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[Not Dead]Operation Better Mw2

Hello Zombiefan564 here,

This mod will add

- Headshots take off the players head [Completed]

- New XP hud[Completed]

- Change it so that when you knife a player in the hands or leg it does not kill them instantly[Completed]

- Being shot in the leg slows down movement for a time[Completed]

- If it is final killcam and the gun is a sniper it will be a bullet killcam[Development]

- Change .44 Magnum to .45 Magnum[Completed]

- Remove Last Stand and all Death Streaks[Completed]

- Crouching Reduces Recoil going into prone reduces recoil further[Completed]

Killstreaks

- Better nuke physics basically everyone flies away instead of just dieing and added sound delay like in real life and new nuke explosion sound[Completed]

- For all shootable killstreak's the Berrett.50 Cal will do more damage[Completed]

Gametypes

- Add the defcon gametype[Development]

- Add the pro gametype[Development]

- Add the One Flag Domination gametype basically 1 domination flag witch you need to capture[Completed]

- Add the Multi Deathmatch gametype basically 3 or more teams maximum of 6 for 18 players[Development]

- Add the Multi Team Domination gametype basically 3 teams fight to control the flags[Development]

- Add the Moon Gametype basically Moon gravity and physics [Development]

- Fix up Global Thermonuclear War [Completed]

To change the one Domination flag spawn point add this to your d3dbsp.ents

{
"script_label" "_a"
"targetname" "dom_one_flag_trigger"
"origin" "590 939 -180"
"classname" "trigger_radius"
"height" "128"
"radius" "160"
"angles" "0 270 0"
}

Join the server now

76.121.140.227:24907

Expect alot more as I add even more things

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Featured Replies

-Headshots take off the players head

 

self detach( self.headmodel ) + model scripts to let the head down to the ground :D don't you think it would be an overkill design for headshot? Nice idea any way ;)

  • Author
-Headshots take off the players head

 

self detach( self.headmodel ) + model scripts to let the head down to the ground :D don't you think it would be an overkill design for headshot? Nice idea any way ;)

Well a 50 Caliber bullet hitting your head would surely take it off ;)

Hello Zombiefan564 here,

This mod will add

- Headshots take off the players head [Completed]

~kewl~

And about the crouch and prone reducing the recoil, isn't the recoil very less even now.

  • Author
Madara":3tw50cx2]
Hello Zombiefan564 here,

This mod will add

- Headshots take off the players head [Completed]

~kewl~

And about the crouch and prone reducing the recoil, isn't the recoil very less even now.

Well it's actually really meant for snipers because going prone with a sniper should reduce recoil.

-Headshots take off the players head

 

self detach( self.headmodel ) + model scripts to let the head down to the ground :D don't you think it would be an overkill design for headshot? Nice idea any way ;)

Well a 50 Caliber bullet hitting your head would surely take it off ;)

 

come on man not my head I'm too innocent to receive such horrifying [115]Death :D

  • Author
Im Chinese":ev16dnae]make bullet drop :)

Because complete re-engineering of the bullet physics and rays system is easy in script.

I could add it only to the sniper rifles I could just spawn an entity then depending on the distance drop the height of the bullet but then again I would have to notify the damage so it would be a hassle but it is you can do it.

how to add the new One Flag Domination gametype to your sp map put in this code in the d3dbsp.ents

{
"script_label" "_a"
"targetname" "dom_one_flag_trigger"
"origin" "590 939 -180"
"classname" "trigger_radius"
"height" "128"
"radius" "160"
"angles" "0 270 0"
}

I thought this was unnecessary as it chooses the b dom flag if this entity doesn't exist!

  • Author

how to add the new One Flag Domination gametype to your sp map put in this code in the d3dbsp.ents

{
"script_label" "_a"
"targetname" "dom_one_flag_trigger"
"origin" "590 939 -180"
"classname" "trigger_radius"
"height" "128"
"radius" "160"
"angles" "0 270 0"
}

I thought this was unnecessary as it chooses the b dom flag if this entity doesn't exist!

Nope it does not choose the B flag well i guess I could make it choose if the map did not set that

Add the Multi Deathmatch gametype basically 3 or more teams maximum of 6 for 18 players

 

Yeah yeah i give this idea 2 weaks ago....

You gave the idea, but did you make it?

  • 1 month later...

- Change .44 Magnum to .45 Magnum[Completed]

What does that do ?

 

And could you also post an image of the new XP hud ?

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