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Опубликовано:

Bounce Mod

 

Preview Video:

(Ehh, forgive me for messing around in AAE).

 

Note: This is just showing some of the bounces. There are quite a few maps done, and it's easy to add your own bounces.

 

 


  1. Features:
  2. It's simple/easy to merge this with any other mod.
  3. You can easily add bounces yourself.
  4. It's fun :D

 


  1. Downloads:
  2. Bounce Mod
  3. TrickShot Dummy v3 by Boots w/ Bounce Mod

 


  1. Credits:
  2. Boots for letting me use some code from his bounce mod, and CoDJumper, since some of his code is from CoDJumper
  3. Avail for the idea
  4. Avail and xShadou for getting the bounce coordinates for me.
  5. Sechah, Meowth, Snow/Armadillo, Avail, and others for inspiration and/or help testing.
  6. Goog for being sexy.

 

Questions?

Just ask.

 

Bugs?

Please report 'em.

 

Want this mixed with a specific mod?

Open them both up and drag my _load.gsc and \mod\ folder into maps\mp\ of the other mod, or I may be able to do it for you given that a download link is provided.

Опубликовано:
  • Автор
Shadou and I found out some of the bounces were buggy. We're re-doing them now. I'll send you an updated version of bounces.gsc on teamspeak later Joey. ;)

Yeah.. Try to get the coordinates while in spectator.. Because then they're more accurate.

Опубликовано:
Mod doesn't load or the Spots doesn't work.. :?

open bounces.gsc with notepad, enter the game, find the map ur on in the .gsc, /cg_drawviewpos, get next to those coords, there's the bounce. We didn't cover every possible bounce, cause it would take too much time. We're redoing all the coordinates right now, cause some of them were buggy.

Опубликовано:
  • Автор
Mod doesn't load or the Spots doesn't work.. :?

open bounces.gsc with notepad, enter the game, find the map ur on in the .gsc, /cg_drawviewpos, get next to those coords, there's the bounce. We didn't cover every possible bounce, cause it would take too much time. We're redoing all the coordinates right now, cause some of them were buggy.

Or just load the mod in private match using devmap, open the mod and get the coords, then do "setviewpos x, y, z" and it would teleport you to the coords.

Опубликовано:
  • Автор
Can I use parts of this in my new Mod? (Sorta like Prodiigy's Mod)

I really don't see the point when this is pretty much exactly like his, you just have to mix it with promod.

I don't mind, but the function that makes you bounce/etc is boots or is from codjumper.

Опубликовано:

Why are you making a new thread( not a forum thread ) for each bounce pos? Make an array, put all your bounce positions in it and iterate through it?

Also what is the point of detectVelocity() thread for each player? You keep calling getVelocity() in each thread for each player, even though you don't need to, why not just call getVelocity() when you actually need to use the velocity?

 

also explain this please :roll::

self.vel = self GetVelocity();
self.newVel = ( self.vel[0], self.vel[1], self.vel[2] );
self SetVelocity( self.newVel );

 

constructive feedback ^^, don't take it personally

Опубликовано:
  • Автор
Why are you making a new thread( not a forum thread ) for each bounce pos? Make an array, put all your bounce positions in it and iterate through it?

 

Then every bounce would be on every map, rather than map specific bounces?..

Also what is the point of detectVelocity() thread for each player? You keep calling getVelocity() in each thread for each player, even though you don't need to, why not just call getVelocity() when you actually need to use the velocity?

 

It gives a value you self.newVel which is what makes the player bounce, it takes the players z velocity and pretty much multiplies it by 2, then subtracts the from original amount of the z, making it negative, so the player goes upwards.

also explain this please :roll::

self.vel = self GetVelocity();
self.newVel = ( self.vel[0], self.vel[1], self.vel[2] );
self SetVelocity( self.newVel );

 

constructive feedback ^^, don't take it personally

 

That simply resets the players newVel variable.

Not really sure why I left that as it's not really necessary.

Опубликовано:
JoeyB":3hgvpc59]
Why are you making a new thread( not a forum thread ) for each bounce pos? Make an array, put all your bounce positions in it and iterate through it?

 

Then every bounce would be on every map, rather than map specific bounces?..

viewtopic.php?f=17&t=11946

JoeyB":3hgvpc59]

Also what is the point of detectVelocity() thread for each player? You keep calling getVelocity() in each thread for each player, even though you don't need to, why not just call getVelocity() when you actually need to use the velocity?

 

It gives a value you self.newVel which is what makes the player bounce, it takes the players z velocity and pretty much multiplies it by 2, then subtracts the from original amount of the z, making it negative, so the player goes upwards.

 

No need to make a thread for it .. do it just before you setVelocity() for bounce

Опубликовано:
  • Автор
All your bounces need to be fix, wrong pos coordinates, i'll upgrade this mod, cu

?

._.

They all work for me, but k.

Only problem I could even forsee was some of the z values needed decreased a little bit, but w/e.

 

And they're not 'my' coordinates. You and avail were the one that gathered them, so don't blame me.

  • 2 weeks later...

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