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[MOD UPDATE: 06.03.12] Specialist Strike Package v6.3

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Опубликовано:
The most recent release of 4D1 has been EXTREMELY glitchy, I will say that. However, it's not something that I can definitively blame on the mod itself, as very few core elements of the mod have changed that it would no longer work. I'll see if I can replicate your problem in 4D1, but for now, I think this is just us bumping up against the rough edges of 4D1 in its current beta form.

 

EDIT: I just updated to the latest 4D1 version and started up a match. Bots worked fine and spawned, everything worked perfectly until the game crashed at around 15 kills with a fatal error. This occurred every time I played at around the same # of kills. I am thoroughly convinced that this is a flaw with 4D1, in which case, we'll have to wait out a future, more stable release. =/

 

Also, it's worth noting that the rank reset issues are a problem with the 4D1 npserver. This is a problem for players across the board, so I guarantee you the mod isn't to blame for that.

 

 

Finally I my problem for the specialist killsteaks, I copy the .iwd file into the \m2demo folder situated in AppData\Local\IW4M, and the mod works (with my level !).

But exactly like you the game crash after some kills :/

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Опубликовано:
The most recent release of 4D1 has been EXTREMELY glitchy, I will say that. However, it's not something that I can definitively blame on the mod itself, as very few core elements of the mod have changed that it would no longer work. I'll see if I can replicate your problem in 4D1, but for now, I think this is just us bumping up against the rough edges of 4D1 in its current beta form.

 

EDIT: I just updated to the latest 4D1 version and started up a match. Bots worked fine and spawned, everything worked perfectly until the game crashed at around 15 kills with a fatal error. This occurred every time I played at around the same # of kills. I am thoroughly convinced that this is a flaw with 4D1, in which case, we'll have to wait out a future, more stable release. =/

 

Also, it's worth noting that the rank reset issues are a problem with the 4D1 npserver. This is a problem for players across the board, so I guarantee you the mod isn't to blame for that.

I asked NTA and he said this:

 

NTAuthority: privmatches are broken

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Okay thats good news for me then, means I didnt mess something up :P

 

Well you know me, Im one of the faithful ones. Ill stand by and wait for a private match fix :) Tell NTA i wished him good luck (in case he isnt reading this)!

Опубликовано:
Just wanted to bump again and ask the admins (politely) to sticky this :roll:

 

I respect that this is one of the best mods out on IW4M at the moment, but I have to refuse your request for a sticky, as if I sticky your thread, I would have to sticky all the other threads, as people would say it's 'not fair'.

 

I don't mind bumpy replies though.

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Just wanted to bump again and ask the admins (politely) to sticky this :roll:

 

I respect that this is one of the best mods out on IW4M at the moment, but I have to refuse your request for a sticky, as if I sticky your thread, I would have to sticky all the other threads, as people would say it's 'not fair'.

 

I don't mind bumpy replies though.

 

Fair enough, and thanks for the compliment ;)

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I get a n error : "file /sum mismatch" or something like that. Any help?

 

Make sure that the specialist .iwd file is the ONLY such file you are running at any given time. 4D1 doesn't have the same tolerance for multiple custom .iwd files as AlterIWNet did. So just move all your other mods to a safe location and then run the mod again. Remember, private matches are still broken, so unless you're playing this in your old AlterIWNet client or on a dedicated server, this mod won't work (until a patch comes out that fixes privmatches).

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ANNOUNCEMENT: Even though private matches are still broken, I plan on releasing v6.3 for anyone wishing to play the mod on a dedicated server. This release will be available within a week or so.

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Oh, how did I know that this would get stickied?

 

...

 

I didn't sticky it. Any posts made by board admins are automatically bumped up.

Correction, Any posts made AT ALL bump up the thread.

 

Right, but moderator posts get first preference, giving it the appearance of a stickied topic.

Опубликовано:

Right, but moderator posts get first preference, giving it the appearance of a stickied topic.

 

That doesn't make sense, all posts bump topics.

By your reasoning, the preference would only come into effect if a moderator and an user posts at the same time, which is impossible :3

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Right, but moderator posts get first preference, giving it the appearance of a stickied topic.

 

That doesn't make sense, all posts bump topics.

By your reasoning, the preference would only come into effect if a moderator and an user posts at the same time, which is impossible :3

 

Right, but this topic now is considered a post originated by a moderator, so it's going to remain at the top, unlike a bumped topic that lurches back down as other non-moderator topics are updated =P

 

Arrrrrgh confusion :shock: lol

Опубликовано:

Right, but this topic now is considered a post originated by a moderator, so it's going to remain at the top, unlike a bumped topic that lurches back down as other non-moderator topics are updated =P

 

Arrrrrgh confusion :shock: lol

 

Still don't think the moderator status matters. After all, it's not a special group, it's just a group called Global Moderators with permissions set to ALLOW instead of DENY.

2fb322.png

Опубликовано:

Right, but this topic now is considered a post originated by a moderator, so it's going to remain at the top, unlike a bumped topic that lurches back down as other non-moderator topics are updated =P

 

Arrrrrgh confusion :shock: lol

 

Still don't think the moderator status matters. After all, it's not a special group, it's just a group called Global Moderators with permissions set to ALLOW instead of DENY.

2fb322.png

I can use that against you... ;)

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Right, but this topic now is considered a post originated by a moderator, so it's going to remain at the top, unlike a bumped topic that lurches back down as other non-moderator topics are updated =P

 

Arrrrrgh confusion :shock: lol

 

Still don't think the moderator status matters. After all, it's not a special group, it's just a group called Global Moderators with permissions set to ALLOW instead of DENY.

2fb322.png

 

=P Makes sense. I'm a newb to the job so I'll take your word for it ;)

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How can I spawn the bots on my dedicated server? I have created a dedi and loaded the mod but still I have not bots when I type svr_bots 10 into my server console. Whut happened?

 

Hmm. I'll be honest, I don't always know the root of every issue, and this is one of those times.

 

You should be able to spawn those bots if you're the host (only the host has that ability of course)

 

I'm reckoning that the latest 4D1 builds have SERIOUS issues with spawning testclients (bots). =/

Опубликовано:
How can I spawn the bots on my dedicated server? I have created a dedi and loaded the mod but still I have not bots when I type svr_bots 10 into my server console. Whut happened?

 

Hmm. I'll be honest, I don't always know the root of every issue, and this is one of those times.

 

You should be able to spawn those bots if you're the host (only the host has that ability of course)

 

I'm reckoning that the latest 4D1 builds have SERIOUS issues with spawning testclients (bots). =/

Perhaps create a version for dedis where the "host" guid can be edited. One of the later versions of TSD had that feature. PM me if you want it, or advice.

Опубликовано:
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How can I spawn the bots on my dedicated server? I have created a dedi and loaded the mod but still I have not bots when I type svr_bots 10 into my server console. Whut happened?

 

Hmm. I'll be honest, I don't always know the root of every issue, and this is one of those times.

 

You should be able to spawn those bots if you're the host (only the host has that ability of course)

 

I'm reckoning that the latest 4D1 builds have SERIOUS issues with spawning testclients (bots). =/

Perhaps create a version for dedis where the "host" guid can be edited. One of the later versions of TSD had that feature. PM me if you want it, or advice.

 

The latest builds of this mod work perfectly in aIW. The fact that they malfunction/are unstable in 4D1 indicates that 4D1's stability itself is the issue if you look at it from a scientific method point of view.

 

If and when privmatch fixes are announced and the mod still malfunctions, then I'll assume its my error. Otherwise, there's little that you or I can do about it for now.

 

Thank you very much for your offer to help though, it's much appreciated.

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