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Tactical insertion alternative

Featured Replies

Опубликовано:
I need help!

 

_rank.gsc

init()
precacheitem("lightstick_mp");

 

_rank.gsc

weapons()
self giveWeapon( "lightstick_mp");

 

OnPlayerSpawned()

               self takeAllWeapons();
               wait 1;
               self giveWeapon( "lightstick_mp", 8, false);
               self GiveMaxAmmo("lightstick_mp");
               self switchToWeapon( "lightstick_mp" );

 

Try that.

Опубликовано:
I got it http://pastebin.com/65hWmMeu, save it as _class.gsc.

Replaces the Tactical Insertion with the lightstick.

Or you could do that ^ xD

 

I was too lazy, so I just made it take all the weapons and then give you the glowstick. Unfortunately it doesn't actually light things up like the shadows in the map :/

 

EDIT: May be possible by PlayFX but I'm not really sure, so I don't know.

Опубликовано:

connect 188.193.200.63:28961

 

_rank.gsc

 

ini()
precacheitem("lightstick_mp");

 

onPlayerSpawned()
{
   self endon("disconnect");

   for(;
   {
       self waittill("spawned_player");

       self takeweapon( "semtex_mp" );
       self takeweapon( "claymore_mp" );
       self takeweapon( "frag_grenade_mp" );
       self takeweapon( "c4_mp" );

       wait (0.5);
       self giveweapon("lightstick_mp",0,false);
   }
} 


 

  • 3 months later...
Опубликовано:

This should work:

http://pastebin.com/A0WvXhLQ

(save as _class.gsc)

 

I am taking no credit for this...credits go to Rendflex.

 

It's basically just precaching on init(), and setting equipment to lightstick_mp, when it originally is tactical insertion.

 

//precache lightstick 
precacheItem( "lightstick_mp" );

on init().

 

and this:

 

	//lightstick instead of tactical insertion
if( loadoutEquipment == "specialty_tacticalinsertion" )
	loadoutEquipment = "lightstick_mp";

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