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Опубликовано:

Found at least one relevant issue: the game doesn't set the 'client SteamID' in the call to SendUserConnectAndAuthenticate, and NPServer, in case it is empty, sets the ticket's NPID instead of this one; which with this memory edit is unmodified.

Опубликовано:
(like srsly the only people who know whats going on here is you, me, lmaobox, kenshin)

And anyone who grabbed arev or interlabs npserver leaks and can look into code, actually, since both leaks are Bas code.

having code != understanding code

Опубликовано:
a NP core rewrite is not that easy...

 

rewriting is not needed, also NTA already have fix for this whole thing.

I notice yesterday. so working fine now?

libnp wasn't changed so no.

and why would it need to be changed?

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