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Опубликовано:
1st attempt: Rust

Round 5

The mode is awesome!!!!

My first try: Terminal

Round 9 and i've finished the ammo.

First impressions:can't buy any weapons or ammo, because the boxes are missing, only can pick up the weapons from the fallen enemies. On wave 6, the chopper was inside the great hall. That is for now...

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Опубликовано:
MegM@k":3708v8nw]This mod is awesome..ok so i play and so far these are bugs that i get

- cant buy the predator missile.

- the bots dissapear even if you dont shoot em.

 

one thing i noticed is that the helicopters are gonna be to OP for some players, but i like that... BTW guys this mod is F.EPIC!!! 8-)

:ugeek:

Опубликовано:

Well, i kinda stopped at wave 23, as i wasn't able to buy anything since wave 15 (i think).

Not sure if it is supposed to be like that?

BTW: I played on crash and it actually was quite easy to escape from a 'zombie mob' by running.

Anyway, nice work.

t3Dav.jpg

Опубликовано:

This mod is awesome, never such a good mod made for IW4M, nice work guys ;)

 

 

Still I had few issues like :

 

- Lack of annimations with bots (I think you already know about this and it's not that much an issue)

- The HUD does not fit all the stuff with my 1280*1024 screen

- I could not buy predator missiles and bombing with the killstreak store

Опубликовано:

Wouldn't it be possible to get the clientdvar "r_mode" through a .menu file?

It actually should be.

That was my idea too, but how would you notify it through script? Unlike Tx, you can't "print" clientdvars through scriptmenuresponse.

 

Well, no real need to print them directly, although the code would look cleaner then.

I got it to detect the resolution correctly. (the pic is resized)

WFCXn.jpg

Опубликовано:
SP maps will be added if someone makes waypoints for those maps, as we've used the waypoints which came with the RSE mod and those do not support SP maps.

 

I added waypoints for contingency, but the bots still don't shoot and the weapon armory is outside the map

Опубликовано:
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Wouldn't it be possible to get the clientdvar "r_mode" through a .menu file?

It actually should be.

That was my idea too, but how would you notify it through script? Unlike Tx, you can't "print" clientdvars through scriptmenuresponse.

 

Well, no real need to print them directly, although the code would look cleaner then.

I got it to detect the resolution correctly. (the pic is resized)

picture.jpg

 

I kan haz pls

Опубликовано:

1. open the game.

2. Write on console fs_game mods/Survival; vid_restart

3. Open the game and start a private match

Опубликовано:
Back when this was aIW I downloaded a modified RSE that had waypoints for Burgertown, Oilrig, and the credits map. Here is an attachment to it. This should help the waypoints part.
That will be useful I will implement it.
Pretty impressive for a beta.

Beta? Lol... this is full :P

Wish It was but the some of the killstreak's aren't done and much can be improved with the bot's.

Опубликовано:
Am I the only one who noticed that in the release trailer, in 0:06, there is the IW5's terminal but with IW4's AK-47 and IW4's survival mod?

It looks like IW4's terminal and IW4's AK

no.. look at the minimap...

edit: nvm. It is IW4's terminal, only the minimap changed

Опубликовано:

I tested it today. Really cool mod, but need some bug fixing.

1. Hud don't fit in 1280x960 resolution.

2. You can't buy things like: delta squad, riot shield squad.

3. You don't hear sound when you reloading USP. (looks cool with single hand)

4. Enemies stars dieing and you can complete wave without doing anything.

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