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Опубликовано:

Hey guys,

as you might know, i've never released version v3.2a of my promod officially on aIW due to its death. With the new possibilities in modding mw2 (weapon files etc.), thanks to NTA and pigophone, I feel like working on promod again and finishing it in some way… enough of the boring stuff. ;)

 

New features in promod v3.3:

- no more menu bugs in war version (menu was disappearing sometimes)

- bot in strat mode

- cars wont explode anymore when you jump on the roof

- fixed a nasty bug (information on that later on)

- no ambient sounds

- removed particles in the air

- ghillie suit for sniper removed

- knife round in war-version possible (which wont count as win/loss for the match)

- some other things i can't remember atm

Update 07.06.

- reduced damage range of protane tanks, especially of the big ones (e.g. the one on highrise on top of the elevator )

Update 03.07.

- player can't destroy destructibles (e.g. cars, propane tanks, explosive barrels) anymore while in strat time

- dvars to adjusted how long "you killed..." text stays and to adjust its y-position

- all weapon damage changes through weapon files

- all the ambient loop sounds removed (dog sound on crash etc.)

- removed adsidle sway of all weapons

- removed muzzle flash of all weapons

- nade cooking removed + higher nade damage + slighty increased radius

- removed all perks (other way to set things now)

Update 08.07.

- changed wallbang detection method, its much better now

- fixed the grey scorePopup in war version, its yellow now too

- fixed the red -5 in on teamkill in war version, should be shown correctly now

 

Things done through the weapon files now:

- auto-melee and lunge disabled

- damage adjustments

- removed nade cooking

- slighty increased nade damage

- scope delay, auto-zoom back in after bolting for sniper

- no sway for sniper

- less recoil for deagles

- removed muzzle flash of all (promod) weapons

- rate of fire of pistols reduced to 10 rounds per second (like cod4), its an anti auto-fast-clickers /anti rapid-fire script feature

 

 

--> No more need for crappy damage changes in damage.gsc ;)

 

…probably some more things i will add here later.

 

 

/-----------------------------------------------------------------------------------------------------------/

 

Instructions on how to run the mod properly:

Install mod on the server:

- put the unedited(!) promodlive_v3.3.iwd and z_custom_ruleset.iwd

in your servers mods/promodlive_v3.3/ folder.

- there shouldn't be any other .iwd's in that folder.

- add +set fs_game "mods/promodlive_v3.3" in your servers start-up line.

 

For clan wars most people would probably use match mode mr10 or mr12:

So put:

 

set promod_mode "match_mr10"

in your server.cfg.

 

Now you should be ready to start your server.

 

Preparing the client for a clanwar

- make sure you use a 4d1 client not a legacy( arev) client

(optional) - go to your clients mods/promodlive_v3.3 folder and delete any .iwds in there

- shutdown the client and start it again, in case it is running (to make sure there aren't any mods loaded client side)

- do not load the mod before you connect to the server ( as it might not be running the exact same promod revision)

- connect to the server you want to play a war on

- wait until the mod got downloaded and the 'choose team' screen appears

- type /killserver in your clients console to reconnect to the server automatically to fix the menu/weapon file issues

//you can also use this bind: /bind F11 killserver and just press F11 or your specified button

 

- now you should be able to choose your loadout through the menu

-> Play. :>

 

/-----------------------------------------------------------------------------------------------------------/

 

 

Useful binds:

Type this in console once to bind something to a key or add it

in your config_m2.cfg:

 

bind yourkeyhere yourcommandhere

 

e.g.: bind F4 +mp_class1

+mp_class1 - switch to your 1st custom class (if primary is available)

+mp_class2 - switch to your 2nd custom class

+mp_class3 - switch to your 3rd custom class

 

Setup your custom classes before you join a promod server.

To get goldendeagle when you are using a bind, you have to set up a restricted weapon as secondary

e.g.: spas12

+mp_timeout - call timeout while in match mode, press again to cancel the call

+mp_qmess - open quickmessage menu

 

 

Promod Dvars:

	//class limit dvars
set class_sniper_limit "2"
set class_specops_limit "3"
set class_demolitions_limit "2"
set class_assault_limit "0"

//weapon drop on death
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_demolitions_allowdrop "0"
set class_sniper_allowdrop "0"

//ready-up, strattime, timeout
set promod_allow_strattime "1"
set promod_allow_readyup "0"
set promod_allow_timeout "0"

//various
set promod_allow_wbhitmarker "0"  //show hitmarkers through walls
set promod_allow_winningkc "0"  //show gamewinning killcam

//other (pretty useless) dvars (video editors maybe)
set promod_killed_yposition "160"
set promod_killed_time "3.5" 

//custom_public mode only dvar set in custom_public.gsc
//set promod_allow_kniferound "1"  


//Promod Modes
set promod_mode "custom_public" //match_mr12, match_mr10, ..., match_mr12_knife, custom_public, strat, comp_public, ...


//non-promod dvars
set scr_hardcore "0"  // [0-1]
set scr_game_allowkillcam "1"  // [0-1]
set scr_game_spectatetype "1"  // [0-2] (disabled, team only, all)
set scr_game_matchstarttime "10"  // [0->] (seconds)

 

Official .iwd checksums (rev.158):

(Check with: sv_referencedIwdNames and sv_referencedIwds in console)

promodlive_v3.3.iwd

1133393256

z_custom_public.iwd

1961681033

z_weapons.iwd (optional, not needed at all)

23655144

 

(You can get the checksums for older revisions by loading the unmodified mod in private match type in sv_referencedIwdNames and sv_referencedIwds or check it in your console_mp.log file)

 

Beta Test:

I need some beta testers who will get acces to a svn repository, so they will always be able to test the newest version. Preferably people who have an own server to test it on. PM me if you want to become beta tester. People who i don't know should tell me why they want to become testers and why they think that they are trustable. ;)

 

EDIT:current Beta Testers: 18

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Опубликовано:

 

Whoa megusta.face :mrgreen:

 

Release date?

 

It's pretty much ready but i won't release it, as it's unusable on public servers as of now.

Reason being: menu not showing up on 'first connect', no-ammo bug on first connect.

If you reconnect to the server the bugs are gone though.

But even clans are either too dumb or too lazy to 'use it properly'. They don't even seem to read the instructions in the first post.

No offence, but it's just like that.

 

NTA could fix it by 'moving' the mods downloading process, so that mods get downloaded before the map is loaded, i guess. But that'd probably increase loading time.

Although it is like that in IW3 and nobody really complains about it. I guess it would be the same here.

 

If i'd release it now, people would just come here to complain about the bugs stated above...

True,3 or 4 months ago all clans were playing promod3.3 and they did the reconnect thingy for all pcws and no one had problem with that except the dumb ones who didn't want to search a way to solve their problem.I left mw2 for that period of time and went back now, i don't know wtf happened to people's mind that now everyone just want's to play the shitty promod3.2(not insulting your work banz because i really love 3.3).Why people want to play a broken mod with super muzzle flash,no 333 and other dvars protections,old menu that is slow(for example,if i need a specific weapon for the next round and im dead or playing,well im fucked,2 solutions,or i already know all the menu paths or i need a larger strat time.)Nades problems and a few others?...Yes i know it's way quicker to just enter the server and BOOM! mod loaded with no problem,but i prefer to load the mod before playing than playing in a broken one...

 

Ps:I forgot a huge bug in promod3.2,sometimes while you're spectating someone and he dies the camera stays at the place where he died and you can see people passing trough the camera.And a friend from my clan discovered a way to do that bug while spectating and the guy didn't need to die.I think this is solved on promod3.2,but still some pcw servers that 3.2b...

 

I love the work you did for 4d1 and mw2 Banz,keep going!

Опубликовано:

I've run again the 3.3 on BuRn server, boring by shitty thing from 3.2 ... Now people have to get brain and use 3.3 server :)

 

OMG ! Those bots cant understand that they just have to do /KILLSERVER ...

 

edit : after trying to play wars, its appaear that crash game are really annoying and make war impossible. We cant use this mod before download support fix :/

Опубликовано:

I've got 3.3 and that killserver command don't solve the problem for all, just for some players.. there're more bugs that make it unplayable, 3.2c with dvars to block limit fps and block other vars will be good :)

Опубликовано:
I've got 3.3 and that killserver command don't solve the problem for all, just for some players.. there're more bugs that make it unplayable, 3.2c with dvars to block limit fps and block other vars will be good :)

 

3.3 is 200% better, weapons files, dvars, no ambient sound ... I want this all :/

Опубликовано:
I've got 3.3 and that killserver command don't solve the problem for all, just for some players.. there're more bugs that make it unplayable, 3.2c with dvars to block limit fps and block other vars will be good :)

 

3.3 is 200% better, weapons files, dvars, no ambient sound ... I want this all :/

This time i have to agree with arku.

Опубликовано:

/killserver doesn't always work perfectly.

For me work well, but for some friends doesn't work, with some crash .. (because maybe they have a low pc?, i don't know)

And you right guys, 3.3 is the best promod right now :( Much better compared to 3.2 b or c.

Опубликовано:
/killserver doesn't always work perfectly.

For me work well, but for some friends doesn't work, with some crash .. (because maybe they have a low pc?, i don't know)

And you right guys, 3.3 is the best promod right now :( Much better compared to 3.2 b or c.

 

YES,i have this problem,when i do /killserver my game are crashed!

Опубликовано:
  • Автор
/killserver doesn't always work perfectly.

For me work well, but for some friends doesn't work, with some crash .. (because maybe they have a low pc?, i don't know)

And you right guys, 3.3 is the best promod right now :( Much better compared to 3.2 b or c.

 

YES,i have this problem,when i do /killserver my game are crashed!

And when you reconnect to the server manually?

Опубликовано:
NTA should implement a reconnect command like in iw3.

 

Yes, this little thing will make game for promod players more comfortable since 3.3 is going to be common mod for promod servers and wars.

Опубликовано:

Great, I've also done some research about the menufiles being loaded only after reconnect, I am sure NTA will look into that when he get some free time, thank you for your mod.

really?

That would be awesome.

Опубликовано:
  • Автор

Great, I've also done some research about the menufiles being loaded only after reconnect, I am sure NTA will look into that when he get some free time, thank you for your mod.

That'd be great.

 

 

BTW:

I have an improved dvar monitor ready, which doesn't use the crappy work-around i used before to prevent it from being closed by pressing ESC/TAB...

Опубликовано:
I've got 3.3 and that killserver command don't solve the problem for all, just for some players.. there're more bugs that make it unplayable, 3.2c with dvars to block limit fps and block other vars will be good :)

I know what is your friend's problem..

I solved a lot of cases like that..

People who can't load the mod even if they type /killserver are those that have broken files.

If you tell those friends to give a look on their folder "mods/promodlive_v3.3" they'll see that their files weight 1kb ..

Im 100% sure.

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