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IW5M: Dedicated/B3/Client Install/All Tutorials

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Опубликовано:

Welcome to IW5M r28.
http://fourdeltaone.net/ for help and support 
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile dlc2_ui_mp
Loading fastfile dlc1_ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 1 map entries
Loading DSR "Hardpoint.dsr"...
Loading Succeeded for DSR "Hardpoint.dsr"
-----------------------------------
Spawning server on map mp_dome and gametype grnd
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
Loading fastfile patch_mp_dome
Loading fastfile mp_dome
[scriptLoader] Loading script GameLog v1.1.0.28
[scriptLoader] Loading script TestScript v1.1.0.28
Spawn server (mp_dome, grnd) complete.
-----------------------------------

 

You mean this ?

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Опубликовано:

i did what the tutorial said and i am able to run and connect to my server using coneect command but it is not appearing in servers list.

Turned off both windows and router firewall. forwarded ports.

 

and what if i try to run this server without a router? pls help

Опубликовано:
i did what the tutorial said and i am able to run and connect to my server using coneect command but it is not appearing in servers list.

Turned off both windows and router firewall. forwarded ports.

 

and what if i try to run this server without a router? pls help

Ask a friend if the server is visible in the Server list, because its most likely that your router is unable to query your own IP Address

Опубликовано:

same here me 2 can't even connect to my server through ip...

Опубликовано:

Hello, Community

 

I have anew installed my Call of Duty before Christmas because I could not play some Maps on my server. now I have protected the important Sateien everybody and have inserted in the installation anew. and server.cfg and b3.xml with the two ones the path changed now I get the following error message if I b3 starts.

 

12925790eu.png

 

what have I forgotten to changes?

 

b3.xml changed on new path circumscribed

server.cfg changed changed on new path circumscribed

 

and database anew on phpserver highly loaded

Опубликовано:

I got a problem as i tried this today:

 

MY Console:

Welcome to IW5M r28.
http://fourdeltaone.net/ for help and support 
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile dlc2_ui_mp
Loading fastfile dlc1_ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Error: default (66): Could not load recipe 'TDM_default' skipping entry
Succeeded reading from default.dspl
Loaded 0 map entries
Could not load map rotation "default". Shutting down

 

Can anyone help me ?

My server.cfg

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
+set dedicated 2

// Open game port (Steam-visible server game port)
+set net_queryPort 27015

// Secure game port
+set net_port 27015

// Steam authentication port
+set net_authPort 8766

// Steam master server (server browser) port
+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// log files (untested)
seta g_log "game_mp.log"

// Server host name. This should always be set by the server admin.
seta sv_hostname "mark332 MW3-Server"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 16

// Server password. If set, users will be prompted on join attempt.
seta g_password "mark332"

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password "mark"

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 240

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

 

And my default.dspl:

 

// Modern Warfare 3 dedicated server default playlist

//format is 
//, , 

//
//    Standard Maps:
//mp_alpha - Lockdown
//mp_bootleg - Bootleg
//mp_bravo - Mission
//mp_carbon - Carbon
//mp_dome - Dome
//mp_exchange - Downturn
//mp_hardhat - Hardhat
//mp_interchange - Interchange
//mp_lambeth - Fallen
//mp_mogadishu - Bakaara
//mp_paris - Resistance
//mp_plaza2 - Arkaden
//mp_seatown - Seatown
//mp_radar - Outpost
//mp_underground - Underground
//mp_village - Village
//mp_terminal - Terminal

//    DLC Maps:
//mp_cement - Foundation
//mp_italy - Piazza
//mp_meteora - Sanctuary
//mp_morningwood - Black Box
//mp_overwatch - Overwatch
//mp_park - Liberation
//mp_qadeem - Oasis

//    Face-off Maps:
//mp_aground_ss - Aground
//mp_courtyard_ss - Erosion
//mp_hillside_ss - Getaway
//mp_restrepo_ss - Lookout


//These are the default dsr files included with the game.
//If you wish to use your own, place it in the admin folder and use it just like the rest.
//TDM_default 	(Team Deathmatch)
//DOM_default 	(Domination)
//CTF_default 	(Capture The Flag)
//DZ_default  	(Drop Zone)
//FFA_default 	(Free For All)
//GG_default	(Gun Game)
//HQ_default	(Headquarters)
//INF_default	(Infected)
//JUG_default	(Juggernaut)
//KC_default	(Kill Confirmed)
//OIC_default	(One In The Chamber)
//SAB_default	(Sabotage)
//SD_default	(Search and Destroy)
//TDEF_default	(Team Defender)
//TJ_default	(Team Juggernaut)

// Weight (1->1000)
// Selection is weighted random (higher weights increase selection chance)

// This is the actual rotation. Set it like this: ,,
// Included in this conifg are 2 examples: TDM on any map and FFA on Dome only.

*,TDM_default,1

Опубликовано:
He can actually use the standalone since it's version 1.9, and version 1.9 has cod8 parser.

Post here the content of b3.log

 

I think this is the problem I have none b3.log

 

E:\Program Files (x86)\BigBrotherBot

<------Here she should be to be found real. can I provide eifach by Manual???

 

E:\Program Files (x86)\BigBrotherBot\b3.log

Yes this was the problem so now it runs again thanks

Опубликовано:

Important update:

 

I wrote a little tutorial about the !login-plugin.

 

Usage of the !login command:

To prevent, that other can change their XUID to your one and control your server, you can use the 'login-plugin', provided by B3.

1.) Add this line to your b3.xml at the 'plugin-section':


2.) Change the plugin_login.xml, loacted in the conf folder to your favorite settings

3.) Go into your MySQL database, and go to (ex. 'b3') --> 'clients' --> search your name (ex. qvp | MAGIC) and click at 'edit'.

4.) Go to this MD5-'translator' homepage, because your password have to saved as MD5-hash. Enter your password in the TEXT thingy and click at ENCODE. Now you can copy your password as MD5-hash...

5.) Change to your MySQL database and paste the MD5-hash password in the password-field.

6.) Start/Restart your B3 and join your server.

7.) Now login with

/!login 

Опубликовано:

my server was running fine and i was also able to connect to it but all of a sudden my router stopped working so i had to reset it now again m unable to connect to my server what could be the reasons beside ports??

Опубликовано:

Hey guys,

 

First of all, thank you for this mod. It really has a quality. You can change IP, Ports, everything without any conflicts and problems, unlike other ones. Also for this tutorial. It was really helpful. I successfully created my first 4D1 server with this tutorial and it was working for a while.

 

Now, I wanted to create my second server, with B3 of course. For that, I created a new .cfg for server configuration and started my new server with different ports. Players can connect, everything OK. Also I can get my server's query from LGSL.

 

But, B3 not working. I copied entire b3 folder and pasted with different name and configured it. But it says;

Testing RCON     : >>> Oops: No response
>>> Could be something wrong with the rcon connection to the server!
>>> Hint 1: The server is not running or it is changing maps.
>>> Hint 2: Check your server-ip and port.

 

My server ports like, first one is 27015, 27016, 27017 and B3 successfully connected from 27017.

Second one is 27018, 27019, 27020, B3 configured for 27020 and it cannot connect.

 

However, LGSL can query this server from 27020 port.

 

I don't know what is wrong. I suspected game log file because both servers using same game log files. But i dont know. Can someone help me about that?

 

Thanks.

Опубликовано:
Hey guys,

 

First of all, thank you for this mod. It really has a quality. You can change IP, Ports, everything without any conflicts and problems, unlike other ones. Also for this tutorial. It was really helpful. I successfully created my first 4D1 server with this tutorial and it was working for a while.

 

Now, I wanted to create my second server, with B3 of course. For that, I created a new .cfg for server configuration and started my new server with different ports. Players can connect, everything OK. Also I can get my server's query from LGSL.

 

But, B3 not working. I copied entire b3 folder and pasted with different name and configured it. But it says;

Testing RCON     : >>> Oops: No response
>>> Could be something wrong with the rcon connection to the server!
>>> Hint 1: The server is not running or it is changing maps.
>>> Hint 2: Check your server-ip and port.

 

My server ports like, first one is 27015, 27016, 27017 and B3 successfully connected from 27017.

Second one is 27018, 27019, 27020, B3 configured for 27020 and it cannot connect.

 

However, LGSL can query this server from 27020 port.

 

I don't know what is wrong. I suspected game log file because both servers using same game log files. But i dont know. Can someone help me about that?

 

Thanks.

Post your B3.xml config (remove your RCON pass).

Anyway try setting your RCON IP in your B3.xml as 127.0.0.1 (localhost) also make sure your RCON Password is the same as you have specified in your server.cfg file.

Опубликовано:

You can't use the same gamelog for both b3 instances, or any command issued on one of the servers will be executed on both servers. You'll have to set different logfile names on each cfg, using

seta g_log [file name].log

However, using the same gamelog wouldn't cause rcon issues. There are 4 main things that can cause rcon issues. rcon_ip, rcon_port, rcon_password or parser settings misconfiguring.

Since you copied b3 folder, I assume that rcon_ip and parser are properly set. Check rcon_port and rcon_password on the second installation's b3.xml, and check rcon_password inside the second server's cfg

 

Also, you don't need two b3 installations to run 2 b3 instances.

Just name the xmls something else than b3.xml and then create shortcuts to b3_run.py with arguments like this:

[path]\b3_run.py -c ./b3/conf/iw5m.xml

That will start b3 from iw5m.xml instead of b3.xml (as an example)

Опубликовано:

I don't know what is wrong. I suspected game log file because both servers using same game log files. But i dont know. Can someone help me about that?

Seems like you didnВґt change the second gameslog in your b3.xml..

But please post it in the


brackets

Опубликовано:

Hello,

 

Thanks for your replies. I changed game log file and it works. I think my problem is solved.

 

Thank you again!

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