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Опубликовано:

In_Human if u made the ak74u its as simple as this. make a new thread in mods and name it [RELEASE] New Weapon: AK74u.

Everybody wants that freakin ak74u including me.

 

Also the G36C in mp on all maps <3. Dream fucking come true! :D

Опубликовано:
>Double post

image

Nice photoshop.

Опубликовано:
a popular FPS series 4 anims != IW4's obviously. Each one has to be redone I guess....

 

How?

What changes have to be made, and which program(s) do that job?

Опубликовано:
a popular FPS series 4 anims != IW4's obviously. Each one has to be redone I guess....

 

How?

What changes have to be made, and which program(s) do that job?

Erm they changed the engine and how it handles animations?

Erm IW made tools specifically for IW4 which no one has access to other than IW and Activision branches ofc.

Опубликовано:
Erm they changed the engine and how it handles animations?

 

Which then begs the question of how NTA actually got/is getting the MP40's animations (and model, for that matter) to work in the first place.

 

If I gather correctly- that is, once NTA is finished with this code, that the engine will be able to load some variant of IW3 animation/model files (or, if this is incorrect, what does it enable loading of, or does it do something completely different?)- what changes need to be made to those files (models/animations/sounds) so that they can be loaded (NTA mentioned some sort of cleanup in the first post)?

 

What programs make those changes? If "each has to be redone", how does, and what is used (outside of code), to make that happen?

Опубликовано:

Might be new favela/crash

 

Anyway, the ak47 texture is from chinese version. Original iw4's is a bit different :P

 

But yeah, the texture quality and models look really nice.

 

Wondering if it's a screenshot from iw4c or iw4m with modified textures

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