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[MOD UPDATE: 06.03.12] Specialist Strike Package v6.3

Опубликовано:

Complete List of Mod Features

 

1) Killstreaks are replaced with a perk strike chain identical to the specialist pointstreak system in MW3. 2 points = extra perk. 4 points = another extra perk. 6 points = another extra perk. 8 kills = all perks enabled. At every 25 kills (24 w/ Hardline), you get a MOAB. More on that in #3.

 

2) The killstreak system has been replaced with pointstreaks. Objective completions now count toward your streak. These include (FULL) domination flag captures, CTF flag captures, bomb plants, and bomb disarms. Pointstreaks are noted by a meter at the bottom right corner of the screen.

 

3) Nukes are replaced with MOABs. They do not end the game. Once called in, they kill all enemy players, EMP the victim team, and give double XP to person who called it in as well as anyone else on their team for the rest of the match OR until a MOAB is called in by the opposing team. Essentially, the team with the most recent MOAB is the beneficiary of the double XP feature.

 

4) Default FOV changed to 80. Personally, I prefer 80 to 90. But you can change this yourself as easy as always with the in-game console.

 

5) Default player movement speed increased from 190 to 230. This is to help players keep up with bots, who move at slightly faster speeds than normal players.

 

6) RSE v10 bots have been rebalanced. They no longer utilize riot shields, shotguns, or sniper rifles. Bots trigger spamming the Barrett, utilizing riot shields for cheap melee tactics, and glitching to the point where SPAS-12's became nearly fully-automatic ( :shock: ) was definitely a pain in the neck, so I patched all of those weapons out of their possible inventory.

 

7) Extra magazines at spawn (w/o Scavenger) has been doubled for all weapons. For example, the SCAR-H used to spawn with 40 rounds of extra ammo. It now spawns with 80. Most other assault rifles spawned with 60, they now spawn with 120. This helps to make Bling, Sleight of Hand, and other Tier 1 perk options more desirable without the looming caveat of being woefully undersupplied on spawn.

 

8) RSE Bot killstreaks are disabled. The specialist strike package applies to ALL players in game, bot and human alike. Thus, it would be unfair for them to both benefit from specialist perks while calling in Assault killstreaks as well.

 

8) RSE Bot response-time and panic knifing have been slightly nerfed. They now pause for a short time after locking onto a target to begin firing/meleeing (using a throwing knife for melee at close range). This is to make gameplay more fair and make it feel less like human players are at a mental disadvantage over instantaneously-responsive computerized opponents.

 

9) Perk icons have been replaced with their MW3 equivalents or at least their closest counterparts.

Bling - Recon

Cold Blooded - Assassin

Commando - Stalker

Danger Close - Blast Shield

Hardline - Hardline

Last Stand - UNCHANGED (You shouldn't be using Last Stand anyway, you cheapass noob. :roll: )

Lightweight - Quickdraw

Marathon - Extreme Conditioning

Ninja - Dead Silence

One Man Army - Basic unchanged, Pro is Specialist Icon

Scavenger - Scavenger

Scrambler - Marksman

SitRep - SitRep

Sleight of Hand - Sleight of Hand

Steady Aim - Steady Aim

Stopping Power - Overkill

 

10) Colorblind Assist is incorporated into the mod. Green has been changed to cyan and red has been changed to orange.

 

11) Announcer voices are replaced with their MW3 equivalents or closest counterparts.

Army Rangers - Delta Force

Navy SEALs - PMC

OpFor - Inner Circle

Rio Militia - African Militia

Spetsnaz - Spetsnaz

TF-141 - SAS

 

12) Killstreak icons/sounds are replaced with their MW3 equivalents.

 

13) Weapon camos have been changed.

Desert - MARPAT

Arctic - Snow

Woodland - Woodland Digital

Digital - Hex

Urban - Arctic Violet

Blue Tiger - Blue (MW3)

Red Tiger - Red Tiger Digital

Fall - Gold (Non-specular, looks better on some guns than others. Looks BEST on the M16)

 

14) In-game voices (including AC-130 chatter, callouts, etc.) are replaced with their MW3 equivalents.

 

15) Most secondary weapons are now GOLD!

 

NOTE: Please re-read the section on how to edit your pointstreak strike chain. The procedure has been slightly simplified, but nonetheless altered. So please read on, even if you are a veteran of this mod!

 

While I do want to stipulate that this mod is the combination of many different works rolled into one, I do take a large part of credit as of later versions. I have spent countless hours, probably days worth of time logged in programming this mod trying to work out the kinks and tweak it to work as smoothly and as beautifully as possible. Figuring out how to make this mod compatible with Global Thermonuclear War, programming a new streak notification system, fixing bot balancing problems, adding in specialist bonus functions, fixing the mod to work with round-based gametypes, MOAB behavior, etc. were some of my hardest goals. But I am thrilled to say I accomplished them all. This has been ALOT of fun programming, and I'm very happy to release the final product to you guys. If you wish to take this mod and tweak it, please give credit to me first and foremost, while keeping in mind these great people that provided me with the groundwork and the foundation that this mod is built upon. They are:

 

Tinkie101 - Creator of the RSE (RetardedSmarterEnemies) v10 bot mod.

Neofiria - Creator of the Pre-MW3 Mod. This mod provided me w/ a pointstreak system and meter.

Azumikkel - Creator of the Custom Killstreak Mod. At this point, my Specialist mod is VERY loosely based off of this mod, but from the start, this is what I got my start from.

 

V6.3 now available!

What's New:

1) Patched the poinstreak icons/meter so that they don't conflict with the perk setup display that pops up spawn.

2) Bots no longer use (spam -_-) M21 EBR sniper rifles.

3) Patched bug where basic versions of perks were not retained through intermissions inbetween rounds.

4) Scavenger replenishes grenade launchers. Not sure how people will feel about this, but the bots don't use grenade launchers, so I don't see this as a big issue.

5) The extra ammo on spawn (+1 extra mag more than normal) now applies to secondary weapons as well.

6) Pointstreak notification fonts and icons resized for less HUD clutter.

 

V6.4 pending!

What to Expect:

1) Full support for Kill Confirmed! Drop Zone support will probably not happen, but we'll see!

2) Improved pointstreak meter mechanics

3) Removal of bot chat

4) Inclusion of bot waypoints for Oilrig/Invasion!

 

NOTE: This release will be halted until private matches are fixed in 4D1. Since I can't play them, I can't test my code to ensure it works. Thus, KillCon support is standing by for said patch.

 

SAMPLE V6.1 GAMEPLAY:

 

Download Instructions (THESE DIRECTIONS HAVE CHANGED AS OF V6.0 SO PLEASE READ CAREFULLY!)

 

1) There are now TWO DIFFERENT VERSIONS of the mod, both with their own specific purpose:

 

- The first is the FULL version. This is the classic version that includes MW3 custom camos, titles, emblems, rank icons, etc. For a full MW3 experience, I recommend that you download this version. This download can be found here: http://www.mediafire.com/?uzwjiucof8lmdt7

 

- The second version is the CSS version. This version is client-side friendly and does not include custom perk announcements, camos, perk icons, or any other feature of the MW3 combo mod. This makes for the most symmetrical experience between server hosts and client players. If you are hosting this mod on a dedicated/public server and you will have players joining your game that may not not have the mod installed, then I recommend that you download this version. This download can be found here: http://www.mediafire.com/?u1a93yt6larcavx

 

2) Once you have downloaded the mod, expand the RAR using a program like WinZip.

 

3) Put the .iwd file into the "m2demo" folder. The mod will then load at game start-up. To unload the mod, you must exit the game and remove the .iwd file from your "m2demo" folder before restarting IW4M

 

I am not responsible if you mistakenly delete other .iwd files from your computer and/or corrupt your game files!!! If you are unsure of the directions or if you are apprehensive about the proper steps to take during installation, just post a reply in this thread or PM me on here. I will get back to you in a timely manner (within a day)!

 

FAQ:

 

Q: Will I be able to play this on 4D1 even though this mod was developed on/for aIW?

A: Yes. This mod is confirmed as fully playable on 4D1. This mod is NOT playable on the Steam version of multiplayer, however.

 

Q: Is there a way to change the perk strike chain?

A: Yes. Scroll down for further instructions in that regard.

 

Q: How do I modify the RSE v10 bot difficulty levels?

A: There are two ways to do this, one is easier than the other. The easy way is to go to your console after starting a game and use the "svr_bots_skill #" command. Valid numbers are 0-3. Or you can go into the specialist.iwd file, and navigate to svr/bots.gsc. Scroll down and change the spread multiplier and override functions. Lower spread = greater accuracy. Higher spread number = lesser accuracy.

 

Q: Is this mod playable online?

A: Yes and no. You cannot run this mod on someone ELSE's server, i.e. you can't run this mod, join a game, and get specialist pointstreaks. You must be the host of the server in order for the mod to run properly.

 

Q: How often does this mod get updated?

A: Once every 2-3 weeks depending on how significant the changes I make are. Every minute differentiation does not warrant its own release. More or less, at least 3 noteworthy alterations is my qualifying benchmark for an update.

 

Q: How do I change the perks around?

A: If you have the attention span for it, this is how:

 

In order to switch the perks around, you need to go directly into the z_zzRSEspecialist.iwd file, and navigate the following file path:

 

maps/mp/gametypes/_killstreaks.gsc

 

Then scroll down to the function called "Spawned()". It will look something like this.

 

Spawned()
{	
self.killcount = self.pers["cur_kill_streak"];
self.numberofstreaks = 0;
self.usingstreak = 0;
self.doSuperDamage = 0;
self.AoEactive = 0;
self.perk1 = "Sleight of Hand Pro";
self.perk2 = "Scavenger Pro";
self.perk3 = "Marathon Pro";
self.perk1active = 0;
self.perk2active = 0;
self.perk3active = 0;
self.perk4active = 0;
self.moab1given = 0;
self.moab2given = 0;
self.moab3given = 0;
self.moab4given = 0;
self.moab5given = 0;
self.moab6given = 0;
self.moab7given = 0;
self.moab8given = 0;


for(;{
self waittill("spawned_player");
self.perk1active = 0;
self.perk2active = 0;
self.perk3active = 0;
self.perk4active = 0;
self.moab1given = 0;
self.moab2given = 0;
self.moab3given = 0;
self.moab4given = 0;
self.moab5given = 0;
self.moab6given = 0;
self.moab7given = 0;
self.moab8given = 0;
self thread refreshStreak();
self setClientDvar("cg_weaponCycleDelay", 0);
if(self.numberofstreaks)
self thread giveStreak(self.streaknumber[self.numberofstreaks], self.durationnumber[self.numberofstreaks], 0);
self thread streakDealer();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );}
}

 

To change which perks you want to unlock in order (2-4-6 strike chain), edit the variables self.perk1 through self.perk3 with whatever you want! No console code names necessary! The variables are numbered in the order acquired, so "self.perk1" is your 2-point streak perk, "self.perk2" is your 4-point streak perk, and "self.perk3" is your 6-point streak perk.

 

So if I wanted to set up a { (2) Danger Close - (4) Stopping Power - (6) Steady Aim } strike chain, I would just modify those three variables like so:

 

				

self.perk1 = "Sleight of Hand Pro";
self.perk2 = "Scavenger Pro";
self.perk3 = "Marathon Pro";

 

It's really that simple.

 

Bling, OMA, and Last Stand are not supported perks. Bling only applies to loadout weapons, so giving it after spawn is pointless. OMA is a loadout-only perk as well, since it replaces secondaries. And Last Stand...well...everyone hates it xD so I guess you could say this mod boycotts it. =P

 

RSE V10 BOTS INCLUDED!!! In order to support the MW3 pointstreak meter (one of my favorite features of the mod), I had to null out the in-game bot menus. Instead, you'll have to use console commands to play with bots. Thankfully, 4D1 has full in-game console support! The important codes you should know are as follows:

 

svr_bots # - This adds "x" number of bots into an active game

 

svr_bots_fill # - This automatically adds x number of bots into a game. Be warned this skips the pre-game countdown, and you'll be a few paces behind when spawning at the start of games.

 

svr_bots_skill # - Numbers 0-3 are all valid difficulty levels. 0 = easy, 1 = regular, 2 = hardened, 3 = veteran

 

svr_bots_streak # - Set this DVAR to 0 to disable bot killstreaks. Set to 1 to re-enable. Default is 1.

 

svr_bots_nuke # - If you don't want bots to be able to get MOABs, set this to 0. Default is 1. I played just recently, and a bot went 35-1 with a MOAB. Do NOT think it's impossible for the wildest things to happen with these guys! They can get YouTube-worthy games sometimes xD lol

 

That's pretty much it! Enjoy the mod!

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This mod has come a long way since the first beta build, and I'm extremely satisfied with the results and even more enthralled by the way this mod has been received by the community. To be honest, this is my first major jump into the modding community for MW2. I mostly used to mod for Halo: CE on the Mac and did some custom skinning for an old game called Think Tanks back when I was a wee little nerdish lad. So considering this is my first true self-inspired mod for MW2, I'm incredibly humbled and grateful for all the kind words from everyone. :) You guys have been incredibly supportive, and all your encouragement is what has motivated me to work on this mod for endless hours a day sometimes until I plug away and find out how to make things work. You guys are simply AWESOME. Thanks :)

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Saw the topic, got excited, DL'd the RAR file, booted it up... Started a match, and got this:

iw4m2012-04-2522-49-33.png

 

Can you help me figure it out?

 

Ack... =/ I'll run this in 4D1 and see what may be causing the issue.

 

This is confounding, especially since the previous builds were confirmed working. =/

 

EDIT: I have fixed the issue. Apparently, 4D1 doesn't take as kindly to running a goulash of .iwd files in one mod folder as AlterIW does. I streamlined the mod back down to a single .iwd and tested it myself in 4D1 this time. It is confirmed to be working properly. I'll be uploading it now. Sorry about that!

Опубликовано:

I thought I would bring this factor to your attention. If when playing SnD I get my 2 pointstreak and unlock Sleight of Hand, in the next round I wont have my slieght of hand. Hopefully in your next update this will be fixed. Good luck and great work so far. :)

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UPDATE: Bug fixed, mod is playable, new DL link available!

 

I thought I would bring this factor to your attention. If when playing SnD I get my 2 pointstreak and unlock Sleight of Hand, in the next round I wont have my slieght of hand. Hopefully in your next update this will be fixed. Good luck and great work so far. :)

 

Yeah I'm trying to fix that problem. It's difficult because I could write a function that would grant you your streaks again on round switch, but that would then split up your strike chain options into two separate files/functions, and that's where user-friendliness would take a huge dip. I'm trying to come up with a solution to that though. :)

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Is there a possibility of releasing the MW3 combo mod by it's self?

 

Yes, it is not my mod, but I did add a few things onto it. I will release it separately at a later date. I want to hold off until someone gets back to me on how to implement the killstreak meter + icons that I've seen on some of NTA's sample gameplay videos.

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Ack... =/ I'll run this in 4D1 and see what may be causing the issue.

I ended up getting rid of a couple of IWDs and it ran fine. Just wanted to demonstrate the new perks of this mod... It pleases me much! :D

 

Download the new version :) It's all in one IWD file now and confirmed fully functional :)

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Can I have the source code :D? I'll try to help you ;)

THA FUQ 195MB!??!!

3/4 of that are soundbites from the MW3 mod... From the looks of things, they work best with it.

 

They are actually pretty much needed to run it properly. The perk acquisition voices w/ the names of the perks actually replace the killstreak sounds. So if you choose to run the mod without the soundbytes (which you can't do anymore now that it's all one file), you would hear "AC-130 ready for deployment" when you get Sleight of Hand. Kind of wierd that way. haha

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