IW5M
Modifications for Modern Warfare 3.
Подразделы
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- 3,8k сообщение
4 538 тем в этом разделе
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will iw5m will be keep updating as everyNew Collection we will be able to play :?
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- 8 ответов
- 530 просмотров
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No matchmaking ? that means that we will have that shitty final killcam?
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- 3 ответа
- 295 просмотров
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If Your answer is YES to above question pls post the link and method to use !!!
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- 10 ответов
- 886 просмотров
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Hello ADMINS I have : DLC Collection 1 files DLC Collection 2 files so If u admins want It just tell me and I will send the links only to admins. I hope I helped you about project
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- 8 ответов
- 536 просмотров
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I am not asking for the ETA or anything I just wanted to ask what is left to do in IW5M Please make the things green in the todo list so we know what things are done! Thanks -kennarr
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- 8 ответов
- 545 просмотров
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Yeah just like the topic says,do any of you guys want the weapon featured in FourDeltaOne MW3 be different from Legit MW3?
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- 18 ответов
- 1k просмотр
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Will there be Theater Mode in IW5M? Just asking.
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- 8 ответов
- 479 просмотров
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There is some way to practice the dlc maps without using steam, or without risk of ban? I already know that the project is not finished yet, but I would like to be able to use them but not to play. Thanks for replies.
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- 16 ответов
- 1,4k просмотр
- 2 followers
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Revision 5 Today's Infinitely Weird Code Update has arrived. In this tasty update, the following items are added: Client DLL: - attempt at a GameInterface 'dropItem' disabler, but script seems to depend on the return value, so it's disabled - untested code that should allow prestiging past 10 - g_compassForceDisplay dvar for server setting, forces compass to be displayed in hardcore mode without forceuav - fix for calling script functions returning values in code callback handlers InfinityScript: - fixes null-to-Vector3 exceptions on suicide PlayerKilled callbacks BOHud example: - some dvar changes to accompany game DLL compass changes Sharpshooter example: …
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- 19 ответов
- 1,9k просмотр
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hi all, if fourdeltaone Release iw5m he working online or offline(Lan) like mw2 IWnetServer or online and offline or what ?thanks
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- 4 ответа
- 696 просмотров
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Hello there. First of all I am not asking for a single player I am asking how will it work. Okay will the single player be working with 4d1 ( Will I be able to use Steam SP ) I realize the project isn't even out yet but I am curious to know. I am a fan of Survival and wish to know if it will work. Thank you.
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- 7 ответов
- 260 просмотров
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Hello friends of FourDeltaOne. I've been through this topic to get some information that is not quite understood by reading the rest. I wonder about MW3, will be made accessible to us about the field of FourDeltaOne. If this really true, I am happy, extremely happy, because since when it came MW2 I have played and watched here to stay. I thank the FourDeltaOne and keep at it. Note: I'm Brazilian, sorry if I said something wrong!
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- 14 ответов
- 1,4k просмотра
- 1 follower
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Hello there, I didn't found the proper forum to post this so I'm posting this here: Since yesterday I'm having this weird error while oppening MW3 (ORIGINAL FROM STEAM), didn't found nothing like this on youtube or google so I hope that one of the tech support guys can help me. Thank you in advance.
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- 5 ответов
- 263 просмотра
- 1 follower
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Everytime i Try to join the "modern warfare 3" server that is shown on fourdelta 1w5m mw3 it takes 1 minute connecting.... fails to join and says "server connection timed out" what kind of bullshit it is this?
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- 5 ответов
- 816 просмотров
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Hi i cant joined the game he say could not reach the fourdeltaone in mw3
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- 3 ответа
- 343 просмотра
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What version would IW5M be running on? I was wondering that DLCs 0,1 & 2 run on higher version of the game, definitely above 1.4.382. So would IW5M be running on some higher version? Or is it that thru coding and all, the DLCs are made to work on version 1.4.382? We already know, higher version = more prestige levels to raise. But what about the people who have already been playing MW3 in Steam or Tekno? To support their continuity/flow, we should have some Stats migrating tool, that could allow them to Migrate their stats (Callsigns, Ranks, Weapon levels etc) from their previous Genre (Steam or Tekno). Tekno I believe, is the second largest Mod played by…
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- 26 ответов
- 2,1k просмотров
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It was fine joining any server since yesterday when u get the connecting bug (btw i know its not release but i tried the iw5m with NTA)... .
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- 5 ответов
- 460 просмотров
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I'm sure the reason Activision gave a damn about AlterIW was because of the choice to modify their latest, record breaking titles, Black Ops and MW3, is it really smart to go about the same path without the fear of Activision breathing down your neck, regardless of it being legal or not? Correct me if I'm wrong, this is just how I see it.
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- 4 ответа
- 535 просмотров
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Revision 4 InfinityScript: - added 'call' hooking (Scr_ExecEntThread) - player damage/killed mainly - fixed Script_PushVector - extended HudElem properties/methods - added Notify function to notify other scripts - added additional script function names (ScrCmd series) AntiCamp example: - disabled checking when on objectives - disabled checking before/after matches - fixed health regeneration BOHud example: - ported version of NoFaTe's _bohud.gsc from IW4. - will be used in Sharpshooter example 'gametype' Changes: (modified) iw5m/code/clientdll/IW5.h (modified) iw5m/code/clientdll/Scriptability.cpp (modified) iw5m/code/clientdll/IW5.cpp (modified…
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- 6 ответов
- 879 просмотров
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