

{
  map         "mp_boneyard"
  longname   "MPUI_BONEYARD"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_afghan"
  longname   "MPUI_AFGHAN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_terminal"
  longname   "MPUI_TERMINAL"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}
{
  map         "airport"
  longname   "Airport"
  gametype   "dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_rust"
  longname   "MPUI_RUST"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_storm"
  longname   "PATCH_STORM"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_compact"
  longname   "PATCH_COMPACT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "mp_complex"
  longname   "PATCH_COMPLEX"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_crash"
  longname   "MPUI_CRASH"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_overgrown"
  longname   "MPUI_OVERGROWN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}


{
  map         "mp_abandon"
  longname   "PATCH_ABANDON"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "mp_fuel2"
  longname   "PATCH_FUEL2"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_trailerpark"
  longname   "PATCH_TRAILERPARK"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_vacant"
  longname   "PATCH_VACANT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_strike"
  longname   "PATCH_STRIKE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "oilrig"
  longname   "MPUI_OILRIG"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "gulag"
  longname   "MPUI_GULAG"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "so_ghillies"
  longname   "Pripyat"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}

{
  map         "invasion"
  longname   "BurgerTown"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "iw4_credits"
  longname   "Surprise!"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "favela_escape"
  longname      "Crossfire"
  gametype      "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
  map         "favela"
  longname   "Slum"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "co_hunted"
  longname   "Night Village"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "so_hunted"
  longname   "Village"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_so_hunted"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "contingency"
  longname   "Contingency"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "arcadia"
  longname   "Arcadia"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
  mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "boneyard"
  longname   "Boneyard"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
  mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "so_bridge"
  longname   "Cargoship"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "af_caves"
  longname   "Caves"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "ending"
  longname   "MUS3UM"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "cliffhanger"
  longname   "Cliffhanger"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "arctic"
}

{
  map         "trainer"
  longname   "TH3 PIT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "desert"
}

{
  map         "dc_whitehouse"
   longname   "Press Room"
   gametype    "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "ZOB"
   mapimage    "preview_dc_whitehouse"
   mapoverlay  "compass_overlay_map_blank"
  allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "dcemp"
   longname      "Parking Square"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "A Destroyed Parking Square"
   mapimage    "preview_dcemp"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "af_chase"
   longname    "Crossriver"
   gametype    "dm tdm war arena dom hc gg oitc ss"
   description ""
   mapimage    "preview_af_chase"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map         "roadkill"
   longname   "School"
   gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "School by xD204"
   mapimage    "preview_roadkill"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
   map         "dcburning"
   longname    "Avenue"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description ""
   mapimage    "preview_dcburning"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_airborne"
   environment "desert"
}

Гость
Эта тема закрыта для публикации сообщений.

Сейчас на странице 0

  • Нет пользователей, просматривающих эту страницу

Важная информация

Используя этот сайт, вы соглашаетесь Условия использования.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.