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Опубликовано:

when will the next update be released? :S

waiting so long for an update regarding the resolution-problem in relation to the HUD.

 

please give us the big update *___* :D

Опубликовано:
when will the next update be released? :S

waiting so long for an update regarding the resolution-problem in relation to the HUD.

 

please give us the big update *___* :D

Yesterday i started to fix it for my resolution (1280x768). Please post your resolution from mw2 here and we try to fix it.

Опубликовано:
afaik it's because menus work only in 480, 720, and 1080 sizes.

The hud was changed through .gsc modding and not through .menu files AFAIK. At least in the earlier versions.

 

And why shouldn't they work at all? Then the stock menus (class menu etc.) shouldn't be working in non 480, 720, 1080 'sizes' either...but they obviously do.

Опубликовано:
when will the next update be released? :S

waiting so long for an update regarding the resolution-problem in relation to the HUD.

 

please give us the big update *___* :D

Yesterday i started to fix it for my resolution (1280x768). Please post your resolution from IW4 here and we try to fix it.

 

 

i have 1440x900 pixels :) thank you

Опубликовано:
LOOOOL :D

53285E7B1D85E5022EBC69D112B0D838E817F05F

I think you should use this sound when the littlebird wave starts, instead of the "enemy apache" you used in the first version:

foreach(player in level.players)
{
player playlocalsound(game["voice"]["allies"] + "enemy_littlebird");
}

It makes the announcer say "enemy littlebird incoming", tested and works 100%.

Опубликовано:
LOOOOL :D

53285E7B1D85E5022EBC69D112B0D838E817F05F

I think you should use this sound when the littlebird wave starts, instead of the "enemy apache" you used in the first version:

foreach(player in level.players)
{
player playlocalsound(game["voice"]["allies"] + "enemy_littlebird");
}

It makes the announcer say "enemy littlebird incoming", tested and works 100%.

Sounds are not my job m8, we'll think about it.

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