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IW5M: Dedicated/B3/Client Install/All Tutorials

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Опубликовано:
  • Автор
Is it not possible to create a program that can easily manage this for you? A user for TeknoGods created a program that simplifies everything for you by allowing you to create recipes and manage your dedicated server within itself. I would very much prefer a similar program for IW5M.

Yes, but it was REALLY buggy. Believe me I tried it. It's much better creating dsr files from the game, it's faster.

 

Anyways, here's what the console says

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_interchange, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
Spawn map (mp_interchange, sd) complete.
-----------------------------------

Same crap. The only thing I did is creating a dsr and a dspl, changing it in the server.cfg. But now I restored at the defaul (as you can see) and it's still the same problem. So I didn't do anything wrong, I guess...

You're loading a broken Script or running multiples of it.

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Опубликовано:
Is it not possible to create a program that can easily manage this for you? A user for TeknoGods created a program that simplifies everything for you by allowing you to create recipes and manage your dedicated server within itself. I would very much prefer a similar program for IW5M.

Yes, but it was REALLY buggy. Believe me I tried it. It's much better creating dsr files from the game, it's faster.

 

Anyways, here's what the console says

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "SD_default.dsr"...
Loading Succeeded for DSR "SD_default.dsr"
-----------------------------------
Spawning map: mp_interchange, gametype sd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
Spawn map (mp_interchange, sd) complete.
-----------------------------------

Same crap. The only thing I did is creating a dsr and a dspl, changing it in the server.cfg. But now I restored at the defaul (as you can see) and it's still the same problem. So I didn't do anything wrong, I guess...

You're loading a broken Script or running multiples of it.

 

How should I fix it? I tried to run again dsut.exe but didn't help...

Edit: Btw, the server works fine, B3 doesn't. Still, the problem occurs even if B3 isn't running. Weird.

Опубликовано:
Should B3 work without setting a log file?

If you don't set a log file, it will use "games_mp.log"

You only have to set log names when you plan on running b3 on more than 1 server with that installation.

Try deleting "scripts" folder and running dsut again. If it doesn't fix, either there's some messed up g_log command somewhere or the folder doesn't give the server permissions to write the log file.

Btw, just to clear you out, that problem has nothing to do with b3. That problem is related with the script that outputs the server's log.

Опубликовано:
Should B3 work without setting a log file?

If you don't set a log file, it will use "games_mp.log"

You only have to set log names when you plan on running b3 on more than 1 server with that installation.

Try deleting "scripts" folder and running dsut again. If it doesn't fix, either there's some messed up g_log command somewhere or the folder doesn't give the server permissions to write the log file.

Btw, just to clear you out, that problem has nothing to do with b3. That problem is related with the script that outputs the server's log.

That's just what I wanted to hear, an explanation of the problem, not just the fix. Thank you really really much. I'll go try to run dsut again after deleting the script folder. Thank you again.

Edit: And... I guess nothing changed.

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "INF_default.dsr"...
Loading Succeeded for DSR "INF_default.dsr"
-----------------------------------
Spawning map: mp_hillside_ss, gametype infect
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
Spawn map (mp_hillside_ss, infect) complete.
-----------------------------------

I guess the server has write permission, because the file was about 160 kb before deleting scripts folder.

There aren't any g_log commands in the shortcut, neither in the server.cfg...

I'm confused.

Here's my personal server.cfg (I cut the rcon password, I don't want people to kick me from my own server xD)

 

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 1

// Open game port (Steam-visible server game port)
//+set net_queryPort 27014

// Secure game port
//+set net_port 27015

// Steam authentication port
//+set net_authPort 8766

// Steam master server (server browser) port
//+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// log files (untested)
//// Edit by YUNODIE?: here there was the name of the log file, I removed it.

// Server host name. This should always be set by the server admin.
seta sv_hostname "^0{^3EM^0} ^2Clan ^4Server"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 12

// Server password. If set, users will be prompted on join attempt.
seta g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
////Edit by YUNODIE?: Removed for my server's safety? xD

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 120

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

Опубликовано:
Should B3 work without setting a log file?

If you don't set a log file, it will use "games_mp.log"

You only have to set log names when you plan on running b3 on more than 1 server with that installation.

Try deleting "scripts" folder and running dsut again. If it doesn't fix, either there's some messed up g_log command somewhere or the folder doesn't give the server permissions to write the log file.

Btw, just to clear you out, that problem has nothing to do with b3. That problem is related with the script that outputs the server's log.

That's just what I wanted to hear, an explanation of the problem, not just the fix. Thank you really really much. I'll go try to run dsut again after deleting the script folder. Thank you again.

Edit: And... I guess nothing changed.

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 2 map entries
Loading DSR "INF_default.dsr"...
Loading Succeeded for DSR "INF_default.dsr"
-----------------------------------
Spawning map: mp_hillside_ss, gametype infect
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.

 at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 

 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 

 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog.Write (System.String format, System.Object[] args) [0x00000] in :0 

 at InfinityScript.GameLog..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
Spawn map (mp_hillside_ss, infect) complete.
-----------------------------------

I guess the server has write permission, because the file was about 160 kb before deleting scripts folder.

There aren't any g_log commands in the shortcut, neither in the server.cfg...

I'm confused.

Here's my personal server.cfg (I cut the rcon password, I don't want people to kick me from my own server xD)

 

// IW5 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 1

// Open game port (Steam-visible server game port)
//+set net_queryPort 27014

// Secure game port
//+set net_port 27015

// Steam authentication port
//+set net_authPort 8766

// Steam master server (server browser) port
//+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// log files (untested)
//// Edit by YUNODIE?: here there was the name of the log file, I removed it.

// Server host name. This should always be set by the server admin.
seta sv_hostname "^0{^3EM^0} ^2Clan ^4Server"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 12

// Server password. If set, users will be prompted on join attempt.
seta g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
////Edit by YUNODIE?: Removed for my server's safety? xD

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 120

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

 

Sorry if I didn't edit the previous post, but it's another thing.

It starts writing in the log file but it does not go on. I tried opening the dedi twice. That's what the log says:

  0:00 ------------------------------------------------------------
 0:00 ------------------------------------------------------------

Once for each "try". I repeat, the server works, people can join etcetera etcetera. How to fix this? Any ideas? Already tried, as Paulofonta said, deleting "scripts" and re-running dsut.exe, nothing. What should I do? I really need b3, any help is appreciated.

Опубликовано:

Problem running multiple servers.

 

I have two servers on a VSP one TDM the other FFA both running in there own folders with different configs.

Problem is you can only join one of the servers, whatever server is up and running 1st is the server you will connect to ...no matter if you join the other server from the in game browser.

 

shortcuts to the servers are below.. Anyone else having this problem?

 

+set net_queryport 27015 +set net_port 27017 +set net_masterServerPort 27018 +set sv_config "server.cfg" +start_map_rotate

+set net_queryport 27019 +set net_port 27020 +set net_masterServerPort 27021 +set sv_config "server.cfg" +start_map_rotate

 

Anyone know what the freck I'm doing wrong... :lol:

Опубликовано:
DaNgo":30nu3rwc]Problem running multiple servers.

 

I have two servers on a VSP one TDM the other FFA both running in there own folders with different configs.

Problem is you can only join one of the servers, whatever server is up and running 1st is the server you will connect to ...no matter if you join the other server from the in game browser.

 

shortcuts to the servers are below.. Anyone else having this problem?

 

+set net_queryport 27015 +set net_port 27017 +set net_masterServerPort 27018 +set sv_config "server.cfg" +start_map_rotate

+set net_queryport 27019 +set net_port 27020 +set net_masterServerPort 27021 +set sv_config "server.cfg" +start_map_rotate

 

Anyone know what the freck I'm doing wrong... :lol:

 

I have the same things as you, I can't connect to my second server, is there a way to fix it cause I really want to host 2 servers...

 

Server console:

 

Server 1:Welcome to IW5M r19.

http://fourdeltaone.net/ for help and support :)

Connecting to online services....

Connected to online services.

net_port is write protected.

Executing server config "server.cfg"

Succeeded reading from default.dspl

Loaded 1 map entries

Loading DSR "shrp.dsr"...

Loading Succeeded for DSR "shrp.dsr"

-----------------------------------

Spawning map: mp_bravo, gametype dm

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] Loading script GameLog

[scriptLoader] Loading script PingFix

[scriptLoader] Loading script Sharpshooter

[scriptLoader] Loading script BOHud

[sharpshooter] weapon iw5_mg36 with a eotech

Spawn map (mp_bravo, dm) complete.

-----------------------------------

 

Server 2:

 

 

Welcome to IW5M r19.

http://fourdeltaone.net/ for help and support :)

Connecting to online services....

Connected to online services.

Executing server config "server2.cfg"

Succeeded reading from default2.dspl

Loaded 10 map entries

Loading DSR "Infected3.dsr"...

Loading Succeeded for DSR "Infected3.dsr"

-----------------------------------

Spawning map: mp_terminal_cls, gametype infect

Initializing Steam Game Server: game port 27018, auth port 8766, query port 27020, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] Loading script GameLog

[scriptLoader] Loading script PingFix

Spawn map (mp_terminal_cls, infect) complete.

-----------------------------------

 

Shortcut for server 1:C:\mw3server\iw5m_server.exe +set net_queryPort 27015 +set net_port 27015 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

 

Shortcut for server 2:C:\mw3server\iw5m_server.exe +set net_queryPort 27018 +set net_port 27019 +set net_masterServerPort 27020 +set sv_config "server2.cfg" +start_map_rotate

 

Is there a way to fix it, I put both server's ports different and it says connection timeout.

 

If you can help please do :D

Опубликовано:
DaNgo":3vmnon2f]Anyone know what the freck I'm doing wrong... :lol:

viewtopic.php?f=30&t=11636

You probably have "seta net_queryport" defined on your cfg. Wich is forcing all servers to use the same game port.

 

Nope here is a copy of my config the other servers is identical, other than the name of the server.

 

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server.cfg-configurable settings


// Server host name. This should always be set by the server admin.
seta sv_hostname "LETHALOVERDOSE.COM ^1HARDCORE TDM"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 18

// Server password. If set, users will be prompted on join attempt.
seta g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password ""

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 0

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 0

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 1000

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

 

but if there is a way to hard code the game port in the config and that would work how do I go about that.

Опубликовано:
DaNgo":2rqkvcnl]but if there is a way to hard code the game port in the config and that would work how do I go about that.

I gave you an answer on your topic.

About this question, yes, you can. Add

seta net_queryPort [port]

On each server's cfg.

Опубликовано:
Powerhalo":23jc4yii]Is there a way to fix it, I put both server's ports different and it says connection timeout.

The server's consoles are showing that different ports are being used, so...

If you can't join any of the servers, try this: viewtopic.php?f=30&t=11270 (both on the client and server machines)

If you can connect to one server but not to the other, that means that you only forwarded the first server's ports.

Опубликовано:
DaNgo":3nethrfx]but if there is a way to hard code the game port in the config and that would work how do I go about that.

I gave you an answer on your topic.

About this question, yes, you can. Add

seta net_queryPort [port]

On each server's cfg.

 

Paulofonta Thanks for the help .. very appreciative

 

But still no go, still not working both are defaulting to 27015 even with it also added to the server configs.

 

SERVER 1 FFA

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
net_queryPort is write protected.
Executing server config "server.cfg"
Error: default (84): map rotation list is full stopping 16
Succeeded reading from default.dspl
Loaded 16 map entries
Loading DSR "FFA_default.dsr"...
Loading Succeeded for DSR "FFA_default.dsr"
-----------------------------------
Spawning map: mp_dome, gametype dm
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27018, gamedir modernwarfare3, version 1.0.0.0


SERVER 2 TDM

Welcome to IW5M r20.
http://fourdeltaone.net/ for help and support 
Connecting to online services....
Connected to online services.
net_queryPort is write protected.
Executing server config "server.cfg"
net_queryPort is write protected.
Error: default (84): map rotation list is full stopping 16
Succeeded reading from default.dspl
Loaded 16 map entries
Loading DSR "TDM_default.dsr"...
Loading Succeeded for DSR "TDM_default.dsr"
-----------------------------------
Spawning map: mp_alpha, gametype war
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27021, gamedir modernwarfare3, version 1.0.0.0

 

How is it that "net_queryPort is write protected." no matter what I change it to other than 27015 that is the error I get..

 

Thanks again.

Опубликовано:

Figured it out

viewtopic.php?f=30&t=10996&p=83243

 

The P in Port has to be uppercase :lol:

 

So anyone having this problem the P in port should be uppercase on all ports..

 

+set net_queryPort 27015 +set net_Port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

Опубликовано:
Powerhalo":1jo0att0]No, I just put the ports I need in a like config menu and I put the name bla blah blah

 

It it says that it can't add more entities...

Then its a router problem. Not fourdeltaone's fault.

Опубликовано:

HI GUYS.. :D

i have a problem..

when i change seta sv_hostname "modern warfare 3" to seta sv_hostname "MY server NAME" this name not changed and remained {{modern warfare 3}}

how i change it ?

Опубликовано:
Hey anyone have any info how to set up on a dedicated server on a linux vps ?

 

Thanks

Read this tutorial here:

viewtopic.php?f=7&t=4618

IW4M and IW5M aren't that different.

 

I have tried the iw4m and seems like everything was installed but when i try to start it with wine i get this.

 

root@server1:~/iw4m# wine iw5m_server.exe +set net_queryport 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate
wine: created the configuration directory '/root/.wine'
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
err:systray:initialize_systray Could not create tray window
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Could not load wine-gecko. HTML rendering will be disabled.
wine: configuration in '/root/.wine' has been updated.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.

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