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IW4M Freeze at joining to servers

Опубликовано:

Hello,

 

I have this weird problem sometimes when trying to join to servers.

When I click on some server, for example WZ Rust, it starts to load the map, but it freezes almost immediately at Awaiting challege...1 for a while.

 

Then after a minute or two it says Server is for low ping players only....

But why does it freeze???

 

Heres some console text I copied when I got this freeze, hope it helps you to solve this problem...

Thx

 

 

IW4M Console:

 

.....

Clearing migration data

----- R_Init -----

Video memory for device: 1016 MB.

Rounded video memory size: 1024 MB.

Available DirectX texture memory: 2641 MB.

DirectX reports 1024 MB of video memory and 2641 MB of available texture memory.

Using video memory size to cap used texture memory at 1008 MB.

Using previously reported texture memory size of 1008 MB.

Using reported available texture memory: 1008 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Unloaded fastfile mp_rust

Unloaded fastfile mp_rust_load

Loading fastfile dlc1_ui_mp

Loading fastfile dlc2_ui_mp

Parsing menu file: ui_mp/main_text.menu

Parsing menu file: ui_mp/mods_menu.menu

Parsing menu file: ui_mp/pc_join_unranked.menu

Parsing menu file: ui_mp/filter_popmenu.menu

Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

 

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;

Parsing menu file: ui_mp/popup_friends.menu

Menu load error: ui_mp/popup_friends.menu, line 26: expected integer but found tokenReplacement

 

Menu load error: ui_mp/popup_friends.menu, line 26: unknown menu keyword ;

Com_TouchMemory: 0 msec. Using sum: 0

GamerProfile - Updating and possibly saving for controller #0.

 

GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.

GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.

Calling Party_StopParty() for partyId 0

Clearing migration data

Clearing migration data

Calling Party_StopParty() for partyId 1

Clearing migration data

Clearing migration data

Recovering lost device...

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Finished recovering lost device.

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Опубликовано:
  • Автор

Checked on google that "custom menu", NOOPE!, dont use 'em.

And I dont think that re-installing this game (unrraring the aIW-client + copy 4D1 files) would hellp me out...

Any other ideas???

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