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IW5M: Dedicated Server Tutorial

Опубликовано:

I am posting this ahead of time to be moved on release with IW5M, please offer any suggestions, changes and correct any errors:

 

 

How to make a Dedicated Server for IW5M:

1. Have clean install of MW3 from Steam (or HldsUpdateTool Installer)

 

2. Download the Dedicated Server Update Tool (dsut.zip).

 

3. Place both files into the root directory of mw3 where the folders and .exe files are.

 

4. Run dsut.exe

 

5. Create a shortcut to iw5m_server.exe and add the following paramaters into the target field after openning the properties:

+set net_queryport 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

It should look something like this:

D:\iw5m\iw5m_server.exe +set net_queryport 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

 

6. Make sure you port forward 27015, 27016 AND 27017 of the net_queryport, net_port and masterServerPort on your router and firewall. Note: your antivirus (or rather the firewall that comes with it) is most likely going to block any server activity. Disable it or add an exception.

Go to: http://www.portforward.com/ for help on port-forwarding.

 

7. Go into the folder "admin" and edit the server.cfg file as you wish.

Find a copy of the server.cfg here.

Find a copy of default.dspl here.

 

8. Run the shortcut you made previously and away you go.

Your server should now be running.

 

How to Run Multiple Servers:

If you wish to create another server, copy and paste your server.cfg, rename it to server2.cfg or something appropriate and then change the following in your shortcut:

+set sv_config "server.cfg"
+set net_queryPort 27015
+set net_port 27016
+set net_masterServerPort 27017

to:

+set sv_config "server2.cfg"
+set net_queryPort 27018
+set net_port 27019
+set net_masterServerPort 27020

The ports can be different. I would suggest figuring out what ports you wish to use and then change them accordingly.

My suggestion is to use 15-17, 18-20, 21+22 and so you

You can use pretty much anything you want, just use some common sense and try to stay close to the 27000-27100 range

 

Also, in your config for each server add "seta g_log " and give a different log name. This is for b3.

 

Here is a breakdown of what each net_x parameter does:

+set net_port = ??? 
(I have no idea what this does but seems important) -Typing "net_port"  in the console will show this port.

+set net_queryPort = "game port"
(used for /connect) - Typing "net_queryport" in the console will show this port.

+ set net_masterServerPort = query port 
(This is used for b3/rcon) - Typing "net_masterServerPort" in the console will show this port.

net_authPort = auth port
(not used for IW5M) - This can be ignored

 

How to Edit Gametype/Recipes:

You can also get some premade recipes here

Go into the admin folder in your mw3 directory.

Open up your server.cfg

In that file, you should see a line (or few) like this:

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

What you set there is where the server will read your map rotations and game types from.

Now open "default.dspl"

If you scroll to the bottom, you will see a few lines that look like this:

*,TDM_default,1
mp_bootleg,DOM_default,1
*,TDEF_default,1000
mp_bravo,JUG_default,1
mp_dome,FFA_default,1

This may look confusing, but it's actually quite simple.

The config is set up like this:

 

map,gametype,weight

 

Map can be any of the maps below or an *. A * Signifies "pick a random map".

Gametype can be any file that is in the admin folder. These are a little more difficult, I'll come back to this later.

Weight just means that the larger the number, the more likely it is to play. (1->1000)

So for instance, if you were to set:

mp_dome,FFA_default,1

This would mean that Dome would be the only map to play and it would be FFA.

If you were to set:

*,TDEF_default,1000

This would mean that it could be any map but it will be team defender every time.

But, if you were to set:

mp_bravo,JUG_default,1
mp_dome,FFA_default,2

This would mean that the only 2 maps your server would play would be Dome and Mission. Mission would always be Juggernaut and Dome would always be FFA. FFA on Dome is more likely to be played because the weight is higher.

 

I have included a modified default.dspl which helps to explain this under step 7 of the first part of this tutorial.

 

Now, on to gametypes.

If you open a .dsr file you will find a bunch of setting you can change. This is everything from gametype, to gametype rules, to class loadouts, to HC settings and such. This is your more in-depth server.cfg

But it's much better. You can fiddle around here OR you can go ingame, enter private match and then change the configuration to what you want. When you're done, hit the "save recipe to disk" button under the "Game setup" menu to save it to your admin folder on your computer.

All you need to do then is move it to your server, drop it back in the admin folder and configure your default.dspl to include it.

 

Map Names:

Standard Maps:

mp_alpha - Lockdown
mp_bootleg - Bootleg
mp_bravo - Mission
mp_carbon - Carbon
mp_dome - Dome
mp_exchange - Downturn
mp_hardhat - Hardhat
mp_interchange - Interchange
mp_lambeth - Fallen
mp_mogadishu - Bakaara
mp_paris - Resistance
mp_plaza2 - Arkaden
mp_seatown - Seatown
mp_radar - Outpost
mp_underground - Underground
mp_village - Village

DLC Maps:

mp_cement - Foundation
mp_italy - Piazza
mp_meteora - Sanctuary
mp_morningwood - Black Box
mp_overwatch - Overwatch
mp_park - Liberation
mp_qadeem - Oasis

Face-off Maps:

mp_aground_ss - Aground
mp_courtyard_ss - Erosion
mp_hillside_ss - Getaway
mp_restrepo_ss - Lookout

 

Colour Codes

^1 – Red
^2 – Green
^3 – Yellow
^4 – Blue
^5 – Light Blue
^6 – Pink
^7 – White
^0 – Black

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Опубликовано:
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dafuq did i just read?

Опубликовано:

Hello everyone, I followed the tutorial just as it says.

I forwarded the ports correctly (or better, I already done that before, and worked with other servers of IW4 and T**noM*3 so that's not the problem) and started the server.

That's what it says:

Welcome to IW5M r18.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_cement, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] Loading script GameLog
Spawn map (mp_cement, sd) complete.

 

Looked into LAN tab, nothing. Internet tab, nothing. Tried connecting by console (as you said, with internal ip -in my case 192.168.1.18- and with query port -in my case 27015- so I typed "connect 192.168.1.18:27015" in the console -without "" of course-) and it said "Connecting..." and after 2 mins more or less "Server connection timed out." I just wonder why. Everyone has the problem for showing or connecting by list, I have problem even from console...

Any help or suggestion is appreciated,

YUNODIE?.

Опубликовано:

anyone figured out something about problem with showing server on list but noone can connect to it.

ports are opened. all settings are right.

i see im not the only one with this situation.

 

ill post my server console just in case.

 

forgot to add it is windows xp sp3

 

Welcome to IW5M r17.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "FFA_default.dsr"...
Loading Succeeded for DSR "FFA_default.dsr"
-----------------------------------
Spawning map: mp_dome, gametype dm
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] Loading script GameLog
Spawn map (mp_dome, dm) complete.
-----------------------------------

Опубликовано:

sorry but i'm kinda noob...i made the server,it works!thanks for the tutorial!

but how i use rcon commands?

how to log in and to kick cheater/hackers...etc?

 

thanks!

Опубликовано:
Hello everyone, I followed the tutorial just as it says.

I forwarded the ports correctly (or better, I already done that before, and worked with other servers of IW4 and T**noM*3 so that's not the problem) and started the server.

That's what it says:

Welcome to IW5M r18.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_cement, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] Loading script GameLog
Spawn map (mp_cement, sd) complete.

 

Looked into LAN tab, nothing. Internet tab, nothing. Tried connecting by console (as you said, with internal ip -in my case 192.168.1.18- and with query port -in my case 27015- so I typed "connect 192.168.1.18:27015" in the console -without "" of course-) and it said "Connecting..." and after 2 mins more or less "Server connection timed out." I just wonder why. Everyone has the problem for showing or connecting by list, I have problem even from console...

Any help or suggestion is appreciated,

YUNODIE?.

 

Any help here? I tried to use the other ports, maybe I didn't read properly (I tried 27016 and 17 too): nothing.

Опубликовано:
When i run iw5mp_server.exe it gives me error "Exeeded limit of 64"attachment"assests" Any solution for this shitt!i have tried with shorcut and parameters too

God, read the guide at least.

It's iw5m_server, not iw5mp, god.

What ever it is people knowing this error will understand

Опубликовано:
Hello everyone, I followed the tutorial just as it says.

I forwarded the ports correctly (or better, I already done that before, and worked with other servers of IW4 and T**noM*3 so that's not the problem) and started the server.

That's what it says:

Welcome to IW5M r18.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_cement, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] Loading script GameLog
Spawn map (mp_cement, sd) complete.

 

Looked into LAN tab, nothing. Internet tab, nothing. Tried connecting by console (as you said, with internal ip -in my case 192.168.1.18- and with query port -in my case 27015- so I typed "connect 192.168.1.18:27015" in the console -without "" of course-) and it said "Connecting..." and after 2 mins more or less "Server connection timed out." I just wonder why. Everyone has the problem for showing or connecting by list, I have problem even from console...

Any help or suggestion is appreciated,

YUNODIE?.

 

Any help here? I tried to use the other ports, maybe I didn't read properly (I tried 27016 and 17 too): nothing.

 

Problem solved: Reinstalled hlds tool. I now can connect by console with 192.168.1.18. I still cannot see it nor in lan tab either in internet tab.

Опубликовано:
  • Автор
sorry but i'm kinda noob...i made the server,it works!thanks for the tutorial!

but how i use rcon commands?

how to log in and to kick cheater/hackers...etc?

 

thanks!

Get b3, there's a nice tut somewhere on this board

Опубликовано:
sorry but i'm kinda noob...i made the server,it works!thanks for the tutorial!

but how i use rcon commands?

how to log in and to kick cheater/hackers...etc?

 

thanks!

Get b3, there's a nice tut somewhere on this board

 

 

 

 

 

1.- You need to know your rcon password (check it in server.cfg file).

2.- In your server... open console and write: login yourpasshere

3.- To kick some player: kick nameoftheplayer // To bann.. ban nameoftheplayer

4.- If the name is strange or something write: status

5.- Check the first number of every player, select your victim and now use: kickClient nameoftheplayer // banClient nameoftheplayer

 

Note: kick time is in your server.cfg file. Ban is forever

Опубликовано:
You didn't get it. You are running the wrong server exe. You have to run iw5m_server.exe, not iw5mp_server.exe. iw5_mp_server.exe is used by Steam I guess, while iw5m_server.exe is used by 4d1.

I dont have iw5m_server.exe anywhere!!!Well its not avaible in 4delta1 launcher updates too.So whats wrong??

Опубликовано:
  • Автор
You didn't get it. You are running the wrong server exe. You have to run iw5m_server.exe, not iw5mp_server.exe. iw5_mp_server.exe is used by Steam I guess, while iw5m_server.exe is used by 4d1.

I dont have iw5m_server.exe anywhere!!!Well its not avaible in 4delta1 launcher updates too.So whats wrong??

There isn't any support available to people who can't read the first step correctly.

Опубликовано:
I dont have iw5m_server.exe anywhere!!!Well its not avaible in 4delta1 launcher updates too.So whats wrong??

There's something wrong... the fact that you don't read before writting.

Опубликовано:
Hello everyone, I followed the tutorial just as it says.

I forwarded the ports correctly (or better, I already done that before, and worked with other servers of IW4 and T**noM*3 so that's not the problem) and started the server.

That's what it says:

Welcome to IW5M r18.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_cement, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] Loading script GameLog
Spawn map (mp_cement, sd) complete.

 

Looked into LAN tab, nothing. Internet tab, nothing. Tried connecting by console (as you said, with internal ip -in my case 192.168.1.18- and with query port -in my case 27015- so I typed "connect 192.168.1.18:27015" in the console -without "" of course-) and it said "Connecting..." and after 2 mins more or less "Server connection timed out." I just wonder why. Everyone has the problem for showing or connecting by list, I have problem even from console...

Any help or suggestion is appreciated,

YUNODIE?.

 

Any help here? I tried to use the other ports, maybe I didn't read properly (I tried 27016 and 17 too): nothing.

 

Problem solved: Reinstalled hlds tool. I now can connect by console with 192.168.1.18. I still cannot see it nor in lan tab either in internet tab.

 

I still can connect only from the console. Any help is appreciated.

Опубликовано:
DaNgo":17lqdeqt]If I read the setup part correctly the code below would play dome and only dome ffa..

 

*,FFA_default,1

mp_dome, FFA_default,1

 

Problem is, it's not its still rotating to other maps.

No sir.

*,FFA_default,1 -----> this means the server will pick a random map, in ffa mode, with a weight of 1.

mp_dome, FFA_default,1 -----> this means the server will only pick Dome, in ffa mode, with a weight of 1.

To have only Dome, you have to write:

mp_dome, FFA_default,1, nothing more.

Writing the code in quote, you have 50% of a random map and a 50% of Dome.

 

Now, can someone help me? :S

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