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[RELEASE] "Airport.ff" in Multiplayer

Опубликовано:

I hope for someone to make something of my work. There are two spawn points for it, Axis and Allies it runs on Team Deathmatch only. Please, if you use my files give me the credit, I spent quiet a big chunk of time converting it that's all that I asked of you if you decide to use the map. I also provide the original .d3dbsp.ents so you can fix the missing things if you want.

 

The map download - http://www.mediafire.com/?as487ety3me34z6

 

Reminder: This isn't a multiplayer map that you will be playing on, seeing as it's not set up for real gameplay.

 

Featured Replies

Опубликовано:

And mine is already nearly finished and I wanted to release it in the next few days. ^^

Nearly all gamemodes are working (the last missing part) and I spend hours on cleaning up the stock entity file. I even got the departure signs to work. All elevators and stuff are their, so it just looks like the sp map.

Since this just got two spawn, I am going to release it anyway in the next few days.

Опубликовано:
And mine is already nearly finished and I wanted to release it in the next few days. ^^

Nearly all gamemodes are working (the last missing part) and I spend hours on cleaning up the stock entity file. I even got the departure signs to work. All elevators and stuff are their, so it just looks like the sp map.

Since this just got two spawn, I am going to release it anyway in the next few days.

>_> well you're about 90% ahead of where we are at now so bah humbug.

Опубликовано:
Make the glass elevators useable and I'll say it's perfect...

that will be hard and no purpose to it >_>

Hard for you, as you are new to sp map porting ;) LoserSM could do it like nothing, and xetal could do it before you can say WindowsSe7en.

Опубликовано:
Make the glass elevators useable and I'll say it's perfect...

that will be hard and no purpose to it >_>

Hard for you, as you are new to sp map porting ;) LoserSM could do it like nothing, and xetal could do it before you can say WindowsSe7en.

It would be hard and it would stupid as hell as larry already said that glass can't break/people can't shoot you through it.

Опубликовано:
DUKIP":23u03aaa]
Make the glass elevators useable and I'll say it's perfect...

that will be hard and no purpose to it >_>

Hard for you, as you are new to sp map porting ;) LoserSM could do it like nothing, and xetal could do it before you can say WindowsSe7en.

It would be hard and it would stupid as hell as larry already said that glass can't break/people can't shoot you through it.

1. People can shoot through it by default

2. You can easily make an .ents file and replace the glass with a breakable entity.

Опубликовано:
Me and Rendflex were gonna do this.. >_>

Then do it!

 

Doesn't stop you or anyone else from doing it ._.

I just thought the map would be suited for rush, but I didn't actually plan on making it for other gametypes as I just can't see how it would work out.

Опубликовано:

I'm The only one here who think this map (if is possible) will be playable ONLY on Ground war? i mean...

 

You can add something who block the last door (where makarov shot you) block the ladders for the airplanes

and add barriers for the fences.. for the other mode i think you can reduce the map to the first airplane

  • 3 months later...
Опубликовано:

How i install the map? Help me please, i already download the map

Опубликовано:
How i install the map? Help me please, i already download the map

 

if you only want to test it create a folder in mods called airport and place the iwd in

start the "mod" ingame and type in console "/map airport" (without "")

 

but i recomment this version ;)

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