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Опубликовано:
Might be new favela/crash

I donВґt like the crash version... There are some closed doors

This closed door spawns because tropical crash - coop map too, so if make script or edit entities we can unlock all ways.

Опубликовано:
Might be new favela/crash

I donВґt like the crash version... There are some closed doors

This closed door spawns because tropical crash - coop map too, so if make script or edit entities we can unlock all ways.

I already fixed it with the d3dbps.ents file and my camo is from IW5...

Опубликовано:
- Snipping Over quoted video -

The fastfile with oilrig weapons is around 300kB, hue(aka non-ram eating method!).

 

NEW IW_TOOL IS THE FUTURE

Want want want!

 

Anyone knows if the new IW TOOL will be released to anyone?

Опубликовано:
- Snipping Over quoted video -

The fastfile with oilrig weapons is around 300kB, hue(aka non-ram eating method!).

 

NEW IW_TOOL IS THE FUTURE

Want want want!

 

Anyone knows if the new IW TOOL will be released to anyone?

em, want the .ff?

https://dl.dropbox.com/

u/12534933/weap_oilrig.ff

 

NTAuthority said he would compile all sp weapons into one small ff ;3

Опубликовано:

 

sorry, but where to put & how to load this fastfile? :S

zone/english would work

 

Note: you would need a modified .dll with modified dependencies which is achieveable by modifying the source code.

'mp_nuked weap_oilrig'

to use it in oilrig

Опубликовано:

 

sorry, but where to put & how to load this fastfile? :S

zone/english would work

 

Note: you would need a modified .dll with modified dependencies which is achieveable by modifying the source code.

'mp_nuked weap_oilrig'

to use it in oilrig

 

ah ok, the note was the tricky part :)

but thanks for your help

Опубликовано:
revision 123 NAO :!:

>implying crossfire would come with r123

Опубликовано:
on-ram eating method

This word circulating a lot I do not know its meaning

Please explain the meaning

Before the coming of iw4tool, the only way to load these SP guns (such as M40A3) was to load the whole entire map in the 'background' as well as the map you're playing on. This would use about 2x or so more RAM than usual. Now with iw4tool he's able to put the SP weaps into their own .ff without the rest of the map files, this way we can load just the gun files, and it uses a little more than the usual I'm assuming but nothing major.

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