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Опубликовано:

diff for infinityscript.dll for those who didn't save the old source:

 

Index: X:/iw5/iw5m/code/InfinityScript/ScriptProcessor/ScriptNames.cs
===================================================================
--- X:/iw5/iw5m/code/InfinityScript/ScriptProcessor/ScriptNames.cs	(revision 21)
+++ X:/iw5/iw5m/code/InfinityScript/ScriptProcessor/ScriptNames.cs	(revision 22)
@@ -369,6 +369,72 @@
            Function.AddMapping("getplayerdata", 33279);
            Function.AddMapping("setplayerdata", 33306);

+            // some entity (script_model) stuff
+            Function.AddMapping("moveto", 33399);
+            Function.AddMapping("movex", 33400);
+            Function.AddMapping("movey", 33401);
+            Function.AddMapping("movez", 33402);
+            Function.AddMapping("movegravity", 33403);
+            Function.AddMapping("moveslide", 33404);
+            Function.AddMapping("stopmoveslide", 33405);
+            Function.AddMapping("rotateto", 33406);
+            Function.AddMapping("rotatepitch", 33407);
+            Function.AddMapping("rotateyaw", 33408);
+            Function.AddMapping("rotateroll", 33409);
+            Function.AddMapping("addpitch", 33410);
+            Function.AddMapping("addyaw", 33411);
+            Function.AddMapping("addroll", 33412);
+            Function.AddMapping("vibrate", 33413);
+            Function.AddMapping("rotatevelocity", 33414);
+            Function.AddMapping("solid", 33415);
+            Function.AddMapping("notsolid", 33416);
+            Function.AddMapping("setcandamage", 33417);
+            Function.AddMapping("setcanradiusdamage", 33418);
+            Function.AddMapping("physicslaunchclient", 33419);
+            Function.AddMapping("physicslaunchserver", 33351);
+            Function.AddMapping("physicslaunchserveritem", 33352);
+            Function.AddMapping("clonebrushmodeltoscriptmodel", 33353);
+            Function.AddMapping("scriptmodelplayanim", 33354);
+            Function.AddMapping("scriptmodelclearanim", 33355);
+
+            // varied ent/player script commands
+            Function.AddMapping("getorigin", 32910);
+            Function.AddMapping("useby", 32914);
+            Function.AddMapping("playsound", 32915);
+            Function.AddMapping("playsoundasmaster", 32878);
+            Function.AddMapping("playsoundtoteam", 32771);
+            Function.AddMapping("playsoundtoplayer", 32772);
+            Function.AddMapping("playloopsound", 32879);
+            Function.AddMapping("getnormalhealth", 32884);
+            Function.AddMapping("setnormalhealth", 32844);
+            Function.AddMapping("show", 32847);
+            Function.AddMapping("hide", 32848);
+            Function.AddMapping("playerhide", 32773);
+            Function.AddMapping("showtoplayer", 32774);
+            Function.AddMapping("enableplayeruse", 32775);
+            Function.AddMapping("disableplayeruse", 32776);
+            Function.AddMapping("makescrambler_unk", 33546);
+            Function.AddMapping("makeportableradar_unk", 32777);
+            Function.AddMapping("maketrophysystem_unk", 32778);
+            Function.AddMapping("makeunk", 32779);
+            Function.AddMapping("setmode", 32864);
+            Function.AddMapping("getmode", 32865);
+            Function.AddMapping("placespawnpoint", 32780);
+            Function.AddMapping("setteamfortrigger", 32781);
+            Function.AddMapping("clientclaimtrigger", 32782);
+            Function.AddMapping("clientreleasetrigger", 32783);
+            Function.AddMapping("releaseclaimedtrigger", 32784);
+            Function.AddMapping("isusingonlinedataoffline", 32785);
+            Function.AddMapping("getrestedtime", 32786);
+            Function.AddMapping("send73command_unk", 32787);
+            Function.AddMapping("sendleaderboards", 32800);
+            Function.AddMapping("isonladder", 32788);
+            Function.AddMapping("startragdoll", 32798);
+            Function.AddMapping("getcorpseanim", 32789);
+            Function.AddMapping("playerforcedeathanim", 32790);
+            Function.AddMapping("startac130", 33543);
+            Function.AddMapping("stopac130", 33544);
+
            // global stuff #1
            Function.AddGlobalMapping("iprintln", 362);
            Function.AddGlobalMapping("iprintlnbold", 363);
@@ -649,6 +715,19 @@
            Function.AddGlobalMapping("destroyglass", 427);
            Function.AddGlobalMapping("deleteglass", 428);
            Function.AddGlobalMapping("getentchannelscount", 429);
+
+            // objective
+            Function.AddGlobalMapping("objective_add", 431);
+            Function.AddGlobalMapping("objective_delete", 432);
+            Function.AddGlobalMapping("objective_state", 433);
+            Function.AddGlobalMapping("objective_icon", 434);
+            Function.AddGlobalMapping("objective_position", 435);
+            Function.AddGlobalMapping("objective_current", 436);
+            Function.AddGlobalMapping("objective_onentity", 357);
+            Function.AddGlobalMapping("objective_team", 358);
+            Function.AddGlobalMapping("objective_player", 359);
+            Function.AddGlobalMapping("objective_playerteam", 360);
+            Function.AddGlobalMapping("objective_playerenemyteam", 361);
        }
    }
}
Index: X:/iw5/iw5m/code/InfinityScript/Scripts/GameLog.cs
===================================================================
--- X:/iw5/iw5m/code/InfinityScript/Scripts/GameLog.cs	(revision 21)
+++ X:/iw5/iw5m/code/InfinityScript/Scripts/GameLog.cs	(revision 22)
@@ -26,7 +26,7 @@
            _startTime = DateTime.Now;

            Write("------------------------------------------------------------");
-            Write("InitGame: " + Marshal.PtrToStringAnsi(GameInterface.Dvar_InfoString_Big(1024)));
+            Write("InitGame: {0}", Marshal.PtrToStringAnsi(GameInterface.Dvar_InfoString_Big(1024)));

            PlayerConnected += new Action(GameLog_PlayerConnected);
        }
Index: X:/iw5/iw5m/code/InfinityScript/TestScript.cs
===================================================================
--- X:/iw5/iw5m/code/InfinityScript/TestScript.cs	(revision 21)
+++ X:/iw5/iw5m/code/InfinityScript/TestScript.cs	(revision 22)
@@ -5,7 +5,7 @@

namespace InfinityScript
{
-    public abstract class TestScript : BaseScript
+    public class TestScript : BaseScript
    {
        public TestScript() : base()
        {
@@ -65,6 +65,31 @@
                //elem.SetText("stuff. just ^2stuff^7.");
            });*/

+            /*PlayerConnected += new Action(entity =>
+            {
+                entity.Call("notifyOnPlayerCommand", "ohnoes", "+actionslot 4");
+
+                entity.OnNotify("ohnoes", player =>
+                {
+                    var testClient = Utilities.AddTestClient();
+
+                    if (testClient == null)
+                    {
+                        return;
+                    }
+
+                    testClient.OnNotify("joined_spectators", tc =>
+                    {
+                        tc.Notify("menuresponse", "team_marinesopfor", "autoassign");
+
+                        tc.AfterDelay(500, meh =>
+                        {
+                            meh.Notify("menuresponse", "changeclass", "class1");
+                        });
+                    });
+                });
+            });*/
+
            //Notified += TestScript_Notified;
            Tick += new Action(TestScript_Tick);
        }
Index: X:/iw5/iw5m/code/InfinityScript/Base/GameInterface.cs
===================================================================
--- X:/iw5/iw5m/code/InfinityScript/Base/GameInterface.cs	(revision 21)
+++ X:/iw5/iw5m/code/InfinityScript/Base/GameInterface.cs	(revision 22)
@@ -86,6 +86,9 @@
        [DllImport("iw5m.dll", EntryPoint = "GI_Dvar_InfoString_Big")]
        public static extern IntPtr Dvar_InfoString_Big(int flag);

+        [DllImport("iw5m.dll", EntryPoint = "GI_AddTestClient")]
+        public static extern int AddTestClient();
+
        // do not use
        [DllImport("iw5m.dll", EntryPoint = "GI_TempFunc")]
        public static extern void TempFunc();
Index: X:/iw5/iw5m/code/InfinityScript/Base/SHManager.cs
===================================================================
--- X:/iw5/iw5m/code/InfinityScript/Base/SHManager.cs	(revision 21)
+++ X:/iw5/iw5m/code/InfinityScript/Base/SHManager.cs	(revision 22)
@@ -131,6 +131,8 @@
                    entObj.HandleNotify(entity, type, paras);
                }

+                //Log.Write(LogLevel.Trace, "{0} on object {1}", type, entity);
+
                ScriptProcessor.RunAll(script => script.HandleNotify(entity, type, paras));
            }
        }
Index: X:/iw5/iw5m/code/InfinityScript/Classes/HudElem.cs
===================================================================
--- X:/iw5/iw5m/code/InfinityScript/Classes/HudElem.cs	(revision 21)
+++ X:/iw5/iw5m/code/InfinityScript/Classes/HudElem.cs	(revision 22)
@@ -252,6 +252,7 @@

        public void SetText(string text)
        {
+            Entity.Call("clearalltextafterhudelem"); // frees configstrings - might cause all configstrings to resync, needs testing in a real-world scenario
            Entity.Call("settext", text);
        }

Index: X:/iw5/iw5m/code/InfinityScript/Classes/Utilities.cs
===================================================================
--- X:/iw5/iw5m/code/InfinityScript/Classes/Utilities.cs	(revision 21)
+++ X:/iw5/iw5m/code/InfinityScript/Classes/Utilities.cs	(revision 22)
@@ -262,5 +262,17 @@
        {
            GameInterface.SetDropItemEnabled(enabled);
        }
+
+        public static Entity AddTestClient()
+        {
+            var entref = GameInterface.AddTestClient();
+
+            if (entref == 0)
+            {
+                return null;
+            }
+
+            return Entity.GetEntity(entref);
+        }
    }
}

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