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Do you want to be able to configure the font through the config? 88 пользователей проголосовало

  1. 1. Do you want to be able to configure the font through the config?

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Опубликовано:
  • Автор
Aalalex":3luq91sh]Hmm HUD Icons seem to hate me, when I use the icon you used it works fine..

but when I want to use for example this one: specialty_longsprint_upgrade

its screws up and shows some strange blocky image :S

what am I doing wrong here? :(

maybe name of the icon is wrong.

 

dunno, i had the same problem with some icons. Maybe there are a few which simply don't work!

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Опубликовано:
Aalalex":36afph67]Hmm HUD Icons seem to hate me, when I use the icon you used it works fine..

but when I want to use for example this one: specialty_longsprint_upgrade

its screws up and shows some strange blocky image :S

what am I doing wrong here? :(

maybe name of the icon is wrong.

 

dunno, i had the same problem with some icons. Maybe there are a few which simply don't work!

 

hmm that would kinda suck :(

Опубликовано:
Aalalex":j7xb0uf5]But i found that image in one of the iwd folders

I found some things inside iwds as well but they don't work sometimes. IW likes to include stuff it doesn't include and or fix.

most of these cases are image names not matching the material name that references them

Опубликовано:
Aalalex":35rv5fml]But i found that image in one of the iwd folders

I found some things inside iwds as well but they don't work sometimes. IW likes to include stuff it doesn't include and or fix.

most of these cases are image names not matching the material name that references them

 

and how can we find the material name of those icons? :)

  • 2 weeks later...
Опубликовано:

how do i edit it. i opened the messege.dll in ultraedit and its a bunch of numbers and stuff what did i do wrong

  • 3 weeks later...
Опубликовано:

How do i export .dll files, so that i can make mods myself? i program in C# in Visual Basic :)

Опубликовано:

:D Can someone do a step by step setup tutorial of what to edit and where to put files for us noobs that don't under stand what the hell is going on.

After i copy the message dll to the script folder what do i do next do i copy the text to the server config or do i create a text file is the the script folder ? :?:

Опубликовано:
:D Can someone do a step by step setup tutorial of what to edit and where to put files for us noobs that don't under stand what the hell is going on.

After i copy the message dll to the script folder what do i do next do i copy the text to the server config or do i create a text file is the the script folder ? :?:

1. Copy the Message.dll to scripts directory

2. Create a text file called message.txt making sure it consists of 6 total lines.

Supports now up to 3 lines of text, 1 icon and a hud text.

If you don't want for example the icon (or line1, 2 or 3), don't completly remove the line from the message.txt, but simply leave the line blank (or your unwanted line of text)!

To sum it up: Your message.txt contains out of 6 lines (no matter if blank or not):

Line 1: Text of line 1

Line 2: Text of line 2

Line 3: Text of line 3

Line 4: Iconname

Line 5: Hud text on the top

Line 6: Security line (always blank; otherwise server will crash)

 

3. Now you have to have the server call on the script. Do this by adding loadScript "Messages.dll" somewhere in your server.cfg...prolly close to the top.

  • 3 weeks later...
  • 3 weeks later...
Опубликовано:
":1wbdh1rw]
I need help.

Could not find file "E:\Call of Duty- IW5\scripts\message.txt".

 

 

Dont name the text file "Message.txt"

1)create txt file with wateva u want in it.must have 6lines

2)save as "Message" (No "" obviously)

 

hope that helps

sorry for the late reply, still its not working.

2013-01-03 17:12:22 - [scriptLoader] - INFO: Loading script GameLog v1.1.0.28

2013-01-03 17:12:22 - [scriptLoader] - INFO: Loading script TestScript v1.1.0.28

2013-01-03 17:12:22 - [scriptLoader] - ERROR: An error occurred during initialization of the script Message: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not find file "E:\COD_MW3\scripts\message.txt".

File name: 'E:\COD_MW3\scripts\message.txt'

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0

at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

at System.IO.File.OpenRead (System.String path) [0x00000] in :0

at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in :0

at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0

at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)

at System.IO.File.OpenText (System.String path) [0x00000] in :0

at System.IO.File.ReadAllLines (System.String path) [0x00000] in :0

at Message.Message..ctor () [0x00000] in :0

at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

--- End of inner exception stack trace ---

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0

at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0

at System.Activator.CreateInstance (System.Type type) [0x00000] in :0

at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0

 

I did create a file named message.txt, but it is still nor working.

  • 2 weeks later...
Опубликовано:

Please help

[scriptLoader] An error occurred during initialization of the script Message: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\SteamApps\common\call of duty modern warfare 3\scripts\message.txt".

 

File name: 'C:\Program Files (x86)\Steam\SteamApps\common\call of duty modern warfare 3\scripts\message.txt'

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0

 

at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

 

at System.IO.File.OpenRead (System.String path) [0x00000] in :0

 

at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in :0

 

at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0

 

at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)

 

at System.IO.File.OpenText (System.String path) [0x00000] in :0

 

at System.IO.File.ReadAllLines (System.String path) [0x00000] in :0

 

at Message.Message..ctor () [0x00000] in :0

 

at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

--- End of inner exception stack trace ---

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type) [0x00000] in :0

 

at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0

Опубликовано:
^2BeaTzZ":17vsv9sh]Please help
[scriptLoader] An error occurred during initialization of the script Message: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\SteamApps\common\a popular FPS series IW5\scripts\message.txt".

 

File name: 'C:\Program Files (x86)\Steam\SteamApps\common\a popular FPS series IW5\scripts\message.txt'

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0

 

at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

 

at System.IO.File.OpenRead (System.String path) [0x00000] in :0

 

at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in :0

 

at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0

 

at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)

 

at System.IO.File.OpenText (System.String path) [0x00000] in :0

 

at System.IO.File.ReadAllLines (System.String path) [0x00000] in :0

 

at Message.Message..ctor () [0x00000] in :0

 

at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

--- End of inner exception stack trace ---

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type) [0x00000] in :0

 

at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0

 

READ YOU PEOPLE! READ!

System.IO.FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\SteamApps\common\a popular FPS series IW5\scripts\message.txt".

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