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[MOD UPDATE: 06.03.12] Specialist Strike Package v6.3

Опубликовано:

Complete List of Mod Features

 

1) Killstreaks are replaced with a perk strike chain identical to the specialist pointstreak system in MW3. 2 points = extra perk. 4 points = another extra perk. 6 points = another extra perk. 8 kills = all perks enabled. At every 25 kills (24 w/ Hardline), you get a MOAB. More on that in #3.

 

2) The killstreak system has been replaced with pointstreaks. Objective completions now count toward your streak. These include (FULL) domination flag captures, CTF flag captures, bomb plants, and bomb disarms. Pointstreaks are noted by a meter at the bottom right corner of the screen.

 

3) Nukes are replaced with MOABs. They do not end the game. Once called in, they kill all enemy players, EMP the victim team, and give double XP to person who called it in as well as anyone else on their team for the rest of the match OR until a MOAB is called in by the opposing team. Essentially, the team with the most recent MOAB is the beneficiary of the double XP feature.

 

4) Default FOV changed to 80. Personally, I prefer 80 to 90. But you can change this yourself as easy as always with the in-game console.

 

5) Default player movement speed increased from 190 to 230. This is to help players keep up with bots, who move at slightly faster speeds than normal players.

 

6) RSE v10 bots have been rebalanced. They no longer utilize riot shields, shotguns, or sniper rifles. Bots trigger spamming the Barrett, utilizing riot shields for cheap melee tactics, and glitching to the point where SPAS-12's became nearly fully-automatic ( :shock: ) was definitely a pain in the neck, so I patched all of those weapons out of their possible inventory.

 

7) Extra magazines at spawn (w/o Scavenger) has been doubled for all weapons. For example, the SCAR-H used to spawn with 40 rounds of extra ammo. It now spawns with 80. Most other assault rifles spawned with 60, they now spawn with 120. This helps to make Bling, Sleight of Hand, and other Tier 1 perk options more desirable without the looming caveat of being woefully undersupplied on spawn.

 

8) RSE Bot killstreaks are disabled. The specialist strike package applies to ALL players in game, bot and human alike. Thus, it would be unfair for them to both benefit from specialist perks while calling in Assault killstreaks as well.

 

8) RSE Bot response-time and panic knifing have been slightly nerfed. They now pause for a short time after locking onto a target to begin firing/meleeing (using a throwing knife for melee at close range). This is to make gameplay more fair and make it feel less like human players are at a mental disadvantage over instantaneously-responsive computerized opponents.

 

9) Perk icons have been replaced with their MW3 equivalents or at least their closest counterparts.

Bling - Recon

Cold Blooded - Assassin

Commando - Stalker

Danger Close - Blast Shield

Hardline - Hardline

Last Stand - UNCHANGED (You shouldn't be using Last Stand anyway, you cheapass noob. :roll: )

Lightweight - Quickdraw

Marathon - Extreme Conditioning

Ninja - Dead Silence

One Man Army - Basic unchanged, Pro is Specialist Icon

Scavenger - Scavenger

Scrambler - Marksman

SitRep - SitRep

Sleight of Hand - Sleight of Hand

Steady Aim - Steady Aim

Stopping Power - Overkill

 

10) Colorblind Assist is incorporated into the mod. Green has been changed to cyan and red has been changed to orange.

 

11) Announcer voices are replaced with their MW3 equivalents or closest counterparts.

Army Rangers - Delta Force

Navy SEALs - PMC

OpFor - Inner Circle

Rio Militia - African Militia

Spetsnaz - Spetsnaz

TF-141 - SAS

 

12) Killstreak icons/sounds are replaced with their MW3 equivalents.

 

13) Weapon camos have been changed.

Desert - MARPAT

Arctic - Snow

Woodland - Woodland Digital

Digital - Hex

Urban - Arctic Violet

Blue Tiger - Blue (MW3)

Red Tiger - Red Tiger Digital

Fall - Gold (Non-specular, looks better on some guns than others. Looks BEST on the M16)

 

14) In-game voices (including AC-130 chatter, callouts, etc.) are replaced with their MW3 equivalents.

 

15) Most secondary weapons are now GOLD!

 

NOTE: Please re-read the section on how to edit your pointstreak strike chain. The procedure has been slightly simplified, but nonetheless altered. So please read on, even if you are a veteran of this mod!

 

While I do want to stipulate that this mod is the combination of many different works rolled into one, I do take a large part of credit as of later versions. I have spent countless hours, probably days worth of time logged in programming this mod trying to work out the kinks and tweak it to work as smoothly and as beautifully as possible. Figuring out how to make this mod compatible with Global Thermonuclear War, programming a new streak notification system, fixing bot balancing problems, adding in specialist bonus functions, fixing the mod to work with round-based gametypes, MOAB behavior, etc. were some of my hardest goals. But I am thrilled to say I accomplished them all. This has been ALOT of fun programming, and I'm very happy to release the final product to you guys. If you wish to take this mod and tweak it, please give credit to me first and foremost, while keeping in mind these great people that provided me with the groundwork and the foundation that this mod is built upon. They are:

 

Tinkie101 - Creator of the RSE (RetardedSmarterEnemies) v10 bot mod.

Neofiria - Creator of the Pre-MW3 Mod. This mod provided me w/ a pointstreak system and meter.

Azumikkel - Creator of the Custom Killstreak Mod. At this point, my Specialist mod is VERY loosely based off of this mod, but from the start, this is what I got my start from.

 

V6.3 now available!

What's New:

1) Patched the poinstreak icons/meter so that they don't conflict with the perk setup display that pops up spawn.

2) Bots no longer use (spam -_-) M21 EBR sniper rifles.

3) Patched bug where basic versions of perks were not retained through intermissions inbetween rounds.

4) Scavenger replenishes grenade launchers. Not sure how people will feel about this, but the bots don't use grenade launchers, so I don't see this as a big issue.

5) The extra ammo on spawn (+1 extra mag more than normal) now applies to secondary weapons as well.

6) Pointstreak notification fonts and icons resized for less HUD clutter.

 

V6.4 pending!

What to Expect:

1) Full support for Kill Confirmed! Drop Zone support will probably not happen, but we'll see!

2) Improved pointstreak meter mechanics

3) Removal of bot chat

4) Inclusion of bot waypoints for Oilrig/Invasion!

 

NOTE: This release will be halted until private matches are fixed in 4D1. Since I can't play them, I can't test my code to ensure it works. Thus, KillCon support is standing by for said patch.

 

SAMPLE V6.1 GAMEPLAY:

 

Download Instructions (THESE DIRECTIONS HAVE CHANGED AS OF V6.0 SO PLEASE READ CAREFULLY!)

 

1) There are now TWO DIFFERENT VERSIONS of the mod, both with their own specific purpose:

 

- The first is the FULL version. This is the classic version that includes MW3 custom camos, titles, emblems, rank icons, etc. For a full MW3 experience, I recommend that you download this version. This download can be found here: http://www.mediafire.com/?uzwjiucof8lmdt7

 

- The second version is the CSS version. This version is client-side friendly and does not include custom perk announcements, camos, perk icons, or any other feature of the MW3 combo mod. This makes for the most symmetrical experience between server hosts and client players. If you are hosting this mod on a dedicated/public server and you will have players joining your game that may not not have the mod installed, then I recommend that you download this version. This download can be found here: http://www.mediafire.com/?u1a93yt6larcavx

 

2) Once you have downloaded the mod, expand the RAR using a program like WinZip.

 

3) Put the .iwd file into the "m2demo" folder. The mod will then load at game start-up. To unload the mod, you must exit the game and remove the .iwd file from your "m2demo" folder before restarting IW4M

 

I am not responsible if you mistakenly delete other .iwd files from your computer and/or corrupt your game files!!! If you are unsure of the directions or if you are apprehensive about the proper steps to take during installation, just post a reply in this thread or PM me on here. I will get back to you in a timely manner (within a day)!

 

FAQ:

 

Q: Will I be able to play this on 4D1 even though this mod was developed on/for aIW?

A: Yes. This mod is confirmed as fully playable on 4D1. This mod is NOT playable on the Steam version of multiplayer, however.

 

Q: Is there a way to change the perk strike chain?

A: Yes. Scroll down for further instructions in that regard.

 

Q: How do I modify the RSE v10 bot difficulty levels?

A: There are two ways to do this, one is easier than the other. The easy way is to go to your console after starting a game and use the "svr_bots_skill #" command. Valid numbers are 0-3. Or you can go into the specialist.iwd file, and navigate to svr/bots.gsc. Scroll down and change the spread multiplier and override functions. Lower spread = greater accuracy. Higher spread number = lesser accuracy.

 

Q: Is this mod playable online?

A: Yes and no. You cannot run this mod on someone ELSE's server, i.e. you can't run this mod, join a game, and get specialist pointstreaks. You must be the host of the server in order for the mod to run properly.

 

Q: How often does this mod get updated?

A: Once every 2-3 weeks depending on how significant the changes I make are. Every minute differentiation does not warrant its own release. More or less, at least 3 noteworthy alterations is my qualifying benchmark for an update.

 

Q: How do I change the perks around?

A: If you have the attention span for it, this is how:

 

In order to switch the perks around, you need to go directly into the z_zzRSEspecialist.iwd file, and navigate the following file path:

 

maps/mp/gametypes/_killstreaks.gsc

 

Then scroll down to the function called "Spawned()". It will look something like this.

 

Spawned()
{	
self.killcount = self.pers["cur_kill_streak"];
self.numberofstreaks = 0;
self.usingstreak = 0;
self.doSuperDamage = 0;
self.AoEactive = 0;
self.perk1 = "Sleight of Hand Pro";
self.perk2 = "Scavenger Pro";
self.perk3 = "Marathon Pro";
self.perk1active = 0;
self.perk2active = 0;
self.perk3active = 0;
self.perk4active = 0;
self.moab1given = 0;
self.moab2given = 0;
self.moab3given = 0;
self.moab4given = 0;
self.moab5given = 0;
self.moab6given = 0;
self.moab7given = 0;
self.moab8given = 0;


for(;{
self waittill("spawned_player");
self.perk1active = 0;
self.perk2active = 0;
self.perk3active = 0;
self.perk4active = 0;
self.moab1given = 0;
self.moab2given = 0;
self.moab3given = 0;
self.moab4given = 0;
self.moab5given = 0;
self.moab6given = 0;
self.moab7given = 0;
self.moab8given = 0;
self thread refreshStreak();
self setClientDvar("cg_weaponCycleDelay", 0);
if(self.numberofstreaks)
self thread giveStreak(self.streaknumber[self.numberofstreaks], self.durationnumber[self.numberofstreaks], 0);
self thread streakDealer();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );}
}

 

To change which perks you want to unlock in order (2-4-6 strike chain), edit the variables self.perk1 through self.perk3 with whatever you want! No console code names necessary! The variables are numbered in the order acquired, so "self.perk1" is your 2-point streak perk, "self.perk2" is your 4-point streak perk, and "self.perk3" is your 6-point streak perk.

 

So if I wanted to set up a { (2) Danger Close - (4) Stopping Power - (6) Steady Aim } strike chain, I would just modify those three variables like so:

 

				

self.perk1 = "Sleight of Hand Pro";
self.perk2 = "Scavenger Pro";
self.perk3 = "Marathon Pro";

 

It's really that simple.

 

Bling, OMA, and Last Stand are not supported perks. Bling only applies to loadout weapons, so giving it after spawn is pointless. OMA is a loadout-only perk as well, since it replaces secondaries. And Last Stand...well...everyone hates it xD so I guess you could say this mod boycotts it. =P

 

RSE V10 BOTS INCLUDED!!! In order to support the MW3 pointstreak meter (one of my favorite features of the mod), I had to null out the in-game bot menus. Instead, you'll have to use console commands to play with bots. Thankfully, 4D1 has full in-game console support! The important codes you should know are as follows:

 

svr_bots # - This adds "x" number of bots into an active game

 

svr_bots_fill # - This automatically adds x number of bots into a game. Be warned this skips the pre-game countdown, and you'll be a few paces behind when spawning at the start of games.

 

svr_bots_skill # - Numbers 0-3 are all valid difficulty levels. 0 = easy, 1 = regular, 2 = hardened, 3 = veteran

 

svr_bots_streak # - Set this DVAR to 0 to disable bot killstreaks. Set to 1 to re-enable. Default is 1.

 

svr_bots_nuke # - If you don't want bots to be able to get MOABs, set this to 0. Default is 1. I played just recently, and a bot went 35-1 with a MOAB. Do NOT think it's impossible for the wildest things to happen with these guys! They can get YouTube-worthy games sometimes xD lol

 

That's pretty much it! Enjoy the mod!

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Опубликовано:
I cant get it to run, always get the same error:

 

Script compile error

Could not find script 'maps/mp/gametypes/_bohud'

 

See console for details

 

Do anyone know anything to fix this.

 

Btw i only edited the perks.

 

Which version are you running? CSS or Full?

 

Im using Full and i only modified the perks.

 

Does it matter that i use it on Steam and not on IW4M?

 

Try redownloading your copy, you may have corrupted it somehow. =/ Not sure. You shouldn't be getting an error like that. That indicates a game gsc file may be missing, so just re-download the mod. You'll have to set up your strike chain again.

Опубликовано:
  • Автор
I cant get it to run, always get the same error:

 

Script compile error

Could not find script 'maps/mp/gametypes/_bohud'

 

See console for details

 

Do anyone know anything to fix this.

 

Btw i only edited the perks.

 

Which version are you running? CSS or Full?

 

Im using Full and i only modified the perks.

 

Does it matter that i use it on Steam and not on IW4M?

 

Try redownloading your copy, you may have corrupted it somehow. =/ Not sure. You shouldn't be getting an error like that. That indicates a game gsc file may be missing, so just re-download the mod. You'll have to set up your strike chain again.

 

Yes, of course. You must put the .iwd file inside your m2demo folder and you must also run this in IW4M. This mod is not (nor is any other mod) compatible with the official Steam version.

Опубликовано:
I cant get it to run, always get the same error:

 

Script compile error

Could not find script 'maps/mp/gametypes/_bohud'

 

See console for details

 

Do anyone know anything to fix this.

 

Btw i only edited the perks.

 

Which version are you running? CSS or Full?

 

Im using Full and i only modified the perks.

 

Does it matter that i use it on Steam and not on IW4M?

 

Try redownloading your copy, you may have corrupted it somehow. =/ Not sure. You shouldn't be getting an error like that. That indicates a game gsc file may be missing, so just re-download the mod. You'll have to set up your strike chain again.

 

Yes, of course. You must put the .iwd file inside your m2demo folder and you must also run this in IW4M. This mod is not (nor is any other mod) compatible with the official Steam version.

 

Okay, thanks i thought it worked for steam because the first version worked on steam.

Опубликовано:
  • Автор

If I could get the mods here to sticky this thread, that would be great :) I think 50+ replies and over 400 downloads of the mod across 6 different versions (holy CRAP!!!) according to Mediafire warrants this mod becoming stickied for easy access for new/future 4D1 users :3

 

V6.1 will be released as soon as I get the OK from NTA to release it with the modified killcon.gsc file. Until then, consider this post a simple bump ;)

Опубликовано:
  • Автор
Wow you really have a clear voice and you're pretty straightforward in that game-play video, great mod ;)

 

Thanks :) Wait for v6.1, it'll be even better. Hopefully, NTA will give me the green light for V6.2 that has full support for Kill Confirmed :D

Опубликовано:

Update:

[14] <~NTAuthority> jeremych|gone, hm, seems mod is buggy

[14] <~NTAuthority> if someone disconnects it lags horribly

[14] <~NTAuthority> 'potential inifnbite loop in script'

[14] <~NTAuthority> so yeah

[14] <~NTAuthority> it starts an infinite loop on disconenct

 

Do you have a 6.0 link anywhere?

EDIT: Never mind, found it on google cache.

Опубликовано:
  • Автор

Hmm....if a function that starts up on spawn doesn't end when the player disconnects...I.E.

 

"endon "disconnect"" or a similar command...if that's missing...

 

Perhaps THAT's whats causing the problem. I'll double check to make sure all the functions in the mod have that scripted and if not, I'll submit a patch ASAP.

 

EDIT: Yep, my suspicions were correct. Found several functions running without a "self endon("disconnect")" protocol. Patched that and tested it out by kicking a few bots out of games. The error seems to be fixed, so I'm uploading a v6.2 patch right now, DL link will be up within an hour.

Опубликовано:
i only want the specialist killstreak mod, could that happen? :D

 

please make it as a simple mod :D

 

What exactly are you asking for?

 

bad english, sorry. i mean how to get the "specialist killstreak" mod only. i dont want to change my MW2 into MW3. i just like the idea of "specialist killstreak" again, sorry for the bad english :<

Опубликовано:

I've got a little problem...

Today I launched iw4m to play with this great mod, but I've got that :

http://hpics.li/34355ae

 

So I downloaded the "new version" on fourdeltaone.net homepage, the "IW4M Updater and Installer", I ran it and, and ran the game then. Ok, new skin etc... But when I wanted to play a private match and the bots console commands did not worked ! The svr_bots command is not recognize :(

It's written (I'm french) "Commande inconnue svr_bots".

Please tell me how to solve this issue, or if I have made an error by installing the new version, thank you.

 

Ps: A last thing, is it normal that this new version does not need Steam launched to work ??

Опубликовано:
  • Автор
i only want the specialist killstreak mod, could that happen? :D

 

please make it as a simple mod :D

 

What exactly are you asking for?

 

bad english, sorry. i mean how to get the "specialist killstreak" mod only. i dont want to change my MW2 into MW3. i just like the idea of "specialist killstreak" again, sorry for the bad english :<

 

Download the CSS version if you don't want any MW3 files.

Опубликовано:
  • Автор
I've got a little problem...

Today I launched iw4m to play with this great mod, but I've got that :

http://hpics.li/34355ae

 

So I downloaded the "new version" on fourdeltaone.net homepage, the "IW4M Updater and Installer", I ran it and, and ran the game then. Ok, new skin etc... But when I wanted to play a private match and the bots console commands did not worked ! The svr_bots command is not recognize :(

It's written (I'm french) "Commande inconnue svr_bots".

Please tell me how to solve this issue, or if I have made an error by installing the new version, thank you.

 

Ps: A last thing, is it normal that this new version does not need Steam launched to work ??

 

Are you putting a forward slash before console commands? your commands should look like this:

 

/svr_bots 11

 

I just tested the mod on 4D1 and it works fine, so thats why I think youre just missing a forward slash in the command console.

Опубликовано:

I've been searching and trying different things for a moment and i think my problem come of the installation of the new version, I had certainly made a wrong install.

I know it's not the good topic to ask this question, but if you can explain me the steps to update the game I will be grateful.

 

So if you can explain me, there it is what I done.

I went here viewtopic.php?t=3705

I downloaded "Installer". I Launched it, chose my game folder, clicked on install.

It downloaded some files and created a shortcut in the start menu. I found weird that nothing changed in the game folder, like nothing was installed. So I right click on the shortcut to see where it was downloaded. It was in "C:\Users\*******\AppData\Local\IW4M\LaunchIW4M.exe".

I don't know why it is in AppData but I launched the shortcut, and after a download of some other files the game started.

But when I start a private match, choose the class, I spawn with the countdown, and the specialist killstreaks are not on the right side ! There is nothing, like there is no mod, but the .iwd is in \m2demo and the in-game menu is MW3's one with the MW3 weapons skins etc.

So I don't know what to do :(

I tried to cut/paste the content of AppData folder into my game folder but when I launch MW2, the specialist killstreaks work but I become level 1 with no prestige (I was lvl48 prestige2)...

 

Ps: I just re install all the game, just like I said above but without cut/paste the AppData\Local\IW4M folder, and at the first launch, the game start properly with my level and the MW3 menu but without the specialist killstreaks in game, but when I closed and re opened the game a second time, I was level 1 :o

Опубликовано:
  • Автор

The most recent release of 4D1 has been EXTREMELY glitchy, I will say that. However, it's not something that I can definitively blame on the mod itself, as very few core elements of the mod have changed that it would no longer work. I'll see if I can replicate your problem in 4D1, but for now, I think this is just us bumping up against the rough edges of 4D1 in its current beta form.

 

EDIT: I just updated to the latest 4D1 version and started up a match. Bots worked fine and spawned, everything worked perfectly until the game crashed at around 15 kills with a fatal error. This occurred every time I played at around the same # of kills. I am thoroughly convinced that this is a flaw with 4D1, in which case, we'll have to wait out a future, more stable release. =/

 

Also, it's worth noting that the rank reset issues are a problem with the 4D1 npserver. This is a problem for players across the board, so I guarantee you the mod isn't to blame for that.

Опубликовано:
The most recent release of 4D1 has been EXTREMELY glitchy, I will say that. However, it's not something that I can definitively blame on the mod itself, as very few core elements of the mod have changed that it would no longer work. I'll see if I can replicate your problem in 4D1, but for now, I think this is just us bumping up against the rough edges of 4D1 in its current beta form.

 

EDIT: I just updated to the latest 4D1 version and started up a match. Bots worked fine and spawned, everything worked perfectly until the game crashed at around 15 kills with a fatal error. This occurred every time I played at around the same # of kills. I am thoroughly convinced that this is a flaw with 4D1, in which case, we'll have to wait out a future, more stable release. =/

 

Also, it's worth noting that the rank reset issues are a problem with the 4D1 npserver. This is a problem for players across the board, so I guarantee you the mod isn't to blame for that.

 

 

Finally I my problem for the specialist killsteaks, I copy the .iwd file into the \m2demo folder situated in AppData\Local\IW4M, and the mod works (with my level !).

But exactly like you the game crash after some kills :/

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