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MW2: Cargoship presentation >Updated<

Опубликовано:

Hi there, this is presentation of my current project, it's actually the special ops maps Suspension (so_bridge.ff) and I decided to make the ship under the map playable as it almost looks like the cod 4 version.

This process has been quite hard until now as the ship is unsolid in quite all its parts, but I made a proper progress until now, it's almost finished. I've been developing this map for almost 8 month now (with some longer and shorter rage-breaks :P), maybe this illustrates the time that has been spent on that in a way.

Opferklopfer helped me for the last 3 month now, which slightly accelerated the development. Still there has to be made much bugfixing and optimization but I hope you already like what you see, a gameplay video with me talking about some stuff might follow next week, but until that enjoy this small preview.

To come to an end I want to thank Rendflex, who has always been supporting and helping me concerning gsc scripting and science. <3 And it's pretty obvious, that I have to thank NTAuthority too since without him all that here wouldn't even be possible.

 

 

NEW:

 

 

Killstreaks:

в—Џ UAV

в—Џ Care Package

в—Џ Counter-UAV

в—Џ Sentry Gun

в—Џ Predator Missile

в—Џ Precision Airstrike

в—Џ Harrier Strike

в—Џ Attack Helicopter

в—Џ Emergency Airdrop

в—Џ Pave Low

в—Џ Stealth Bomber

в—Џ Chopper Gunner

в—Џ AC-130

в—Џ EMP

в—Џ Tactical Nuke

[ в—Џ Working | в—Џ Buggy | в—Џ Not Working ]

 

Carepackage and related stuff only works at certain locations, since the physics solidity is based on static and xmodels.

 

Gametypes:

 

в—ЏTeam deathmatch

в—ЏFree for All

в—ЏDomination

в—ЏGround War

в—ЏDemolition

в—ЏSabotage

в—ЏHeadquaters

в—ЏSearch and Destroy

в—ЏCapture the Flag

 

 

[ в—Џ Worked and Completed | в—Џ Under Work/development | в—Џ Not worked ]

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Опубликовано:

Yeah I noticed while no-clipping around the SO map "Suspension" that they had the cargoship on the right side of the bridge down on the river, I flew by it and got all nostalgic, but I frowned when most of the surfaces weren't solid =/ This looks great though :) Im definitely going to look forward to this one!

Опубликовано:
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ZOMG finally, LoserSM, you're the true mapping god around here, can't wait to play on this :D

I'm thiniking if IW or Activision see this they'll shit bricks and realize how community is strong around here...

Hehe thanks :) Oh look they voted as well.

15add38842c53b7a21ff.png

Опубликовано:
2 Questions...

1. What gametypes are going to be supported?

2. Are the ladders working?

 

I did not released the map, but as I know how LoserSM like to do the work, it'll surely support all official gametypes, also I'm almost sure ladders are workinkg (hint there's a tactical flare up the shit in the video)

Опубликовано:
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2 Questions...

1. What gametypes are going to be supported?

2. Are the ladders working?

 

1.Afaik ffa, war and probably sd, when we have time to finish the spawns

2.Yes, all ladders are working

 

Yeah that, I fixed all ladders as we found a ladder script_model in the fastfile. (I also fixed this extremly high ladder for the lulz )

Only dm,war and sd since I created all gametypes on contingency and I was asked to release it with this gametypes only.

But we can always make more on request of course.

Опубликовано:

Yeah that, I fixed all ladders as we found a ladder script_model in the fastfile. (I also fixed this extremly high ladder for the lulz )

Only dm,war and sd since I created all gametypes on contingency and I was asked to release it with this gametypes only.

But we can always make more on request of course.

 

I'd say CTF would be nice too especially with this kind of map architecture ;)

Опубликовано:

Yeah that, I fixed all ladders as we found a ladder script_model in the fastfile. (I also fixed this extremly high ladder for the lulz )

Only dm,war and sd since I created all gametypes on contingency and I was asked to release it with this gametypes only.

But we can always make more on request of course.

 

I'd say CTF would be nice too especially with this kind of map architecture ;)

 

We're gonna think about it, but not many server use ctf, koth, one flag,...

That is the reason, why we actually haven't planned this gametypes.The map for example is too small for headquaters like in COD4, because you can't enter the interior.

Опубликовано:
We're gonna think about it, but not many server use ctf, koth, one flag,...

That is the reason, why we actually haven't planned this gametypes.The map for example is too small for headquaters like in COD4, because you can't enter the interior.

 

Hmm I see, too bad that the server owners don't want to host CTF, hope when I'll get my money from my work in 4 months I'll be able to rent a server, if it's done, be sure your map will be in and with CTF ;)

  • 2 weeks later...
Опубликовано:
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So wassup with this ?

 

I'm in holiday atm but I'd like to know what is happening with the project, so any news about this ? it would be nice :D

Yeah my holidays just started too. I have some time to record a gamplay with me talking bout some stuff.

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