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Cargoship aka so_bridge developer release.

Опубликовано:

For those who are not willing to await the release of the of the 'real' wetwork (I rather call it cargoship in order to differentiate both versions) Opferklopfer and me decided to release this beta stage version of it.

Even if it doesn't look like it was a shitload of work to achieve this, (although the vision isn't perfectly configured, visionexperts? anywhere?) I guess it's already commonly known what I refer to.

We had a hard time even making this version possible, but we are open for feedback or for improving suggestions. IW3 model leftovers had been found and used, but we weren't able to replicate a perfect copy.

Whatever, I wish you have fun with this package. And please, ACTV don't be mad, see it as a future suggestion of how to make games :3

This is not really intended for perfect gameplay, it's and demonstration what is possible. It's meant to be developed

This package includes:

  • An almost full-solidity fixed ground
  • Nightvision, you better use it man.
  • The g36c_reflex + gametype (custom DLL needed)
  • All killstreaks (some path might be dumb though ;))
  • Rain FX
  • Night skybox (maybe dukip can emulate the night better)
  • Loadscreen
  • TDM, DM, CTF, SnD
  • Several sneaky FX gadgetry
  • Find the rest by yourself :D

 

Special thanks goes to momo5502 and Rendflex, who supported the project with their smart killstreak modifications and weapon improvements.

More:

5267ab45aa802035f68a.png

 

http://images.devbone.net/gyazo/07a0fa66bfa593ffcf5c.png

http://images.devbone.net/gyazo/878c622ffa65c5dc7500.png

http://images.devbone.net/gyazo/8150c3fc79f71b82ed5b.png

 

More info:

http://fourdeltaone.net/forum/viewtopic.php?f=11&t=13934
http://fourdeltaone.net/forum/viewtopic.php?f=11&t=7233

 

 

Download: http://downloads.devbone.net/z_so_bridge.iwd

Featured Replies

Опубликовано:
  • Автор
Well done guys!

 

Why didn't you keep the vision that was in the trailer? That vision was much better IMO.

We had so many visions, we couldn't even count them any more lol. We would be thankful if anybody could contribute an appropiate one ;)

Also the rain FX was fine at -450 at height, but it's not movable since the latest update somehow :/ or I'm just too dumb lol

Опубликовано:

 

The problem is that the sun settings (day/night) aren't set with the vision files, but in the map editor itself. What the vision files do is to for example set the levels of contrast.

 

TL;DR = Using the IW3 vision file won't work.

Опубликовано:
  • Автор
As you can see on the screenshot above, it's working.

Just create a new folder inside the iwd called vision then create a new file called so_bridge.vision and put the IW3 content inside. ;-)

We already did that but it didn't look as good as that somehow :\ weird

Опубликовано:
Me and Dasfonia can concoct something for you guys :P

That would be very cool (and probably necessary :D )

Really good map, but a bit too dark, keep on the progress

There won't be any further progress, as we going to finish shool in a few month and don't have any time for developing.

Опубликовано:

Why do I get the big red "FX" when I play? I put the iwd file in my m2demo folder (The one in program files, not appdata. When I put it in the IW4M folder located in the appdata folder my client would crash upon loading this map.)

 

dbcb7db656a8a6b0008c3b04d38c5ebd.png

 

2f6a8393b2d68e933c9a69b6258abcc2.png

Опубликовано:
Punjab":30p6kxhh]images

you didn't patch basemaps.arena, as in you didn't extract the mp folder properly.

 

Anyway here's my take on a vision: qyk.png tell me what you want me to try.

 

edit: meh vision looked bad, making it more dark and have more "blue" color to it.

Опубликовано:
Punjab":269l5c5s]images

you didn't patch basemaps.arena, as in you didn't extract the mp folder properly.

 

Anyway here's my take on a vision: -snip-

So the iwd I downloaded, you want me to put the files inside of it into my root folder? I am sorry I am a complete noob when it comes to stuff like this :P

Опубликовано:
Punjab":145cirbl]
Punjab":145cirbl]images

you didn't patch basemaps.arena, as in you didn't extract the mp folder properly.

 

Anyway here's my take on a vision: -snip-

So the iwd I downloaded, you want me to put the files inside of it into my root folder? I am sorry I am a complete noob when it comes to stuff like this :P

try doing a mod instead, it's what I'm using.

Опубликовано:

I tried using some black ops vision files (Nuketown) and this is how it turned out. idk if it did anything, but ehh it looks like something lol

 

http://gyazo.com/dfd2e2d35b230ea12a74c915cbe8b740.png

http://gyazo.com/7c852effe9024959371d34dd73a242dc.png

http://gyazo.com/65721ffa985f2725daf911087ed7c216.png

Опубликовано:

I would rather see this version added to IW4 permanently than the IW4c version as you guys put in a ton of hard work on this. And luckily they didn't bake the ship textures for shadows or it would be impossible to get the vision working.

Опубликовано:

@DiduknowiPwn yeah I know it was just so dark (for me at least) I wanted to try out some other vision files. I tried out kowloons vision file and imo it looks perfect. Its not so light and it looks exactly how a cargoship would look at night :P

 

If anyone wants to try it, here is the vision file for kowloon

r_filmEnable                  "1"
r_sCurveEnable                "1" 
r_reviveFX_Enable  "0"

r_filmMidStart                      "0.250000" 
r_filmMidEnd                        "0.750000" 
r_filmDarkFeather                   "0.500000" 
r_filmLightFeather                  "0.500000" 
r_filmColorTemp                     "6647.6299 6647.6299 6647.6299" 
r_filmSaturation                    "1.0000 1.0000 1.0000" 
r_filmDarkTint                      "0.9996 0.9996 0.9996" 
r_filmMidTint                       "0.9996 0.9996 0.9996" 
r_filmLightTint                     "0.9996 0.9996 0.9996" 
r_filmBleach                        "0.0000 0.0000 0.0000" 
r_filmContrast                      "1.0000 1.0000 1.0000" 

r_sCurveShoulderStrength            "0.133344" 
r_sCurveLinearStrength              "0.526250" 
r_sCurveLinearAngle                 "0.133344" 
r_sCurveToeStrength                 "0.095593" 
r_sCurveToeNumerator                "0.009641" 
r_sCurveToeDenominator              "0.526755" 

r_bloomTintWeights                  "0.2307 0.4807 0.2307 0.0000" 
r_bloomColorScale                   "0.1825 0.1825 0.1825 0.0000" 
r_bloomTintScale                    "0.2245 0.2245 0.2245 1.0000" 
r_bloomCurveBreakpoint              "1.0000 1.0000 1.0000 1.0000" 
r_bloomCurveLoGamma                 "1.0000 1.0000 1.0000 1.0000" 
r_bloomCurveHiGamma                 "1.0000 1.0000 1.0000 1.0000" 
r_bloomExpansionControl             "0.5000 0.5000 0.5000 0.5000" 
r_bloomExpansionWeights             "0.1000 0.1000 0.1000 0.1000" 
r_bloomExpansionSource              "0.100000" 
r_bloomBlurRadius                   "1.750000" 
r_bloomPersistence                  "0.101750" 

r_primaryLightUseTweaks             "1.000000" 
r_primaryLightTweakDiffuseStrength  "1.000000" 
r_primaryLightTweakSpecularStrength "1.000000" 


r_bloomCurveLoBlack                 "0.1000 0.1000 0.1000 0.1000" 
r_bloomCurveLoWhite                 "1.0000 1.0000 1.0000 1.0000" 
r_bloomCurveLoRemapBlack            "0.1000 0.1000 0.1000 0.1000" 
r_bloomCurveLoRemapWhite            "1.0000 1.0000 1.0000 1.0000" 
r_bloomCurveHiBlack                 "0.1000 0.1000 0.1000 0.1000" 
r_bloomCurveHiWhite                 "1.0000 1.0000 1.0000 1.0000" 
r_bloomCurveHiRemapBlack            "0.1000 0.1000 0.1000 0.1000" 
r_bloomCurveHiRemapWhite            "1.0000 1.0000 1.0000 1.0000" 
r_filmHue                           "0.0000 0.0000 0.0000" 

r_bloomStreakXLevels0               "0.2500 0.5000 0.2500 1.0000" 
r_bloomStreakXLevels1               "0.0000 1.0000 0.0000 1.0000" 
r_bloomStreakXInnerTint             "1.0000 1.0000 1.0000" 
r_bloomStreakXOuterTint             "1.0000 1.0000 1.0000" 
r_bloomStreakXTintControl           "0.2500 0.5000 0.2500 1.0000" 
r_bloomStreakXTint                  "0.0000 0.0000 0.0000" 

r_bloomStreakYLevels0               "0.0632 0.0632 0.0632 1.0000" 
r_bloomStreakYLevels1               "0.0000 1.0000 0.0000 1.0000" 
r_bloomStreakYInnerTint             "1.0000 1.0000 1.0000" 
r_bloomStreakYOuterTint             "1.0000 1.0000 1.0000" 
r_bloomStreakYTintControl           "0.2500 0.5000 0.2500 1.0000" 
r_bloomStreakYTint                  "0.0000 0.0000 0.0000" 

Опубликовано:
You can also walk into this and fall into the boat

I hate this fucking thing! We could make it solid with glas but:

1. the glas is placed in this black thing (so you don't see it), then the player can walk over it

2. the glas looks out of the black thing, so it is high enough to stop the player...

I like pretty much all visions (because they are better than mine :D )

Edit: Maybe i found the right angle

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