Mods
Modifications for IW4M go here. Teleporter does not.
826 тем в этом разделе
-
So, I'm trying to get a proper slow motion but I can't understand the function properly, can somebody explain me throughoutly what does each line do on this script I copied from the net: doFinalKillCamFX( camTime ) { if ( isDefined( level.doingFinalKillcamFx ) ) return; level.doingFinalKillcamFx = true; intoSlowMoTime = camTime; if ( intoSlowMoTime > 0.5 ) // What lasts 0.5 seconds? { intoSlowMoTime = 0.5; // What 0.5? wait( camTime - 0.5 ); // What 0.5? } setDvar("timescale", .08); // What lasts 0.08 seconds? wait( intoSlowMoTime + .08 ); // What lasts 0.08 seconds? setDvar("timescale", 1); // This is where it speeds up back to 1? level.doingFinalKillcamFx = un…
-
- 7 ответов
- 339 просмотров
-
-
Its possible to someone make a IW3 full sound pack?
-
- 2 ответа
- 258 просмотров
-
-
gtnw gametype doesnt work over dlc maps (gtnw_zone doesnt exist in d3dbsp.ents files). has anybody released these .ents files? thx in advance
-
- 5 ответов
- 236 просмотров
-
-
I've been looking for a gsc script that disables martyrdom, grenade launchers, and final/last stand. I didn't have any luck finding exactly what was looking for. While I found one script that disabled the aforementioned things, it also disabled some other things which i did not want disabled. I tried looking over the code and removing the lines of code that disabled other things, but the code seems to be much more complex than what I expected. Not knowing anything about gsc files or mods for MW2, I need to make a request for someone to code the script for me, or at least help me out with it. From my past experiences with learning coding languages, it's not something t…
-
- 6 ответов
- 946 просмотров
-
-
Is there any mod for this? the mw3 gun sounds for mw2 guns replacing all / part of the sounds of weapons If not already done, would not be a good idea? at least, I think..
-
- 6 ответов
- 348 просмотров
-
-
Well, with my MW3 Weapon System mod on hold due to a serious crashing bug that even NTA is void of answers for (when NTA can't fix it, you KNOW you're screwed bad), I figured instead of sitting around idly, I'd confirm everyone's obvious expectations. After doing Specialist and Assault strike package mods, it was pretty obvious that I was going to announce a support pointstreak system mod. This will operate slightly different from the MW3 iteration however, perhaps in a welcoming manner, as the support strike package in MW3 is a controversial topic: hated by those who are bombarded by the constant flow of stealth bombers and loved by those who don't lose their pointstreak…
-
- 19 ответов
- 1,4k просмотра
-
-
19 xmodels remaining... Full list of xmodels: piece01 piece02 grass_clump_temp_grass_squareclump shortgrass_squareclumpshort hedgewall01 curvedsection hedgewallgroupflipped grass_squareclump bench sign_arcadia_apartment sign_realestate_inescrow office_shelf twolightfixture electricbox1 restaurantceilinglamp_on frame_tall_1 chair3 duty_free_sunglasses05 office_bookset1 office_book_black_open frame_6 lamp_floor1 lamp_hanging frame_tall_4 chair2end table_coffee4 book02 table_end1 lamp_table1 frame_tall_3 bookshelf sign_holder01 sconce_outdoor office_chair_black professional_video_monitor corkboard_metaltrim_4x8 corkboard_metaltrim_3x4 computer_server_room_computer_rack t…
-
- 18 ответов
- 593 просмотра
- 2 followers
-
-
Hi guys, In the mod I'm working on, I'm trying to force all players to one team and not let them select an initial class. I currently have it working (somewhat) with the self notify function: self notify("menuresponse", game["menu_team"], "axis"); And set that when the player spawns. Choosing the allies team initially brings the player to the class selection, then upon choosing a class they spawn and die and are allowed to reselect a class. Is there any way to bypass this? Thanks for your help, - PROWNE
-
- 2 ответа
- 112 просмотра
-
-
New day, new question ! Tosay I saw a bug in my mod since I have modified _menus.gsc, when a player die in SnD the camera is stuck on his body and he can't spectact his team. So I look in the code and found where is the bug but now.. I can't understand why it doesn't work. Original thread. beginClassChoice( forceNewChoice ) { assert( self.pers["team"] == "axis" || self.pers["team"] == "allies" ); team = self.pers["team"]; self openpopupMenu( game[ "menu_changeclass_" + team ] ); if ( !isAlive( self ) ) self thread maps\mp\gametypes\_playerlogic::predictAboutToSpawnPlayerOverTime( 0.1 ); } My new thread. beginClassChoice( forceNewChoice ) { assert( self…
-
- 7 ответов
- 176 просмотров
-
-
I was wrong How i can be admin in my server. I want to be admin With the mod i have put my server : Trickshot Dummy v3 ! I am on a Dedicated Server ! Help me plz ! to be admin with the mod on my server !
-
- 1 ответ
- 129 просмотров
-
-
Hey, you might remember, if you started MW2, you saw the IW intro. This mod replaces it with the FourDeltaOne intro. Download the file below, open it and put the files in the right folders (m2demo in your m2demo folder and main in you main folder). Start the game once, close it and everything should be configured. If you start it again, it will look like this: (I know the video is bad, but it's only a preview! If anyone wants to record a better preview, feel free to and it will be added here ) Download: 4D1 Intro.zip
-
- 12 ответов
- 981 просмотр
- 2 followers
-
-
Hey! Is it just me or It really is happening that our moderators colour code system is somewhat changing from coloured to just ordinary users? edit Ooops! wrong section sorry!
-
- 3 ответа
- 131 просмотр
-
-
Yeah baby! Oh, sorry guys. I was in middle of working out. Anyway, look at this baddie: KEWL, EH? Put the crap into /main and let the magic happen https://dl.dropbox.com/u/90835310/z_toobz.iwd
-
- 4 ответа
- 337 просмотров
-
-
Hi 4d1 I have a little question for you. In my mod I want to save weapon at the end of a round in snd if the guy is alive and give his weapon back at the begining of the next round so for that I try something weird but it never work. The last thing I try : spawnweapon() { self endon( "disconnect" ); if( self.pers["deaths"] != self.nbrdeath ){ self.nbrdeath = self.nbrdeath + 1; self takeallweapons(); self giveWeapon( "usp_mp", 0); self switchToWeapon("usp_mp"); } if( self.pers["deaths"] == self.nbrdeath ){ self takeallweapons(); self giveWeapon( self.weapon1, 0); self giveWeapon( self.weapon2, 0); self switchToWeapon(self.weapon2); } } checkweapon() { self…
-
- 10 ответов
- 268 просмотров
-
-
So here is another code-snippet i made... Someone requested something to make players playing the objective some more and wanted a "bonus" for players who plant the bomb. So i did this little snippet to increase the bombplanters killstreakcounter. Well, i for myself don't really like the idea but anyway maybe someone wants to use this... Get a clean sd.gsc and find the onUsePlantObject function. Change it to: onUsePlantObject( player ) { // planted the bomb if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) ) { level thread bombPlanted( self, player ); //player logString( "bomb planted: " + self.label …
-
- 3 ответа
- 349 просмотров
-
-
Any Trickshot bot mod where I can ufo and save position too?
-
- 3 ответа
- 240 просмотров
- 1 follower
-
-
I have create loadscreens for the most Singelplayer maps and now, will share it with you the screens are 720p ! To use the loadscreens move the z_Ulis-loadscreens-v1.iwd in your m2demo folder Download link http://www.mediafire.com/?6j4cumohbyhlxj6 the following maps are supported
-
- 7 ответов
- 354 просмотра
-
-
Hey. So few weeks ago, we started our own 4d1 server which has became kinda popular. Now we're wondering on how to lower ump damage since it's heavily overpowered. I read the tutorial regarding modifying weapon stats, but no matter how I type the code, ump damage stays the same in game. This is what my currect damage gsc looks like (the important part): Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) { if ( getDvar("g_gametype") == "oitc" && sWeapon == "turret_minigun_mp" || getDvar("g_gametype") == "gg" && sWeapon == "turret_minigun_mp" || getDvar("g_gametyp…
-
- 12 ответов
- 467 просмотров
-
-
hello even in hard bot mode ( svr_bots_skill = 3 ) , I feel that bot cannot Hit the opponent very well in a distence .even in a close range but I can not alter the *.gsc files , so how to increase bot attack and let robot become more fierce .
-
- 1 ответ
- 127 просмотров
-
-
Hey guys I Modified Mickyj's gun game tdm into a throwing knife only. It is exactly the same with gun level upgrades but with the weapon throwing knife only and does not change. For dedicated server owners you can use the code attached. Have fun. PS. All credit goes to original author + a little for me Extract contents to: your game directory/mods Thanks
-
- 8 ответов
- 389 просмотров
-
-
Here is a huge collection of mods. It contains 40 mods with some server.cfg codes and hosting codes. ENJOY !!! [attachment=0]Mods.rar[/attachment]
-
- 7 ответов
- 2,9k просмотров
-
-
I know that i can find enough mod menu's onthe web, but i'm gonna host my own serverS and I want 1 of them with an mod menu but my actual question is: Is there an mod menu with forge and an flyable skybase and much more? Instead of gee's mod menu or another menu that's actually an exact copy from gee but with other layout:/
-
- 6 ответов
- 1,1k просмотров
-
-
Thought i should copy this over here for anybody who may have been looking for this and hasn't checked the other website. not entirely sure how well the copy and paste will work as some forum code may be different. but anyway here it is i'll try to patch up any dodgy forum code. not sure if this has already been posted as my search button doesnt seem to work. Notes about this new thread: This is an exact copy of my old thread and as such is not fully updated yet but all the links etc are now working. Furthermore does anybody know an alternative virustotalling website. VirusTotal has a 32mb limit and i had to recompress v2 just to fit it on. Anybody who can pr…
-
- 7 ответов
- 2,5k просмотров
-
-
I'd like to ask if weapon modding is possible for the old alterIWnet client because I use it to play ofline with RSE bots. I have the weapon files, I editted some of them, but I can't get them work. Any help?
-
- 7 ответов
- 266 просмотров
-
-
Hello everyone! I've searched on the internet but with no success a working mod of Hide&Seek which works on a public server! I've been told that the few I found are made to be played in privates match only and that there is a fixed one which works on public servers too but I can't find it.. Has anyone got it? Thanks in advance!
-
- 3 ответа
- 376 просмотров
-