MW2: Cargoship presentation >Updated<
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Hi there, this is presentation of my current project, it's actually the special ops maps Suspension (so_bridge.ff) and I decided to make the ship under the map playable as it almost looks like the cod 4 version.
This process has been quite hard until now as the ship is unsolid in quite all its parts, but I made a proper progress until now, it's almost finished. I've been developing this map for almost 8 month now (with some longer and shorter rage-breaks
), maybe this illustrates the time that has been spent on that in a way.
Opferklopfer helped me for the last 3 month now, which slightly accelerated the development. Still there has to be made much bugfixing and optimization but I hope you already like what you see, a gameplay video with me talking about some stuff might follow next week, but until that enjoy this small preview.
To come to an end I want to thank Rendflex, who has always been supporting and helping me concerning gsc scripting and science. <3 And it's pretty obvious, that I have to thank NTAuthority too since without him all that here wouldn't even be possible.
NEW:
Killstreaks:
в—Џ UAV
в—Џ Care Package
в—Џ Counter-UAV
в—Џ Sentry Gun
в—Џ Predator Missile
в—Џ Precision Airstrike
в—Џ Harrier Strike
в—Џ Attack Helicopter
в—Џ Emergency Airdrop
в—Џ Pave Low
в—Џ Stealth Bomber
в—Џ Chopper Gunner
в—Џ AC-130
в—Џ EMP
в—Џ Tactical Nuke
[ в—Џ Working | в—Џ Buggy | в—Џ Not Working ]
Carepackage and related stuff only works at certain locations, since the physics solidity is based on static and xmodels.
Gametypes:
в—ЏTeam deathmatch
в—ЏFree for All
в—ЏDomination
в—ЏGround War
в—ЏDemolition
в—ЏSabotage
в—ЏHeadquaters
в—ЏSearch and Destroy
в—ЏCapture the Flag
[ в—Џ Worked and Completed | в—Џ Under Work/development | в—Џ Not worked ]