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Опубликовано:
JoeyB":17aist4d]I get this everytime: http://haax.in/s/pjs.png

 

Though shouldn't it look for iw4m.dat, not .exe? >_< or am I doing something wrong?

(yes, I know if you rename the .dat to .exe it's the same).

Do what you told me. Put it into your IW4M folder inside the appdata folder.

 

C:\Users\(User)\AppData\Local\IW4M

  • Ответы 57
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  • Последний ответ

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Опубликовано:
Punjab":1r1kkzdt]
JoeyB":1r1kkzdt]I get this everytime: http://haax.in/s/pjs.png

 

Though shouldn't it look for iw4m.dat, not .exe? >_< or am I doing something wrong?

(yes, I know if you rename the .dat to .exe it's the same).

Do what you told me. Put it into your IW4M folder inside the appdata folder.

 

C:\Users\(User)\AppData\Local\IW4M

That's exactly what I did, derp?

 

._.

Опубликовано:
JoeyB":2um7snkw]
Punjab":2um7snkw]
JoeyB":2um7snkw]I get this everytime: http://haax.in/s/pjs.png

 

Though shouldn't it look for iw4m.dat, not .exe? >_< or am I doing something wrong?

(yes, I know if you rename the .dat to .exe it's the same).

Do what you told me. Put it into your IW4M folder inside the appdata folder.

 

C:\Users\(User)\AppData\Local\IW4M

That's exactly what I did, derp?

 

._.

Try putting it in the client folder located in program files ._.

I do not think iw4m.exe is in the appdata one.

Опубликовано:
Punjab":24u3kgxc]
JoeyB":24u3kgxc]
Punjab":24u3kgxc]
JoeyB":24u3kgxc]I get this everytime: http://haax.in/s/pjs.png

 

Though shouldn't it look for iw4m.dat, not .exe? >_< or am I doing something wrong?

(yes, I know if you rename the .dat to .exe it's the same).

Do what you told me. Put it into your IW4M folder inside the appdata folder.

 

C:\Users\(User)\AppData\Local\IW4M

That's exactly what I did, derp?

 

._.

Try putting it in the client folder located in program files ._.

I do not think iw4m.exe is in the appdata one.

iw4m.exe isn't in either.

._.

 

iw4m.exe = iw4m.dat (try renaming it; you'll see)

but the process name should be iw4m.dat as far as I know.

Опубликовано:

It should be .dat :/ I am guessing iw4m.exe is for the aRev client. Well what I did was put the UI files into the IW4M folder located in the appdata section, then put the launcher in the same folder and it worked fine. Do you have a firewall blocking it?

 

If that does not work try running it in compatibility for windows xp sp2 and in admin mode.

Опубликовано:
Punjab":1otwbrqi]It should be .dat :/ I am guessing iw4m.exe is for the aRev client. Well what I did was put the UI files into the IW4M folder located in the appdata section, then put the launcher in the same folder and it worked fine. Do you have a firewall blocking it?

 

If that does not work try running it in compatibility for windows xp sp2 and in admin mode.

._.

 

A firewall generally blocks web connections/traffic/etc. not memory editing/patching.

 

I've ran it as administrator. Maybe I'm just derping on another part of it.

Let's wait for zxz or someone else to reply.

Опубликовано:
  • Автор

The patcher is anyway just looking for the process 'iw4m', oddly it did not care about the ending when I tested it.

Please try the attached version (now also checking for 'iw4m.dat'), if reported working I will replace the attachment in the first post.

Опубликовано:

Would it be possible to make this server side?

Опубликовано:
Would it be possible to make this server side?

The bytes would still have to be patched; rendering it rather useless.

 

Also zxz I'll try it out when I hop on my laptop. My "idea" was that the process wasn't 'opening' fast enough (craptop), but figured I was wrong.

Опубликовано:
meh...anyway to make this patch permanent? like pm me the hex? lol

File offset is 0x351C9

I got it.. I use reflector ;) thanks anyways

 

I plan on editing options menu (esc) to add create-a-class like openwarfare iw3 does. :)

 

Would it be possible to make this server side?

only way would be a IW4M update.

Опубликовано:
  • Автор

You mean like with this class.menu ;)

{
  menuDef
  {
     name class
     fullscreen 0
     rect 0 0 640 480
     style 0
     border 0
     ownerdraw 0
     ownerdrawFlag 0
     borderSize 0
     foreColor 1 1 1 1
     backColor 0 0 0 0
     borderColor 0 0 0 0
     outlineColor 0 0 0 0
     fadeCycle 0
     fadeClamp 0
     fadeAmount 0
     fadeInAmount 0
     blurWorld 7
     onOpen
     {
        focusFirst;
     }
     onESC
     {
        scriptMenuResponse "back";
     }
     focusColor 1 1 1 1
     itemDef
     {
        rect 0 0 640 480 4 4
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 0 0 0 0.4
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background white
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
     }
     itemDef
     {
        rect 0 0 640 480 4 4
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background mockup_bg_glow
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        exp forecolor a ( ( ( sin ( milliseconds( ) / 1500 ) + 1 ) * 0.250000 ) + 0.250000  )
     }
     itemDef
     {
        rect 0 0 640 480 4 4
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background mockup_bg_glow
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        exp forecolor a ( ( ( sin ( milliseconds( ) / 480 ) + 1 ) * 0.250000 ) + 0.250000  )
     }
     itemDef
     {
        rect -64 0 280 480 1 0
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 0 0 0 0.25
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background gradient_fadein_fadebottom
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
     }
     itemDef
     {
        rect 0 0 272 28 1 1
        style 0
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.5
        textStyle 0
        textFont 9
        feeder 0
        text "@MENU_OPTIONS_UPPER_CASE"
        visible 1
     }
     itemDef
     {
        name fullmap_border
        rect -260 135 240 240 3 1
        style 0
        border 1
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0.666667
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 1 1 1 0.35
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
     }
     itemDef
     {
        rect -260 135 240 240 3 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 0.89 0.98 0.95 0.05
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background minimap_scanlines
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
     }
     itemDef
     {
        name fullmap_map
        rect -260 135 240 240 3 1
        style 0
        border 0
        ownerdraw 181
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background compass_map_default
        decoration
        type 8
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
     }
     itemDef
     {
        name fullmap_friendlies
        rect -260 135 240 240 3 1
        style 0
        border 0
        ownerdraw 185
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 8
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        exp forecolor a ( 1 - radarjamintensity( )  )
     }
     itemDef
     {
        name fullmap_enemies
        rect -260 135 240 240 3 1
        style 0
        border 0
        ownerdraw 188
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 8
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1

        exp forecolor a ( 1 - radarjamintensity( )  )
     }
     itemDef
     {
        name fullmap_objectives
        rect -260 135 240 240 3 1
        style 0
        border 0
        ownerdraw 182
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background objective_line
        decoration
        type 8
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1

     }
     itemDef
     {
        name fullmap_sentries
        rect -260 135 240 240 3 1
        style 0
        border 0
        ownerdraw 189
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 8
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1

        exp forecolor a ( 1 - radarjamintensity( )  )
     }
     itemDef
     {
        name fullmap_player
        rect -260 135 240 240 3 1
        style 0
        border 0
        ownerdraw 183
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background compassping_player
        decoration
        type 8
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1

        exp forecolor a ( 1 - radarjamintensity( )  )
     }
     itemDef
     {
        rect -260 135 240 240 3 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 0.64 0.74 0.71 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background white
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        visible when ( radarisjammed( ) )
        exp forecolor a ( radarjamintensity( )  )
     }
     itemDef
     {
        rect -260 135 240 240 3 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 0.89 0.98 0.95 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background ac130_overlay_grain
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        visible when ( radarisjammed( ) )
        exp forecolor a ( radarjamintensity( )  )
     }
     itemDef
     {
        rect -260 135 240 240 3 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background stencil_base
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1

     }
     itemDef
     {
        rect -260 135 240 240 3 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background scanlines_stencil
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1

        //exp rect y ( ( 135 - 240 ) + ( ( 240 * 2 ) ) * ??? * ???  )
     }
     itemDef
     {
        rect -260 135 240 240 3 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 0.89 0.98 0.95 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background stencil_fill
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1

     }
     itemDef
     {
        rect -260 115 -136 20 3 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0.35
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background gradient_fadein
        decoration
        type 0
        align 0
        textAlign 4
        textAlignX 4
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 9
        feeder 0
        visible 1
        exp text ( getmapname( )  )
     }
     itemDef
     {
        rect -272 0 272 28 3 1
        style 0
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 4
        textAlignX 4
        textAlignY 0
        textScale 0.35
        textStyle 0
        textFont 9
        feeder 0
        visible 1
        exp text ( gametypename( )  )
     }
     itemDef
     {
        rect -272 28 272 60 3 1
        style 0
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.75
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        autoWrapped
        type 0
        align 0
        textAlign 4
        textAlignX 4
        textAlignY 0
        textScale 0.375
        textStyle 3
        textFont 0
        feeder 0
        visible 1
        exp text ( gametypedescription( )  )
     }
     itemDef
     {
        rect 10 58 128 128 1 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.275
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        exp material ( dvarString( "g_TeamIcon_Allies" )  )
        visible when ( localvarstring( "ui_team" ) == "marines"  )
     }
     itemDef
     {
        rect 10 58 128 128 1 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.275
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        exp material ( dvarString( "g_TeamIcon_Axis" )  )
        visible when ( localvarstring( "ui_team" ) == "opfor"  )
     }
     itemDef
     {
        rect 10 58 128 128 1 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.275
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        exp material ( dvarString( "g_TeamIcon_Allies" )  )
        visible when ( team( "name" ) == "TEAM_FREE" && localvarstring( "ui_team" ) == "marines"  )
     }
     itemDef
     {
        rect 10 58 128 128 1 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.275
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
        exp material ( dvarString( "g_TeamIcon_Axis" )  )
        visible when ( team( "name" ) == "TEAM_FREE" && localvarstring( "ui_team" ) == "opfor"  )
     }
     itemDef
     {
        rect 10 196 128 128 1 1
        style 0
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.2
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.4583
        textStyle 6
        textFont 6
        feeder 0
        visible 1
        exp text ( "@" + dvarstring( "g_TeamName_Allies" )  )
        visible when ( team( "name" ) == "TEAM_ALLIES"  )
     }
     itemDef
     {
        rect 10 196 128 128 1 1
        style 0
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.2
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.4583
        textStyle 6
        textFont 6
        feeder 0
        visible 1
        exp text ( "@" + dvarstring( "g_TeamName_Allies" )  )
        visible when ( team( "name" ) == "TEAM_FREE" && localvarstring( "ui_team" ) == "marines"  )
     }
     itemDef
     {
        rect 10 196 128 128 1 1
        style 0
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.2
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.4583
        textStyle 6
        textFont 6
        feeder 0
        visible 1
        exp text ( "@" +dvarstring( "g_TeamName_Axis" )  )
        visible when ( team( "name" ) == "TEAM_AXIS"  )
     }
     itemDef
     {
        rect 10 196 128 128 1 1
        style 0
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.2
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.4583
        textStyle 6
        textFont 6
        feeder 0
        visible 1
        exp text ( "@" + dvarstring( "g_TeamName_Axis" )  )
        visible when ( team( "name" ) == "TEAM_FREE" && localvarstring( "ui_team" ) == "opfor"  )
     }
     itemDef
     {
        name game_choose_class
        rect -64 28 336 20 1 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@MPUI_CHOOSE_CLASS"
        visible 1
        onFocus
        {
           play mouse_over;
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
           setLocalVarFloat ui_popupYPos 0.000000;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY";
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           if ( ( localvarstring( "ui_team" ) == "marines" )  )
           {
              scriptMenuResponse "changeclass_marines";
           }
           if ( ( localvarstring( "ui_team" ) == "opfor" )  )
           {
              scriptMenuResponse "changeclass_opfor";
           }
        }
        disabled when ( !( ( localvarstring( "ui_team" ) == "marines" ) || ( localvarstring( "ui_team" ) == "opfor" ) ) || !( 1 )  )
     }
     itemDef
     {
        name _game_cac
        rect -64 48 336 20 1 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "Create a Class"
        visible 1
        onFocus
        {
           play mouse_over;
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
           setLocalVarFloat ui_popupYPos 0.000000;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY";
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           open "cac_popup";
        }
     }
     itemDef
     {
        name game_choose_team
        rect -64 68 336 20 1 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@MPUI_CHANGE_TEAM"
        visible 1
        onFocus
        {
           play "mouse_over";
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
           setLocalVarFloat ui_popupYPos 0.000000;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY" ;
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           scriptMenuResponse "changeteam";
        }
        disabled when ( !( dvarbool( "ui_allow_teamchange" ) && ( !dvarbool( "onlinegame" ) || dvarbool( "xblive_privatematch" ) ) ) )
     }
     itemDef
     {
        rect 0 88 216 1 1 1
        style 3
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 0.65
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background gradient_fadein
        decoration
        type 0
        align 0
        textAlign 0
        textAlignX 0
        textAlignY 0
        textScale 0.55
        textStyle 0
        textFont 0
        feeder 0
        visible 1
     }
     itemDef
     {
        name game_options
        rect -64 88 336 20 1 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@MENU_OPTIONS"
        visible 1
        onFocus
        {
           play "mouse_over";
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
           setLocalVarFloat ui_popupYPos 0.000000;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY" ;
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           close "self";
           open "pc_options_video";
           execnow "set ui_allow_graphic_change 0";
        }
     }
     itemDef
     {
        name game_options
        rect -64 108 336 20 1 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@MPUI_MUTE_PLAYERS"
        visible 1
        onFocus
        {
           play "mouse_over";
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
           setLocalVarFloat ui_popupYPos 0.000000;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY";
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           close "self";
           open "muteplayer";
        }
     }
     itemDef
     {
        name game_endgame
        rect -64 128 336 20 1 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@MENU_END_GAME"
        visible 1
        onFocus
        {
           play "mouse_over";
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
           setLocalVarFloat ui_popupYPos 0.000000;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY" ;
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           open "popup_endgame";
        }
        visible when ( !( dvarbool( "onlinegame" ) && !dvarbool( "xblive_privatematch" ) ) && ( dvarbool( "sv_running" ) )  )
     }
     itemDef
     {
        name game_leavegame
        rect -64 128 336 20 1 1
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@MENU_LEAVE_GAME"
        visible 1
        onFocus
        {
           play "mouse_over";
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
           setLocalVarFloat ui_popupYPos 0.000000;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY" ;
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           if ( ( !dvarbool( "xblive_privatematch" ) ) == 0 && ( ( dvarbool( "sv_running" ) ) == 0 ) && ( inprivateparty( ) && !privatepartyhost( ) && privatepartyhostinlobby( ) )  )
           {
              open "popup_leavegameandparty";
           }
           if ( ( !dvarbool( "xblive_privatematch" ) ) == 0 && ( ( dvarbool( "sv_running" ) ) == 0 ) && ( !inprivateparty( ) || privatepartyhost( ) || !privatepartyhostinlobby( ) )  )
           {
              open "popup_leavegame";
           }
           if ( ( dvarbool( "sv_running" ) )  )
           {
              open "popup_endgame_ranked";
           }
           if ( ( dvarbool( "sv_running" ) ) == 0 && ( inprivateparty( ) && !privatepartyhost( ) && privatepartyhostinlobby( ) )  )
           {
              open "popup_leavegameandparty_ranked";
           }
           if ( ( dvarbool( "sv_running" ) ) == 0 && ( !inprivateparty( ) || privatepartyhost( ) || !privatepartyhostinlobby( ) )  )
           {
              open "popup_leavegame_ranked";
           }
        }
        visible when ( !( dvarbool( "sv_running" ) )  )
     }
     itemDef
     {
        rect -64 -20 336 20 1 3
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@PLATFORM_BACK_CAPS"
        visible 1
        onFocus
        {
           play "mouse_over";
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY" ;
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           play "mouse_click";
           escape "self";
        }
        //visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_BACK_CAPS"  )
     }
     itemDef
     {
        rect -64 -20 336 20 1 3
        style 1
        border 0
        ownerdraw 0
        ownerdrawFlag 0
        borderSize 0
        foreColor 1 1 1 1
        backColor 0 0 0 0
        borderColor 0 0 0 0
        outlineColor 0 0 0 0
        background menu_button_selection_bar
        group mw2_button
        type 1
        align 0
        textAlign 6
        textAlignX -60
        textAlignY 0
        textScale 0.375
        textStyle 0
        textFont 3
        feeder 0
        text "@PLATFORM_BACK_CAPS"
        visible 1
        onFocus
        {
           play "mouse_over";
           if ( dvarstring( "gameMode" ) != "mp"  )
           {
              setItemColor mw2_button backcolor 0 0 0 0;
           }
           setItemColor self backcolor 0 0 0 1;
           setLocalVarBool ui_menuAButton 1;
        }
        leaveFocus
        {
           setItemColor self backcolor 0 0 0 0.0;
           setLocalVarString ui_hint_text "@NULL_EMPTY" ;
           setLocalVarBool ui_menuAButton 1;
        }
        action
        {
           play "mouse_click";
           play "mouse_click";
           open "popup_summary";
        }
        visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_GAME_SUMMARY_CAPS"  )
     }
  }
}

 

I already tried that. However the server caches the playerdata and only updates it on 'connect' (like map change).

Опубликовано:

to the cac_popup.menu if u dont close the menu and the server is change the map the menu is bugged :) onRequestClose

{

setLocalVarInt ui_leftPopup 0;

close "cac_popup_preview";

close "main_background";

close self;

}

Опубликовано:

zxz can you fix the icons so it shows & when i throw it disappears, cause me and DUKIP cant figure it out :evil:

{
menuDef
{
	name weaponbar_hd
	fullscreen 0
	rect 0 -20 640 480 4 4
	style 0
	border 0
	ownerdraw 0
	ownerdrawFlag 0
	borderSize 0
	foreColor 1 1 1 1
	backColor 0 0 0 0
	borderColor 0 0 0 0
	outlineColor 0 0 0 0
	fadeCycle 0
	fadeClamp 0
	fadeAmount 0
	fadeInAmount 0
	blurWorld 0
	focusColor 0 0 0 0	

	exp rect Y( BOTTOM_RECT_Y - (ONLINEGAME * ONLINEGAME_OFFSET) );
	visible	when( !inkillcam() && dvarBool( ammoCounterHide ) == 0 && !flashbanged() && !ui_active() && dvarint( ui_hud_hardcore ) == 0 && NOT_SPECTATING );

	hiddenDuringFlashbang 1
	hiddenDuringScope 1

	itemDef
	{
		rect -349.333 -76 349.333 56 10 10
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 0.65
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -349.333 -56
		background hud_weaponbar
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		rect -128 -32.6667 37.3333 0.666667 10 10
		style 0
		border 0
		ownerdraw 119
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -128 -12.6667
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.437475
		textStyle 6
		textFont 9
		feeder 0
		visible 1
		//visible when ( ( > 1  )			
	}
	itemDef
	{
		name offhandFragIcon
		rect -104 -32 18.6667 18.6667 10 10
		style 0
		border 0
		ownerdraw 103
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -104 -12
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		//visible when ( (  )			
	}
	itemDef
	{
		name offhandSmokeIcon
		rect -129.333 -32 18.6667 18.6667 10 10
		style 0
		border 0
		ownerdraw 104
		ownerdrawFlag 0
		borderSize 0
		foreColor 0.75 0.75 0.75 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -129.333 -12
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		//visible when ( ( > 1  )
	}
	itemDef
	{
		name offhandSmokeIcon
		rect -125.333 -32 18.6667 18.6667 10 10
		style 0
		border 0
		ownerdraw 104
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -125.333 -12
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
		//visible when ( (  )
	}
	itemDef
	{
		name clipGraphic
		rect -130 -42.6667 0 0 10 10
		style 0
		border 0
		ownerdraw 117
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 0.65
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -130 -22.6667
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		name clipGraphic
		rect -130 -25.3333 0 0 10 10
		style 0
		border 0
		ownerdraw 121
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 0.65
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -130 -5.33333
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		rect -102.667 -52.6667 37.3333 0.666667 10 10
		style 0
		border 0
		ownerdraw 81
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -102.667 -32.6667
		decoration 
		type 8
		align 0
		textAlign 2
		textAlignX 0
		textAlignY 0
		textScale 0.3333
		textStyle 3
		textFont 10
		feeder 0
		visible 1
	}
	itemDef
	{
		name lowammowarning
		rect -50 -20 100 100 2 2
		style 0
		border 0
		ownerdraw 120
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 0.65
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -50 0
		decoration 
		type 8
		align 0
		textAlign 9
		textAlignX 0
		textAlignY 0
		textScale 0.3333
		textStyle 3
		textFont 9
		feeder 0
		visible 1
	}
	itemDef
	{
		name Shadow_Pass1
		rect -108 -97 126 126 10 10
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -108 -77
		background hud_compass_alpha
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		name Shadow_Pass2
		rect -108 -97 126 126 10 10
		style 0
		border 0
		ownerdraw 166
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 0.75
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -108 -77
		background hud_compass_letters_shadow_step2
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		name Shadow_Pass3
		rect -108 -97 126 126 10 10
		style 0
		border 0
		ownerdraw 166
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -108 -77
		background hud_compass_letters_shadow_step3
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		name Pass1
		rect -109 -98 126 126 10 10
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -109 -78
		background hud_compass_alpha
		decoration 
		type 0
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		name Pass2
		rect -109 -98 126 126 10 10
		style 0
		border 0
		ownerdraw 166
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 0.75
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -109 -78
		background hud_compass_letters_step2
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
	itemDef
	{
		name Pass3
		rect -109 -98 126 126 10 10
		style 0
		border 0
		ownerdraw 166
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		//origin -109 -78
		background hud_compass_letters_step3
		decoration 
		type 8
		align 0
		textAlign 0
		textAlignX 0
		textAlignY 0
		textScale 0.55
		textStyle 0
		textFont 0
		feeder 0
		visible 1
	}
}
}

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