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Do you want this GT? 538 пользователей проголосовало

  1. 1. Do you want this GT?

    • Yes.
      507
    • Maybe.
      42
    • No.
      19

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Опубликовано:

So, let's get started!

Maybe you've heard of the battlefield gametype called Rush, at least the BF pros among us? Rendflex had the idea to make this playable and he asked me support him by creating some (mainly odd :P ) spawns.

We chose the map Contingency as it meets at least a few requirements, that this gametype needs.

Now that Rendflex's Code is quite optimized and finished we decided to ask you if you'd even want this?

We are aware, that the MW2 singleplayer maps aren't structured like BF maps and they'll never be, so please leave some constructive criticism and justify you opinion, instead of writing stupid one-liner posts.

Here are some pics: Click me! + a description of the GT.

 

Testserver here: 62.75.138.191:28962

 

Discuss!

 

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Опубликовано:

Headquarters is probably the best equivalent for such a gametype in the small maps in MW2.

 

On a normal Rush gametype, it would be only playable on Afghan, Derail and Wasteland. And even then, itВґs not something very interesting since Headquarters and Demolition are already in the game. I really believe it should be kept to such gametypes.

Опубликовано:
Headquarters is probably the best equivalent for such a gametype in the small maps in MW2.

 

On a normal Rush gametype, it would be only playable on Afghan, Derail and Wasteland. And even then, itВґs not something very interesting since Headquarters and Demolition are already in the game. I really believe it should be kept to such gametypes.

 

>

We choosed the map Contingency as it meets at least a few requirements, that this gametype needs.

Опубликовано:
Headquarters is probably the best equivalent for such a gametype in the small maps in MW2.

 

On a normal Rush gametype, it would be only playable on Afghan, Derail and Wasteland. And even then, itВґs not something very interesting since Headquarters and Demolition are already in the game. I really believe it should be kept to such gametypes.

 

>

We choosed the map Contingency as it meets at least a few requirements, that this gametype needs.

Just having one map for this gamemode wouldn't suffice. Also, the maps aren't simply designed for this, and I really believe we don't need this kind of gamemode while we have HQ and Demo, and those do what it needs to do to be somewhat equivalent to Rush, while still keeping the CQC.

Опубликовано:
So, let's get started!

Maybe you've heard of the battlefield gametype called Rush, at least the BF pros among us? Rendflex had the idea to make this playable and he asked me support him by creating some (mainly odd :P ) spawns.

We choosed the map Contingency as it meets at least a few requirements, that this gametype needs.

Now that Rendflex's Code is quite optimized and finished we decided to ask you if you'd even want this?

We are aware, that the MW2 singleplayer maps aren't structured like BF maps and they'll never be, so please leave some constructive criticism and justify you opinion, instead of writing stupid one-liner posts.

Here are some pics: Click me! + a description of the GT.

 

Discuss!

 

Isn't demolition the same?

Опубликовано:
The CoD4 AC mission would work wonders. Tons of space, a huge map and it fits pretty much everything you need. Although, porting the entire map to MW2 would be nearly impossible. Shame.

 

we can not port maps from cod 4 or mw3 because of the different structure of the maps...

and yes, this gametype looks awesome :)

Опубликовано:

Hey very nice idea and I really liked it. I think it will be very nice at new maps... especially oilrig. Teams can go up-down stairs when target destroyed. As gulag, players can go deep inside prisons.

 

In big maps such as Derail, BurgerTown, Pripyat with 16-18 players it will be cool :)

Опубликовано:

I might have to explain this; As the attackers destroy the two bombs, a new playable space is "opened", and two new bombs spawn. The attackers win by destroying all the 10 bombs. This is why the SP maps are good for this gametype, the maps (unlike the MP ones) have a progressive structure.

This gametype could work in the small MP maps, but then I would have to remove this "progressive unlock" system. it would be some kind of mixture between headquarters and demolition.

 

To make this gametype even more intense, I've included the ticket system from the battlefield series.

The attackers start with a very limited amount of "reinforcements tickets", they loose tickets everytime they spawn. Fortunately they do get a specific amount of tickets when they destroy one bombsite. The defenders wins when the attackers loose all their reinforcements tickets.

 

You can read about this here: http://battlefield.wikia.com/wiki/Reinforcement_Tickets

Опубликовано:
The CoD4 AC mission would work wonders. Tons of space, a huge map and it fits pretty much everything you need. Although, porting the entire map to MW2 would be nearly impossible. Shame.

http://callofduty.wikia.com/wiki/Overwatch_(Special_Ops)

Is this not the whole map? (just load it up as co_hunted.ff)

Опубликовано:

This could be interesting....;)

Опубликовано:

Shower Room in the gulag, best tactical gameplay.

MW3 Tank, best rush gameplay

Shipment, best long-distance rush gameplay

 

 

Anyways....

 

We could use the One Shot One Kill map, but too bad it's COD 4.

Suspension, too tube vulnerable in terms of gameplay.

The outside and inside of the world of Rio de Janeiro, to the city - rooftops. As in the campaign, You start below -> rooftops.

Опубликовано:

@TheInhuman: Demolition only has 2 bomb places...I think here you have 2 or 3 checkpoints with bombs

 

5 checkpoints, two bombs at each "checkpoint" + they get unlocked after the last ones are destroyed.

 

 

 

How is the "ticket" aspect of the BF gametype implemented?

 

http://i1202.photobucket.com/albums/bb3 ... -26-23.jpg

 

 

The outside and inside of the world of Rio de Janeiro, to the city - rooftops. As in the campaign, You start below -> rooftops.

 

I thought of that too, if someone is willing to try design this gametype into that map, sure :P

 

 

A video in case you haven't seen it yet :

 

Yeh, watch this if you want to see how the gametype works. But keep in mind that this was recorded when the gametype was in a early state. It's missing the new spawns, tickets, outside-of-playable space - blocking, losersm's map, and some other small details.

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