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Quarantine Chaos Zombie Mod v0.4

Опубликовано:

This is a mod that is supposed to be as close as the original QCZM as possible for IW5. The mod incorperates a new MapEdit Class that I will be releasing as soon as it is done. The Mod is based off of TDM instead of the Infected gametype because I think it kind of sucks and is round based which is annoying for mod writing. This mod was written entirely by myself and DidUknowiPwn. The mod includes 15 mapedits with more on the way. Hopefully we can get it to the same status it was on IW4.

 

Download:

 

Readme

v0.1
-First Release
-To install just extract to your iw5m folder
-Requres a dedicated server installation to run
-Report all bugs on the forums

v0.2 -DidUknowiPwn-
-Second Release
-Fixes a few bugs with some maps
-Fixed Zombies getting Juiced
-New DSR to fix Humans cheating to get their own weapons

v0.3 -DidUknowiPwn-
-Third Release
-Support for DLC3/4
-Fixed a few bugs
-Changed Shop a little
-Fixed Health crashing issue.
-Fixed Thermal Overlay staying between rounds for Zombies.
-Changed "The Thing" to the Desert Eagle.
-Removed Desert Eagle from Spawn with weapon.

v0.4 -TheApadayo-
-Fourth Release
-Fixed credits and alpha spawning (again)
-Fixed Map edits
-Fixed Health issues
-Added new UI
-Experimental Gametype name changer in Serverbrowser

 

Known Issues

Server crashes with Health: XXX/XXX g_configString error. //Fixed in 0.3
**None in 0.4**

 

Credits

Main Scripters: TheApadayo and DidUknowiPwn
Mappers: DidUknowiPwn and Dasfonia
Helpers: NTAuthority, zxz0O0, Dasfonia, [GK-A]Ipzd123

 

All bug reports/feature requests should be posted here.

 

When posting a bug report, simply saying "X doesn't work" will be ignored. You must give an accurate detail on where it occurred and when it occurred.

Example: Normal playing time, server crashes and says something about health configstring error.

Feature requests should be written in plain English and please spend at least 5 minutes to make sure it isn't already in the mod.

Example: Please consider adding Tactical Insertions to shop.

 

Gameplay video should be up as soon as I get some (or never...)

 

Old Versions:

[attachment=1]QCZM v0.3.zip[/attachment]

  • Ответы 141
  • Просмотры 8,7k
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  • Последний ответ

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Опубликовано:
How do you even download the source code???

You use TortoiseSVN and use the SVN link that assembla provides.

I use it but it asks for a Username and Password...

Strange cause it doesn't do that for me.

Опубликовано:
How do you even download the source code???

You use TortoiseSVN and use the SVN link that assembla provides.

I use it but it asks for a Username and Password...

Strange cause it doesn't do that for me.

 

Should I try again?

 

KDN57.jpg

Опубликовано:
How do you even download the source code???

You use TortoiseSVN and use the SVN link that assembla provides.

I use it but it asks for a Username and Password...

Strange cause it doesn't do that for me.

 

Should I try again?

You used the wrong link. This is the correct link: https://subversion.assembla.com/svn/qczm-iw5/

Опубликовано:
Pw":1zatjdie]I put 1 second to update the HUD, but still get the error: G_ConfigString... 'Credit: '

What code did you exactly change?

 

OnInterval(1000, () =>

{

health.SetText("^1Health: " + player.Health + "/" + player.GetField("maxhealth"));

Опубликовано:
Pw":1n3nv9p1]
Pw":1n3nv9p1]I put 1 second to update the HUD, but still get the error: G_ConfigString... 'Credit: '

What code did you exactly change?

 

OnInterval(1000, () =>

{

health.SetText("^1Health: " + player.Health + "/" + player.GetField("maxhealth"));

Well it's not going to help entirely. If you read above what NTA said you would understand.

Опубликовано:

I found other bugs:

- The hud money appears 2 times for some players

- When the team has more than 9 players, some zombies don't die for humans

- Steady aim appears 2 times on the store

 

- Doors don't come back with the same life

Search this:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("hp"));
                   return true;
               }, "door");

 

And replace for:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("maxhp"));
                   return true;
               }, "door");

Опубликовано:
Pw":xbauwowe]I found other bugs:

- The hud money appears 2 times for some players

- When the team has more than 9 players, some zombies don't die for humans

- Steady aim appears 2 times on the store

 

- Doors don't come back with the same life

Search this:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("hp"));
                   return true;
               }, "door");

 

And replace for:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("maxhp"));
                   return true;
               }, "door");

If you look at the updated code I have fixed the Steady Aim before and the doors were added yesterday. Don't know about the HP thing.

Опубликовано:
Pw":2hpoa4le]I found other bugs:

- The hud money appears 2 times for some players

- When the team has more than 9 players, some zombies don't die for humans

- Steady aim appears 2 times on the store

 

- Doors don't come back with the same life

Search this:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("hp"));
                   return true;
               }, "door");

 

And replace for:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("maxhp"));
                   return true;
               }, "door");

If you look at the updated code I have fixed the Steady Aim before and the doors were added yesterday. Don't know about the HP thing.

 

And about this bugs:

- The hud money appears 2 times for some players

- When the team has more than 9 players, some zombies don't die for humans

Опубликовано:
Pw":133uvcn6]
Pw":133uvcn6]I found other bugs:

- The hud money appears 2 times for some players

- When the team has more than 9 players, some zombies don't die for humans

- Steady aim appears 2 times on the store

 

- Doors don't come back with the same life

Search this:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("hp"));
                   return true;
               }, "door");

 

And replace for:

               MapEdit.runOnUsable((center) =>
               {
                   center.Call(33399, new Parameter(center.GetField("open")), 1); // moveto
                   center.SetField("state", "open");
                   center.SetField("hp", center.GetField("maxhp"));
                   return true;
               }, "door");

If you look at the updated code I have fixed the Steady Aim before and the doors were added yesterday. Don't know about the HP thing.

 

And about this bugs:

- The hud money appears 2 times for some players

- When the team has more than 9 players, some zombies don't die for humans

That's a supremely rare case and I have only experienced it once.

Was also fixed, might want to check the SVN again. Only a few things need to be fixed which are:

Store needs to be cleaned up a little.

Alphas carry over each round. Need to rotate or restart map for it to fix itself.

//My opinion and make the scrolling text less laggy.

Also I need to finish my map edits.

Опубликовано:

I found the bug to Door Repair Tool

AfterDelay(100, () => player.SwitchToWeaponImmediate("iw5_deserteaglegold_mp"));

There is no camouflage for guns, try "iw5_mp7_mp_silencer_camo11"

Опубликовано:
Pw":26bom2y5]I found the bug to Door Repair Tool

AfterDelay(100, () => player.SwitchToWeaponImmediate("iw5_deserteaglegold_mp"));

There is no camouflage for guns, try "iw5_mp7_mp_silencer_camo11"

... Yes it's known... and known as well.

Опубликовано:
Pw":5g4jb2w9]I found the bug to Door Repair Tool

AfterDelay(100, () => player.SwitchToWeaponImmediate("iw5_deserteaglegold_mp"));

There is no camouflage for guns, try "iw5_mp7_mp_silencer_camo11"

... Yes it's known... and known as well.

Just change, and will be fixed

Опубликовано:
Pw":3agy4ipn]
Pw":3agy4ipn]I found the bug to Door Repair Tool

AfterDelay(100, () => player.SwitchToWeaponImmediate("iw5_deserteaglegold_mp"));

There is no camouflage for guns, try "iw5_mp7_mp_silencer_camo11"

... Yes it's known... and known as well.

Just change, and will be fixed

I mean like no we didn't know that if we change that then it would be fixed. Thanks for the clue smarty.

Опубликовано:
Powerhalo":1tqcus3d]
Which row of keys is he missing?

As in row 1, row 2, and/or row 3.

 

Updated to 0.2

Fixed some minor issues and bugs.

 

The suicide and the scroll

 

He has scroll Q but not the other one.

Oh the scrolling? That is +actionslot 1. For the buying stuff in the 3rd row it's +actionslot 2 bind those both in your config_mp.cfg

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