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How do you Compile the code in the svn?

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Опубликовано:
I have compiled and I have this <3 :

 

http://img534.imageshack.us/img534/3082/iw4mm.jpg

 

I try to copy my mw2 folder and launch the game ;)

 

 

EDIT : Steam Screen :

1st : http://steamcommunity.com/profiles/7656 ... tab=public

2nd : http://steamcommunity.com/profiles/7656 ... tab=public

 

how :o

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Опубликовано:

 

..................................

 

What am I doing wrong? :S

 

First, Go to the top menu "project" then "steam_api properties" then "Configuration Properties" then "Build events" then "Pre-Build Event" and then remove the line in "Command line".

 

Second, Go to "External Dependencies" (right menu) then go to "buildnumber.h" and add this

 

// generated by svnrev.cmd 
#define BUILDNUMBER 11 
#define BUILDNUMBER_STR "11" 

 

Then save and then build ;)

Опубликовано:
Is someone willing to share this compiled code? Seems like alot of effort.

 

I dont know if i am allowed to post the files, but here:

 

Have fun ;)

Thanks bud. I don't think it's allowed, but i'll grab it while I can!

 

No problem.

 

PS.: This is without the RAW files :)

Опубликовано:
source code\clientdll\steam_api\StdInc.h(14): fatal error C1083: Cannot open include file: 'buildnumber.h': No such file or directory

 

 

can't compile :c

----------------------

First, Go to the top menu "project" then "steam_api properties" then "Configuration Properties" then "Build events" then "Pre-Build Event" and then remove the line in "Command line".

 

Second, Go to "External Dependencies" (right menu) then go to "buildnumber.h" and add this

 

// generated by svnrev.cmd 
#define BUILDNUMBER 11 
#define BUILDNUMBER_STR "11" 

 

Then save and then build ;)

Опубликовано:

im getting this error

C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\stdint.h(8): error C2371: 'int8_t' : redefinition; different basic types
1>          c:\users\tyler\documents\mw2\clientdll\dependencies\include\np\NPTypeDefs.h(17) : see declaration of 'int8_t'

Опубликовано:
source code\clientdll\steam_api\StdInc.h(14): fatal error C1083: Cannot open include file: 'buildnumber.h': No such file or directory

 

 

can't compile :c

----------------------

First, Go to the top menu "project" then "steam_api properties" then "Configuration Properties" then "Build events" then "Pre-Build Event" and then remove the line in "Command line".

 

Second, Go to "External Dependencies" (right menu) then go to "buildnumber.h" and add this

 

// generated by svnrev.cmd 
#define BUILDNUMBER 11 
#define BUILDNUMBER_STR "11" 

 

Then save and then build ;)

 

I don't have a buildnumber.h

 

Do I make one and put that in?

 

Sorry, first time ever using Visual Studio >.>

Опубликовано:
I have compiled and I have this <3 :

 

http://img534.imageshack.us/img534/3082/iw4mm.jpg

 

I try to copy my mw2 folder and launch the game ;)

 

 

EDIT : Steam Screen :

1st : http://steamcommunity.com/profiles/7656 ... tab=public

2nd : http://steamcommunity.com/profiles/7656 ... tab=public

 

can you upload it???

Опубликовано:

............

[/code]

 

Then save and then build ;)

 

I don't have a buildnumber.h

 

Do I make one and put that in?

 

Sorry, first time ever using Visual Studio >.>

 

Go to "clientdll" then to "tools" and then start buildernumber.exe. Then you will get a buildnumber.h.

 

Copy this file to the map "steam_api" in the map "clientdll". Then try to built.

 

Good luck ;)

Опубликовано:
Why are you going to bother to compile this? It'll be released soon enough and you don't know what changes will be made to it before then, so why bother?

 

simple answer: people are thirsty to see iw4m in action, just like you are grosskop

 

long answer:

a troll statement like that deserves an answer so here goes... this is a thread about compiling so no sh** that's what people are doing. if you cared to compile and run it as the revisions came out you might actually gain knowledge of developer's train of thought on things, as opposed to your statement saying its basically a waste due to the fact no one can read into the future; again no sh** sherlock. the bottom line is that people utilizing what nta is putting up here are able to become a part of the project as it's intended and, if their ability permits, help debug and make additions and/or subtractions to the code.

Опубликовано:
Why are you going to bother to compile this? It'll be released soon enough and you don't know what changes will be made to it before then, so why bother?

 

simple answer: people are thirsty to see iw4m in action, just like you are grosskop

 

long answer:

a troll statement like that deserves an answer so here goes... this is a thread about compiling so no sh** that's what people are doing. if you cared to compile and run it as the revisions came out you might actually gain knowledge of developer's train of thought on things, as opposed to your statement saying its basically a waste due to the fact no one can read into the future; again no sh** sherlock. the bottom line is that people utilizing what nta is putting up here are able to become a part of the project as it's intended and, if their ability permits, help debug and make additions and/or subtractions to the code.

 

No. you just need to learn to read. http://fourdeltaone.net/viewtopic.php?f=7&t=2040

Опубликовано:
No. you just need to learn to read. http://fourdeltaone.net/viewtopic.php?f=7&t=2040

 

You might actually want to "learn to read" :roll: what your linking before you post.

 

If you have the skills necessary for developing, then you should check out the source.

 

If you just want to play, download iw4m.dll from here (r15), download another file from here.

Опубликовано:

Everything works for me but i get this in compiling

 

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>  PatchMW2Materialism.cpp
1>PatchMW2Materialism.cpp(14): fatal error C1083: Cannot open include file: 'google/dense_hash_map': No such file or directory
1>  PatchMW2StringTable.cpp
1>PatchMW2StringTable.cpp(16): fatal error C1083: Cannot open include file: 'google/dense_hash_map': No such file or directory
1>  PatchMW2WeaponCamos.cpp
1>PatchMW2WeaponCamos.cpp(15): fatal error C1083: Cannot open include file: 'google/dense_hash_map': No such file or directory
1>  Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Опубликовано:

I am getting this error and it seems no one else has this error:

 

1>  buildnumber.c
1>..\dependencies\src\buildnumber\buildnumber.c : fatal error C1853: 'Normal\steam_api.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)
1>

  • 3 weeks later...
Опубликовано:

I know this thread is a bit older, but I will try my luck...

If I compile the files, at the end it says that it can't run "*\clientdll\Normal\steam_api.ddl"

In "*\clientdll\Normal\" there is a file named steam_ap.dll, but I need the iw4m.dll, am I doing something wrong??

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