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Опубликовано:
I was trying this out on LAN. only one pc doesn't like weapons.menu and crash.

I tried to load it without the mod work fine until you get to wave 2 and try to open it but fail..

FIXED

Thanks man! I used the seconded attachment on that post. Will be testing that computer soon. :)

Опубликовано:
I was trying this out on LAN. only one pc doesn't like weapons.menu and crash.

I tried to load it without the mod work fine until you get to wave 2 and try to open it but fail..

FIXED

Thanks man! I used the seconded attachment on that post. Will be testing that computer soon. :)

New release soon :) With the fixed menu's+attachment's,Chaos...:D

Опубликовано:
I was trying this out on LAN. only one pc doesn't like weapons.menu and crash.

I tried to load it without the mod work fine until you get to wave 2 and try to open it but fail..

FIXED

Thanks man! I used the seconded attachment on that post. Will be testing that computer soon. :)

New release soon :) With the fixed menu's+attachment's,Chaos...:D

Where do I sign up to be a beta tester at? lol alright I'll wait.

Опубликовано:

Helicopters should now work perfectly. They don't fly into houses anymore and if they do, they should immediatly leave and search a position outside any physical collision. If anybody still remarks bugs (concerning the attack helicopters), feel free to PM me :D

Опубликовано:
Helicopter compass object is now fixed too.

The only thing that missing for the littlebird is if the 'minigun_littlebird_mp' was working, it will feel just like the MW3's little bird. Or maybe just change the 'pavelow_minigun_mp' sound to the one for the littlebird, but I don't think it is possible

Опубликовано:
The only thing that missing for the littlebird is if the 'minigun_littlebird_mp' was working, it will feel just like the IW5's little bird. Or maybe just change the 'pavelow_minigun_mp' sound to the one for the littlebird, but I don't think it is possible

I'll try to do my best :)

Опубликовано:
now it has animations at open without scripts:D thx

I saw that. It looks amazing!

thx btw i get potiential infinite loop in script at the end of the game :S the endmap menu is opens and bam game close with the error :D

Опубликовано:

thx btw i get potiential infinite loop in script at the end of the game :S the endmap menu is opens and bam game close with the error :D

 

Where do you open the endmap menu? In the endGame( winner, endReasonText, nukeDetonated ); function in _gamelogic.gsc? (or if the mod is modifiying that function at all, then the problem is probably there, assuming you didn't forget any waits somewhere)

 

I am pretty sure that i know how to fix that...feel free to pm me the endGame( winner, endReasonText, nukeDetonated ); function from _gamelogic.gsc and i'll look if it's the problem i think it is.

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