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IW5M: Dedicated/B3/Client Install/All Tutorials

Опубликовано:

All IW5M Tutorials

 

If you request assistance please state which one you need before writing. Something like this:

Dedicated Server help
My server crashes!

Got it? Thank you!

 

Dedicated Server Tutorial

 

I am posting this ahead of time to be moved on release with IW5M, please offer any suggestions, changes and correct any errors:

 

 

How to make a Dedicated Server for IW5M:

1. Have clean install of MW3 from Steam (or HldsUpdateTool Installer)

 

2. Download the Dedicated Server Update Tool (dsut.zip).

 

3. Place both files into the root directory of mw3 where the folders and .exe files are.

 

4. Run dsut.exe

 

5. Create a shortcut to iw5m_server.exe and add the following paramaters into the target field after openning the properties:

+set net_queryPort 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

It should look something like this:

D:\iw5m\iw5m_server.exe +set net_queryport 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

 

6. Make sure you port forward 27015, 27016 AND 27017 of the net_queryport, net_port and masterServerPort on your router and firewall. Note: your antivirus (or rather the firewall that comes with it) is most likely going to block any server activity. Disable it or add an exception.

Go to: http://www.portforward.com/ for help on port-forwarding.

 

7. Go into the folder "admin" and edit the server.cfg file as you wish.

Find a copy of the server.cfg here.

Find a copy of default.dspl here.

 

8. Run the shortcut you made previously and away you go.

Your server should now be running.

 

How to Run Multiple Servers:

If you wish to create another server, copy and paste your server.cfg, rename it to server2.cfg or something appropriate and then change the following in your shortcut:

+set sv_config "server.cfg"
+set net_queryPort 27015
+set net_port 27016
+set net_masterServerPort 27017

to:

+set sv_config "server2.cfg"
+set net_queryPort 27018
+set net_port 27019
+set net_masterServerPort 27020

The ports can be different. I would suggest figuring out what ports you wish to use and then change them accordingly.

My suggestion is to use 15-17, 18-20, 21+22 and so you

You can use pretty much anything you want, just use some common sense and try to stay close to the 27000-27100 range

 

Also, in your config for each server add "seta g_log " and give a different log name. This is for b3.

 

Here is a breakdown of what each net_x parameter does:

+set net_port = ??? 
(I have no idea what this does but seems important) -Typing "net_port"  in the console will show this port.

+set net_queryPort = "game port"
(used for /connect) - Typing "net_queryport" in the console will show this port.

+ set net_masterServerPort = query port 
(This is used for b3/rcon) - Typing "net_masterServerPort" in the console will show this port.

net_authPort = auth port
(not used for IW5M) - This can be ignored

 

How to Edit Gametype/Recipes:

You can also get some premade recipes here

Go into the admin folder in your mw3 directory.

Open up your server.cfg

In that file, you should see a line (or few) like this:

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

What you set there is where the server will read your map rotations and game types from.

Now open "default.dspl"

If you scroll to the bottom, you will see a few lines that look like this:

*,TDM_default,1
mp_bootleg,DOM_default,1
*,TDEF_default,1000
mp_bravo,JUG_default,1
mp_dome,FFA_default,1

This may look confusing, but it's actually quite simple.

The config is set up like this:

 

map,gametype,weight

 

Map can be any of the maps below or an *. A * Signifies "pick a random map".

Gametype can be any file that is in the admin folder. These are a little more difficult, I'll come back to this later.

Weight just means that the larger the number, the more likely it is to play. (1->1000)

So for instance, if you were to set:

mp_dome,FFA_default,1

This would mean that Dome would be the only map to play and it would be FFA.

If you were to set:

*,TDEF_default,1000

This would mean that it could be any map but it will be team defender every time.

But, if you were to set:

mp_bravo,JUG_default,1
mp_dome,FFA_default,2

This would mean that the only 2 maps your server would play would be Dome and Mission. Mission would always be Juggernaut and Dome would always be FFA. FFA on Dome is more likely to be played because the weight is higher.

 

I have included a modified default.dspl which helps to explain this under step 7 of the first part of this tutorial.

 

Now, on to gametypes.

If you open a .dsr file you will find a bunch of setting you can change. This is everything from gametype, to gametype rules, to class loadouts, to HC settings and such. This is your more in-depth server.cfg

But it's much better. You can fiddle around here OR you can go ingame, enter private match and then change the configuration to what you want. When you're done, hit the "save recipe to disk" button under the "Game setup" menu to save it to your admin folder on your computer.

All you need to do then is move it to your server, drop it back in the admin folder and configure your default.dspl to include it.

 

Map Names:

Standard Maps:

mp_alpha - Lockdown
mp_bootleg - Bootleg
mp_bravo - Mission
mp_carbon - Carbon
mp_dome - Dome
mp_exchange - Downturn
mp_hardhat - Hardhat
mp_interchange - Interchange
mp_lambeth - Fallen
mp_mogadishu - Bakaara
mp_paris - Resistance
mp_plaza2 - Arkaden
mp_seatown - Seatown
mp_radar - Outpost
mp_underground - Underground
mp_village - Village

DLC Maps:

mp_terminal_cls - Terminal
mp_cement - Foundation
mp_italy - Piazza
mp_meteora - Sanctuary
mp_morningwood - Black Box
mp_overwatch - Overwatch
mp_park - Liberation
mp_qadeem - Oasis
mp_boardwalk - Boardwalk
mp_moab - Gulch
mp_nola - Parish
mp_roughneck - Off shore
mp_shipbreaker - Decommission

Face-off Maps:

mp_aground_ss - Aground
mp_courtyard_ss - Erosion
mp_hillside_ss - Getaway
mp_restrepo_ss - Lookout
mp_crosswalk_ss - Intersection
mp_burn_ss - U-turn
mp_six_ss - Vortex

 

Colour Codes

^1 – Red
^2 – Green
^3 – Yellow
^4 – Blue
^5 – Light Blue
^6 – Pink
^7 – White
^0 – Black

Made by napsterlove.

___________________________________________________________________________________________________________________________________

 

B3 Tutorial

 

Prerequisites: (there are several tutorials on the web, on how to install and configure these)

 

To start, of course, an IW5M dedicated server (I hope you checked this tutorial already)

A webserver (IIS, apache, etc will do it. Tested with IIS 7.5)

MySQL Server - http://www.mysql.com/downloads/ (tested with MySQL Server 5.5)

PHP - http://www.php.net/

PhpMyAdmin - http://www.phpmyadmin.net/home_page/downloads.php

Python - http://www.python.org/download/ (tested with Python 2.7.3 64-bit)

MySql-Python - http://www.codegood.com/archives/129 (tested with MySQL-python-1.2.3 64-bit)

B3 Python source version - http://forum.bigbrotherbot.net/download ... iew;down=4 (tested with b3-1.8.1)

 

Later versions should work without any kind of problems (keep in mind about MySQL-Python compatibility with Phython versions though).

 

Also note that b3 can be set with an SQLite database instead of MySQL, saving you from installing a webserver, MySQL Server, PHP and PhpMyAdmin. But since I never used SQLite, I'm not the right person to tell you how to do it with SQLite. You can find some info on it here

Also, I preffer the typical installation (the one I'm explaining on this tutorial) because it allows you to install xlrstats or echelon webfronts.

 

 

Now that you got everything above running, it's time to create your database. Login on PhpMyAdmin, create the database and import the sql template that you can find inside b3\sql on the b3 package.

 

Now it's time to actually setup B3.

Extract "to somewhere" the content on your B3 zip (for guiding on this tutorial, let's suppose that you extracted it to the root of C drive and then renamed the folder to "b3")

The next step is to copy "cod8.py" to your b3 installation. You can find "cod8.py" on "admin" folder on your IW5M server installation. Copy "cod8.py" to "C:\b3\b3\parsers\"

 

Now go here to generate a config file (b3.xml):

http://config.bigbrotherbot.net/

Of course that you won't find IW5M on the list :) MW3 was never supposed to have b3 support, right? :P Just choose "Call of Duty: Modern Warfare 2"

Fill in all your information there. Keep in mind that B3 config files only work with front slashes (/). As for the log file, it's getting created on "scripts" folder. So, the path would be something like "C:/IW5M/scripts/games_mp.log".

For RCON IP, use the local IP. Do NOT use localhost (127.0.0.1)

The "Server Port" will be the port used for rcon. The port used for rcon will be the "query port". You can check what's that server's query port by looking at the console's output when you launch the server. Look at this line: "Initializing Steam Game Server: game port *****, auth port ****, query port *****,"

Save the config and move it to "C:\b3\b3\conf\"

 

Now open b3.xml with some text editor (notepad++ is great for it) and change the parser.

Where it says:

cod6

change to:

cod8

 

Usage of the !login command:

To prevent, that other can change their XUID to your one and control your server, you can use the 'login-plugin', provided by B3.

1.) Add this line to your b3.xml at the 'plugin-section':


2.) Change the plugin_login.xml, loacted in the conf folder to your favorite settings

3.) Go into your MySQL database, and go to (ex. 'b3') --> 'clients' --> search your name (ex. qvp | MAGIC) and click at 'edit'.

4.) Go to this MD5-'translator' homepage, because your password have to saved as MD5-hash. Enter your password in the TEXT thingy and click at ENCODE. Now you can copy your password as MD5-hash...

5.) Change to your MySQL database and paste the MD5-hash password in the password-field.

6.) Start/Restart your B3 and join your server.

7.) Now login with

/!login 

 

IMPORTANT

When you bind/write this command then be sure you are hiding it (default with /!login ! Or your password is revealed!

 

Or use this tutorial by 'TranquiliZer' : viewtopic.php?f=30&t=23413

 

 

Important note to hosts running HC servers:

Although we unlocked dedicated server commands, there's still a bug with Teamkill. If you're running an HC server with teamkill disabled, b3 will still ban players for teamkill, although they can't actually kill their team-mates. To prevent this from happening, remove "plugin_tk" from b3.xml.

Just delete this line, if exists:

 

Now just save the changes and close the file.

Browse to C:\b3\ and start "b3_run.py" to start B3.

 

On another note, B3 is capable of registering data to xlrstats database already. But since there's not an IW5M xlrstats template available already to retrieve the stats, we'll leave xlrstats tutorial for later.

 

To finish, I leave you an example of a working b3.xml

<?xml version="1.0"?>


cod8
mysql://root:mysqlpassword@localhost/b3
B3
^0(^2b3^0)^7:
%I:%M%p %Z %m/%d/%y
GMT
10
C:/b3/b3.log


rconpassword
27017
C:/IW5M/scripts/games_mp.log
192.168.1.1
192.168.1.1
off


xml
100
C:/b3/b3_doc.html


$clientname^7 was kicked by $adminname^7 $reason
$clientname^7 was kicked $reason
$clientname^7 was banned by $adminname^7 $reason
$clientname^7 was banned $reason
$clientname^7 was temp banned by $adminname^7 for $banduration^7 $reason
$clientname^7 was temp banned for $banduration^7 $reason
$clientname^7 was un-banned by $adminname^7 $reason
$clientname^7 was un-banned $reason


@b3/extplugins













Made by Paulofonta

___________________________________________________________________________________________________________________________________

 

Client Installation

 

 

If you have any questions just follow the video EXACTLY and make sure to read the description.

Made by DidUknowiPwn

 

 

-Staff you can edit this thread as much as you please!-

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Опубликовано:

I didn't notice this. I tried to open, as usual, b3 tutorial: You are not authorized to access this thread, or something like that, and I started thinking of wait, am I banned or something? Did I say something wrong? Maybe too many nick changes (3, 1 for account name to actual name, 2 for clantags)? Maybe this or this or this? Then I was going to post a thread in here with "Why can't I access guides", and came up with this. Good job putting this all together, it was a pain to having open many tabs. Thank you.

Опубликовано:

...which also means a person searching for B3 solution would be going through all the list of mixed up solutions and would have to filter, which one belongs to his specific query for eg. Dedi, or B3, or Client or etc or etc. Even a search result would give mixed up results.

 

Bad job.

 

Or simultaneously a Support page should be created for individual Topics like Dedis, B3, Clients' support. Or should a user write in subject, for eg, SERVER PROBLEM: My server.....or B3 PROBLEM: or CLIENT SUPPORT:...

 

PS:

EDIT: Change the links on the Main page as well.

Dear community,

 

IW5M has been released .....

 

Download the files.

Common errors topic.

How to set up a dedicated server.

How to install b3

Опубликовано:
...which also means a person searching for B3 solution would be going through all the list of mixed up solutions and would have to filter, which one belongs to his specific query for eg. Dedi, or B3, or Client or etc or etc. Even a search result would give mixed up results.

 

Bad job.

 

Or simultaneously a Support page should be created for individual Topics like Dedis, B3, Clients' support. Or should a user write in subject, for eg, SERVER PROBLEM: My server.....or B3 PROBLEM: or CLIENT SUPPORT:...

Man, seriously, have you ever seen someone in this forum using the search button? It's just simplier clicking in IW5M and seeing all of this. And as you said, you can simply say B3 problem or Dedi problem or whatever, I guess it's better like this.

 

Just a little suggestion: Post this link in the main page, so everyone will see it.

The 2 links of B3 tutorial and Server tutorial are blocked right now, so everyone would probably get pissed.

Put this link in the homepage and everything will be fine. I'd also suggest to add the download of the core files for IW5 in home (I mean the big button like for IW4), ad maybe adding IW4 and IW5 before "Download" on the buttons. I saw many many people downloading the ones for IW4 and asking "Wait, why doesn't my game start?". That's just what I think, it shall help out.

Опубликовано:

I have a problem with b3 setup (error reading file games_mp.log)

 

ERROR	"STDERR '\\n'"

 

and with google i find the solution in this page

 

 

but i can t see the page, I think it's the old tutorial for B3

Опубликовано:
I have a problem with b3 setup (error reading file games_mp.log)

 

ERROR	"STDERR '\\n'"

 

and with google i find the solution in this page

 

 

but i can t see the page, I think it's the old tutorial for B3

It's in this topic... it's the same guide. Read carefully.

Опубликовано:

It's in this topic... it's the same guide. Read carefully.

 

I think it's an help's post written after the tutorial

 

B3 Tutorial


Prerequisites: (there are several tutorials on the web, on how to install and configure these)

To start, of course, an IW5M dedicated server (I hope you checked this tutorial already)
A webserver (IIS, apache, etc will do it. Tested with IIS 7.5)
MySQL Server - http://www.mysql.com/downloads/ (tested with MySQL Server 5.5)
PHP - http://www.php.net/
PhpMyAdmin - http://www.phpmyadmin.net/home_page/downloads.php
Python - http://www.python.org/download/ (tested with Python 2.7.3 64-bit)
MySql-Python - http://www.codegood.com/archives/129 (tested with MySQL-python-1.2.3 64-bit)
B3 Python source version - http://forum.bigbrotherbot.net/download ... iew;down=4 (tested with b3-1.8.1)

Later versions should work without any kind of problems (keep in mind about MySQL-Python compatibility with Phython versions though).

Also note that b3 can be set with an SQLite database instead of MySQL, saving you from installing a webserver, MySQL Server, PHP and PhpMyAdmin. But since I never used SQLite, I'm not the right person to tell you how to do it with SQLite. You can find some info on it here
Also, I preffer the typical installation (the one I'm explaining on this tutorial) because it allows you to install xlrstats or echelon webfronts.


Now that you got everything above running, it's time to create your database. Login on PhpMyAdmin, create the database and import the sql template that you can find inside b3\sql on the b3 package.

Now it's time to actually setup B3.
Extract "to somewhere" the content on your B3 zip (for guiding on this tutorial, let's suppose that you extracted it to the root of C drive and then renamed the folder to "b3")
The next step is to copy "cod8.py" to your b3 installation. You can find "cod8.py" on "admin" folder on your IW5M server installation. Copy "cod8.py" to "C:\b3\b3\parsers\"

Now go here to generate a config file (b3.xml):
http://config.bigbrotherbot.net/
Of course that you won't find IW5M on the list  IW5 was never supposed to have b3 support, right?  Just choose "a popular FPS series: IW4"
Fill in all your information there. Keep in mind that B3 config files only work with front slashes (/). As for the log file, it's getting created on "scripts" folder. So, the path would be something like "C:/IW5M/scripts/games_mp.log".
For RCON IP, use the local IP. Do NOT use localhost (127.0.0.1)
The "Server Port" will be the port used for rcon. The port used for rcon will be the "query port". You can check what's that server's query port by looking at the console's output when you launch the server. Look at this line: "Initializing Steam Game Server: game port *****, auth port ****, query port *****,"
Save the config and move it to "C:\b3\b3\config\"

Now open b3.xml with some text editor (notepad++ is great for it) and change the parser.
Where it says:
cod6
change to:
cod8

Important note to hosts running HC servers:
Although we unlocked dedicated server commands, there's still a bug with Teamkill. If you're running an HC server with teamkill disabled, b3 will still ban players for teamkill, although they can't actually kill their team-mates. To prevent this from happening, remove "plugin_tk" from b3.xml.
Just delete this line, if exists:


Now just save the changes and close the file.
Browse to C:\b3\ and start "b3_run.py" to start B3.

On another note, B3 is capable of registering data to xlrstats database already. But since there's not an IW5M xlrstats template available already to retrieve the stats, we'll leave xlrstats tutorial for later.

To finish, I leave you an example of a working b3.xml

Code: Select all
   <?xml version="1.0"?>


cod8
mysql://root:mysqlpassword@localhost/b3
B3
^0(^2b3^0)^7:
%I:%M%p %Z %m/%d/%y
GMT
10
C:/b3/b3.log


rconpassword
27017
C:/IW5M/scripts/games_mp.log
192.168.1.1
192.168.1.1
off


xml
100
C:/b3/b3_doc.html


$clientname^7 was kicked by $adminname^7 $reason
$clientname^7 was kicked $reason
$clientname^7 was banned by $adminname^7 $reason
$clientname^7 was banned $reason
$clientname^7 was temp banned by $adminname^7 for $banduration^7 $reason
$clientname^7 was temp banned for $banduration^7 $reason
$clientname^7 was un-banned by $adminname^7 $reason
$clientname^7 was un-banned $reason


@b3/extplugins















Made by Paulofanta

This is the actual tutorial.

Опубликовано:
I have a problem with b3 setup (error reading file games_mp.log)

 

ERROR	"STDERR '\\n'"

I believe that's not an error with games_mp.log

That error is most probably because you didn't import the database (b3.sql) into the database that you created for b3

Опубликовано:
HELP! :(

 

I followed every step in instruction and the server starts, but I can't see my server in the server list!

Any suggestions???

 

hmmmm... got the problem, i checked the ports with a program and they are not open, but i changed it in my router....

Опубликовано:
HELP! :(

 

I followed every step in instruction and the server starts, but I can't see my server in the server list!

Any suggestions???

 

hmmmm... got the problem, i checked the ports with a program and they are not open, but i changed it in my router....

Its a problem on your end. Check your firewall/antivirus and such

Опубликовано:
i manged to run b3 with wamp i follwed evry other step and in b3 windows its stated its running fine ..... but i cant see b3 things in my server.. ??? any idea y??

Try to type !iamgod in-game.

If that does not work (maybe it's just for iw4?) try to make sure that in the config file there are some timed messages (b3 of course). If you are sure you set those messages and they don't come up, then b3 isn't working.

 

By the way, I have the same error. I tried to type !iamgod and !help, none of those two worked. Any reason? Maybe I put the wrong rcon ip?

 

That's what the console says, strange.

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from domination.dspl
Loaded 1 map entries
Loading DSR "DOM_custom.dsr"...
Loading Succeeded for DSR "DOM_custom.dsr"
-----------------------------------
Spawning map: mp_underground, gametype dom
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
Spawn map (mp_underground, dom) complete.
-----------------------------------
{EM}YUNODIE?: !iamgod
{EM}YUNODIE?: !iamgod
{EM}YUNODIE?: !b3
{EM}YUNODIE?: !help

Seems like a problem with DSUT?

I'll try to reinstall that.

Edit2: No, still same error.

Edit3: It happens even when not running B3, I mean, I simply start the dedi from the shortcut and that appears.

Edit4: Here's my b3.log file:

120828 22:33:07	BOT    	'www.bigbrotherbot.net (b3) v1.8.1 [nt] [seda]'
120828 22:33:07	BOT    	'Python: 2.7.3 (default, Apr 10 2012, 23:24:47) [MSC v.1500 64 bit (AMD64)]'
120828 22:33:07	BOT    	'Default encoding: ascii'
120828 22:33:07	BOT    	'Starting Cod8Parser v0.1 for server 192.168.1.18:27017'
120828 22:33:07	BOT    	'--------------------------------------------'
120828 22:33:07	BOT    	'Attempting to connect to database mysql://b3:******@localhost/b3...'
120828 22:33:07	BOT    	'Connected to database [1 times]'
120828 22:33:07	BOT    	'Game log C:/Users/Edoardo/Desktop/Call Of Duty/fourDeltaOne IW5M/scripts/games_mp.log'
120828 22:33:07	BOT    	'Starting bot reading file C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\fourDeltaOne IW5M\\scripts\\games_mp.log'
120828 22:33:07	BOT    	'rcon status Cache Expire Time: [2 sec] Type: [memory]'
120828 22:33:07	DEBUG	'Data was a string'
120828 22:33:08	BOT    	'Loading Plugins (external plugin directory: C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\B3 4D1 IW5M\\b3\\extplugins)'
120828 22:33:08	BOT    	'Loading Plugin #1 admin [b3\\conf\\plugin_admin.xml]'
120828 22:33:08	BOT    	'AdminPlugin: Loading config b3\\conf\\plugin_admin.xml for AdminPlugin'
120828 22:33:08	DEBUG	'Register Event: Stop Process: AdminPlugin'
120828 22:33:08	DEBUG	'Register Event: Program Exit: AdminPlugin'
120828 22:33:08	BOT    	'Plugin admin (1.11.4 - ThorN, xlr8or, Courgette) loaded'
120828 22:33:08	BOT    	'Loading Plugin #2 punkbuster [b3\\conf\\plugin_punkbuster.xml]'
120828 22:33:08	BOT    	'PunkbusterPlugin: Loading config b3\\conf\\plugin_punkbuster.xml for PunkbusterPlugin'
120828 22:33:08	DEBUG	'Register Event: Stop Process: PunkbusterPlugin'
120828 22:33:08	INFO	'cron scheduler started'
120828 22:33:08	DEBUG	'Register Event: Program Exit: PunkbusterPlugin'
120828 22:33:08	BOT    	'Plugin punkbuster (1.1.0 - ThorN) loaded'
120828 22:33:08	BOT    	'Loading Plugin publist'
120828 22:33:08	BOT    	'PublistPlugin: No config file found for PublistPlugin. (was not required either)'
120828 22:33:08	DEBUG	'Register Event: Stop Process: PublistPlugin'
120828 22:33:08	DEBUG	'Register Event: Program Exit: PublistPlugin'
120828 22:33:08	BOT    	'Plugin publist (1.10.1 - ThorN, Courgette) loaded'
120828 22:33:08	DEBUG	'creating the event queue with size 15'
120828 22:33:08	BOT    	'Starting parser'
120828 22:33:08	DEBUG	'Client Connected: [-1] World - WORLD ({})'
120828 22:33:08	DEBUG	'Storage: getClient Client<-1>'
120828 22:33:08	BOT    	'Client found in storage 1, welcome back World'
120828 22:33:08	DEBUG	'Storage: setClient Client<-1>'
120828 22:33:08	DEBUG	"Storage: setClient data {'time_add': 1346118877, 'time_edit': 1346185988, 'name': 'World', 'group_bits': 0, 'ip': '', 'auto_login': 1, 'greeting': u'', 'pbid': u'WORLD', 'connections': 6, 'mask_level': 0, 'guid': 'WORLD', 'id': 1}"
120828 22:33:08	DEBUG	'Client Authorized: [-1] World - WORLD'
120828 22:33:08	DEBUG	'Data was a string'
120828 22:33:09	WARNING	'PunkBuster test FAILED, Check your game server setup and B3 config! Disabling PB support!'
120828 22:33:09	INFO	'map is: mp_underground'
120828 22:33:09	DEBUG	'Forcing server cvar g_logsync to 1'
120828 22:33:09	DEBUG	'Data was a string'
120828 22:33:10	DEBUG	'Data was a string'
120828 22:33:11	DEBUG	'Get cvar fs_game = ["fs_game" is: "^7" default: "^7"\n  Domain is any text]'
120828 22:33:11	DEBUG	'Data was a string'
120828 22:33:12	DEBUG	'Get cvar fs_basepath = ["fs_basepath" is: "C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\fourDeltaOne IW5M^7" default: "C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\fourDeltaOne IW5M^7"\n  Domain is any text]'
120828 22:33:12	DEBUG	'fs_basepath: C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\fourDeltaOne IW5M'
120828 22:33:12	DEBUG	'Data was a string'
120828 22:33:12	DEBUG	'Get cvar fs_homepath = ["fs_homepath" is: "C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\fourDeltaOne IW5M^7" default: "C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\fourDeltaOne IW5M^7"\n  Domain is any text]'
120828 22:33:12	DEBUG	'fs_homepath: C:\\Users\\Edoardo\\Desktop\\Call Of Duty\\fourDeltaOne IW5M'
120828 22:33:12	DEBUG	'Data was a string'
120828 22:33:13	DEBUG	'Get cvar shortversion = ["shortversion" is: "1.4^7" default: "1.4^7"\n  Domain is any text]'
120828 22:33:13	DEBUG	'shortversion: 1.4'
120828 22:33:13	DEBUG	'Parser started.'
120828 22:33:13	DEBUG	'Data was a string'
120828 22:33:14	DEBUG	'Get cvar sv_hostname = ["sv_hostname" is: "^0{^3EM^0} ^2Clan ^4Server^7" default: "Modern Warfare 3^7"\n  Domain is any text]'
120828 22:33:14	DEBUG	'sv_hostname: ^0{^3EM^0} ^2Clan ^4Server'
120828 22:33:14	BOT    	'Starting plugins'
120828 22:33:14	DEBUG	'Data was a string'
120828 22:33:14	BOT    	'Starting Plugin admin'
120828 22:33:14	DEBUG	'Register Event: Say: AdminPlugin'
120828 22:33:14	DEBUG	'Register Event: Private Message: AdminPlugin'
120828 22:33:14	DEBUG	'AdminPlugin: Command "status (None)" registered with cmd_status for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "rules (r)" registered with cmd_rules for level (0, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "makereg (mr)" registered with cmd_makereg for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "leveltest (lt)" registered with cmd_leveltest for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "warn (w)" registered with cmd_warn for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "list (None)" registered with cmd_list for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "warns (None)" registered with cmd_warns for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "warntest (wt)" registered with cmd_warntest for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "warninfo (wi)" registered with cmd_warninfo for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "nextmap (None)" registered with cmd_nextmap for level (2, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "say (None)" registered with cmd_say for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "lookup (l)" registered with cmd_lookup for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "b3 (None)" registered with cmd_b3 for level (9, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "seen (None)" registered with cmd_seen for level (2, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "find (None)" registered with cmd_find for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "pause (None)" registered with cmd_pause for level (90, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "kickall (kall)" registered with cmd_kickall for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "warnclear (wc)" registered with cmd_warnclear for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "admintest (None)" registered with cmd_admintest for level (40, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "regtest (None)" registered with cmd_regtest for level (1, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "rebuild (None)" registered with cmd_rebuild for level (90, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "maps (None)" registered with cmd_maps for level (2, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "ban (b)" registered with cmd_ban for level (60, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "ungroup (None)" registered with cmd_ungroup for level (90, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "banall (ball)" registered with cmd_banall for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "maprotate (None)" registered with cmd_maprotate for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "putgroup (None)" registered with cmd_putgroup for level (90, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "map (None)" registered with cmd_map for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "notice (None)" registered with cmd_notice for level (40, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "enable (None)" registered with cmd_enable for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "runas (su)" registered with cmd_runas for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "spankall (sall)" registered with cmd_spankall for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "tempban (tb)" registered with cmd_tempban for level (40, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "unmask (None)" registered with cmd_unmask for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "aliases (alias)" registered with cmd_aliases for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "disable (None)" registered with cmd_disable for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "baninfo (bi)" registered with cmd_baninfo for level (40, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "kick (k)" registered with cmd_kick for level (40, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "clientinfo (None)" registered with cmd_clientinfo for level (90, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "restart (None)" registered with cmd_restart for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "spams (None)" registered with cmd_spams for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "scream (None)" registered with cmd_scream for level (40, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "poke (None)" registered with cmd_poke for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "die (None)" registered with cmd_die for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "register (None)" registered with cmd_register for level (0, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "mask (None)" registered with cmd_mask for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "unban (None)" registered with cmd_unban for level (60, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "help (h)" registered with cmd_help for level (0, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "reconfig (None)" registered with cmd_reconfig for level (100, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "admins (None)" registered with cmd_admins for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "warnremove (wr)" registered with cmd_warnremove for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "permban (pb)" registered with cmd_permban for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "time (None)" registered with cmd_time for level (1, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "clear (kiss)" registered with cmd_clear for level (80, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "spam (s)" registered with cmd_spam for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "spank (sp)" registered with cmd_spank for level (60, 100)'
120828 22:33:14	DEBUG	'SELECT * FROM groups WHERE `keyword` = "superadmin" LIMIT 1'
120828 22:33:14	DEBUG	"Storage: getClientsMatching {'&group_bits': 128}"
120828 22:33:14	DEBUG	'AdminPlugin: 0 superadmins found in database'
120828 22:33:14	DEBUG	'AdminPlugin: Command "iamgod (None)" registered with cmd_iamgod for level (0, 100)'
120828 22:33:14	BOT    	'Starting Plugin punkbuster'
120828 22:33:14	DEBUG	'AdminPlugin: Command "pbss (None)" registered with cmd_pbss for level (20, 100)'
120828 22:33:14	DEBUG	'AdminPlugin: Command "pbbuildbans (None)" registered with cmd_pbbuildbans for level (80, 100)'
120828 22:33:14	BOT    	'Starting Plugin publist'
120828 22:33:14	DEBUG	'Set cvar _B3 = [b3 v1.8.1 [nt]]'
120828 22:33:15	DEBUG	'Data was a string'
120828 22:33:16	DEBUG	'PublistPlugin: publist will send heartbeat at 02:00 every day'
120828 22:33:16	INFO	'PublistPlugin: initial heartbeat will be sent to B3 master server at 38 minutes'
120828 22:33:16	BOT    	'all plugins started'
120828 22:33:16	BOT    	'starting event dispatching thread'
120828 22:33:16	BOT    	'start reading game events'
120828 22:33:16	DEBUG	'AUTODOC: saving html documentation'
120828 22:33:16	DEBUG	'AUTODOC: get commands with level <= 100'
120828 22:33:16	DEBUG	'Writing to b3_doc.html'
120828 22:38:00	DEBUG	'PublistPlugin: Sending heartbeat to B3 master...'
120828 22:38:00	DEBUG	"PublistPlugin: {'python_version': '2.7.3 (default, Apr 10 2012, 23:24:47) [MSC v.1500 64 bit (AMD64)]', 'ip': '95.236.224.149', 'parser': 'cod8', 'default_encoding': 'ascii', 'plugins': 'punkbuster/1.1.0,publist/1.10.1', 'port': 27017, 'database': 'mysql', 'parserversion': '0.1', 'version': '1.8.1', 'action': 'update', 'os': 'nt', 'rconPort': 27017}"
120828 22:38:00	DEBUG	'PublistPlugin: master replied: Server list updated\r\n\r\n         _\\|/_\r\n         (o o)\r\n +----oOO-{_}-OOo---------------------+\r\n |                                    |\r\n |                                    |\r\n | A newer version of B3 is available |\r\n |     See www.bigbrotherbot.net      |\r\n |                                    |\r\n |                                    |\r\n +------------------------------------+\r\n\r\n'
120828 22:39:42	INFO	"STDOUT 'Error: [Errno 4] Interrupted function call'"
120828 22:39:42	INFO	"STDOUT '\\n'"
120828 22:39:42	ERROR	"STDERR 'Traceback (most recent call last):\\n'"
120828 22:39:42	ERROR	'STDERR \'  File "C:\\\\Users\\\\Edoardo\\\\Desktop\\\\Call Of Duty\\\\B3 4D1 IW5M\\\\b3\\\\__init__.py", line 182, in start\\n\''

Опубликовано:

Is it not possible to create a program that can easily manage this for you? A user for TeknoGods created a program that simplifies everything for you by allowing you to create recipes and manage your dedicated server within itself. I would very much prefer a similar program for IW5M.

Опубликовано:
  • Автор
Is it not possible to create a program that can easily manage this for you? A user for TeknoGods created a program that simplifies everything for you by allowing you to create recipes and manage your dedicated server within itself. I would very much prefer a similar program for IW5M.

That was not a program made by him. It was a program made by guys at itsmods.

Опубликовано:
Is it not possible to create a program that can easily manage this for you? A user for TeknoGods created a program that simplifies everything for you by allowing you to create recipes and manage your dedicated server within itself. I would very much prefer a similar program for IW5M.

Yes, but it was REALLY buggy. Believe me I tried it. It's much better creating dsr files from the game, it's faster.

 

Anyways, here's what the console says

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_interchange, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
Spawn map (mp_interchange, sd) complete.
-----------------------------------

Same crap. The only thing I did is creating a dsr and a dspl, changing it in the server.cfg. But now I restored at the defaul (as you can see) and it's still the same problem. So I didn't do anything wrong, I guess...

Опубликовано:
  • Автор
Is it not possible to create a program that can easily manage this for you? A user for TeknoGods created a program that simplifies everything for you by allowing you to create recipes and manage your dedicated server within itself. I would very much prefer a similar program for IW5M.

Yes, but it was REALLY buggy. Believe me I tried it. It's much better creating dsr files from the game, it's faster.

 

Anyways, here's what the console says

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_interchange, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
Spawn map (mp_interchange, sd) complete.
-----------------------------------

Same crap. The only thing I did is creating a dsr and a dspl, changing it in the server.cfg. But now I restored at the defaul (as you can see) and it's still the same problem. So I didn't do anything wrong, I guess...

You're loading a broken Script or running multiples of it.

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