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IW5M: Dedicated/B3/Client Install/All Tutorials

Опубликовано:

All IW5M Tutorials

 

If you request assistance please state which one you need before writing. Something like this:

Dedicated Server help
My server crashes!

Got it? Thank you!

 

Dedicated Server Tutorial

 

I am posting this ahead of time to be moved on release with IW5M, please offer any suggestions, changes and correct any errors:

 

 

How to make a Dedicated Server for IW5M:

1. Have clean install of MW3 from Steam (or HldsUpdateTool Installer)

 

2. Download the Dedicated Server Update Tool (dsut.zip).

 

3. Place both files into the root directory of mw3 where the folders and .exe files are.

 

4. Run dsut.exe

 

5. Create a shortcut to iw5m_server.exe and add the following paramaters into the target field after openning the properties:

+set net_queryPort 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

It should look something like this:

D:\iw5m\iw5m_server.exe +set net_queryport 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

 

6. Make sure you port forward 27015, 27016 AND 27017 of the net_queryport, net_port and masterServerPort on your router and firewall. Note: your antivirus (or rather the firewall that comes with it) is most likely going to block any server activity. Disable it or add an exception.

Go to: http://www.portforward.com/ for help on port-forwarding.

 

7. Go into the folder "admin" and edit the server.cfg file as you wish.

Find a copy of the server.cfg here.

Find a copy of default.dspl here.

 

8. Run the shortcut you made previously and away you go.

Your server should now be running.

 

How to Run Multiple Servers:

If you wish to create another server, copy and paste your server.cfg, rename it to server2.cfg or something appropriate and then change the following in your shortcut:

+set sv_config "server.cfg"
+set net_queryPort 27015
+set net_port 27016
+set net_masterServerPort 27017

to:

+set sv_config "server2.cfg"
+set net_queryPort 27018
+set net_port 27019
+set net_masterServerPort 27020

The ports can be different. I would suggest figuring out what ports you wish to use and then change them accordingly.

My suggestion is to use 15-17, 18-20, 21+22 and so you

You can use pretty much anything you want, just use some common sense and try to stay close to the 27000-27100 range

 

Also, in your config for each server add "seta g_log " and give a different log name. This is for b3.

 

Here is a breakdown of what each net_x parameter does:

+set net_port = ??? 
(I have no idea what this does but seems important) -Typing "net_port"  in the console will show this port.

+set net_queryPort = "game port"
(used for /connect) - Typing "net_queryport" in the console will show this port.

+ set net_masterServerPort = query port 
(This is used for b3/rcon) - Typing "net_masterServerPort" in the console will show this port.

net_authPort = auth port
(not used for IW5M) - This can be ignored

 

How to Edit Gametype/Recipes:

You can also get some premade recipes here

Go into the admin folder in your mw3 directory.

Open up your server.cfg

In that file, you should see a line (or few) like this:

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

What you set there is where the server will read your map rotations and game types from.

Now open "default.dspl"

If you scroll to the bottom, you will see a few lines that look like this:

*,TDM_default,1
mp_bootleg,DOM_default,1
*,TDEF_default,1000
mp_bravo,JUG_default,1
mp_dome,FFA_default,1

This may look confusing, but it's actually quite simple.

The config is set up like this:

 

map,gametype,weight

 

Map can be any of the maps below or an *. A * Signifies "pick a random map".

Gametype can be any file that is in the admin folder. These are a little more difficult, I'll come back to this later.

Weight just means that the larger the number, the more likely it is to play. (1->1000)

So for instance, if you were to set:

mp_dome,FFA_default,1

This would mean that Dome would be the only map to play and it would be FFA.

If you were to set:

*,TDEF_default,1000

This would mean that it could be any map but it will be team defender every time.

But, if you were to set:

mp_bravo,JUG_default,1
mp_dome,FFA_default,2

This would mean that the only 2 maps your server would play would be Dome and Mission. Mission would always be Juggernaut and Dome would always be FFA. FFA on Dome is more likely to be played because the weight is higher.

 

I have included a modified default.dspl which helps to explain this under step 7 of the first part of this tutorial.

 

Now, on to gametypes.

If you open a .dsr file you will find a bunch of setting you can change. This is everything from gametype, to gametype rules, to class loadouts, to HC settings and such. This is your more in-depth server.cfg

But it's much better. You can fiddle around here OR you can go ingame, enter private match and then change the configuration to what you want. When you're done, hit the "save recipe to disk" button under the "Game setup" menu to save it to your admin folder on your computer.

All you need to do then is move it to your server, drop it back in the admin folder and configure your default.dspl to include it.

 

Map Names:

Standard Maps:

mp_alpha - Lockdown
mp_bootleg - Bootleg
mp_bravo - Mission
mp_carbon - Carbon
mp_dome - Dome
mp_exchange - Downturn
mp_hardhat - Hardhat
mp_interchange - Interchange
mp_lambeth - Fallen
mp_mogadishu - Bakaara
mp_paris - Resistance
mp_plaza2 - Arkaden
mp_seatown - Seatown
mp_radar - Outpost
mp_underground - Underground
mp_village - Village

DLC Maps:

mp_terminal_cls - Terminal
mp_cement - Foundation
mp_italy - Piazza
mp_meteora - Sanctuary
mp_morningwood - Black Box
mp_overwatch - Overwatch
mp_park - Liberation
mp_qadeem - Oasis
mp_boardwalk - Boardwalk
mp_moab - Gulch
mp_nola - Parish
mp_roughneck - Off shore
mp_shipbreaker - Decommission

Face-off Maps:

mp_aground_ss - Aground
mp_courtyard_ss - Erosion
mp_hillside_ss - Getaway
mp_restrepo_ss - Lookout
mp_crosswalk_ss - Intersection
mp_burn_ss - U-turn
mp_six_ss - Vortex

 

Colour Codes

^1 – Red
^2 – Green
^3 – Yellow
^4 – Blue
^5 – Light Blue
^6 – Pink
^7 – White
^0 – Black

Made by napsterlove.

___________________________________________________________________________________________________________________________________

 

B3 Tutorial

 

Prerequisites: (there are several tutorials on the web, on how to install and configure these)

 

To start, of course, an IW5M dedicated server (I hope you checked this tutorial already)

A webserver (IIS, apache, etc will do it. Tested with IIS 7.5)

MySQL Server - http://www.mysql.com/downloads/ (tested with MySQL Server 5.5)

PHP - http://www.php.net/

PhpMyAdmin - http://www.phpmyadmin.net/home_page/downloads.php

Python - http://www.python.org/download/ (tested with Python 2.7.3 64-bit)

MySql-Python - http://www.codegood.com/archives/129 (tested with MySQL-python-1.2.3 64-bit)

B3 Python source version - http://forum.bigbrotherbot.net/download ... iew;down=4 (tested with b3-1.8.1)

 

Later versions should work without any kind of problems (keep in mind about MySQL-Python compatibility with Phython versions though).

 

Also note that b3 can be set with an SQLite database instead of MySQL, saving you from installing a webserver, MySQL Server, PHP and PhpMyAdmin. But since I never used SQLite, I'm not the right person to tell you how to do it with SQLite. You can find some info on it here

Also, I preffer the typical installation (the one I'm explaining on this tutorial) because it allows you to install xlrstats or echelon webfronts.

 

 

Now that you got everything above running, it's time to create your database. Login on PhpMyAdmin, create the database and import the sql template that you can find inside b3\sql on the b3 package.

 

Now it's time to actually setup B3.

Extract "to somewhere" the content on your B3 zip (for guiding on this tutorial, let's suppose that you extracted it to the root of C drive and then renamed the folder to "b3")

The next step is to copy "cod8.py" to your b3 installation. You can find "cod8.py" on "admin" folder on your IW5M server installation. Copy "cod8.py" to "C:\b3\b3\parsers\"

 

Now go here to generate a config file (b3.xml):

http://config.bigbrotherbot.net/

Of course that you won't find IW5M on the list :) MW3 was never supposed to have b3 support, right? :P Just choose "Call of Duty: Modern Warfare 2"

Fill in all your information there. Keep in mind that B3 config files only work with front slashes (/). As for the log file, it's getting created on "scripts" folder. So, the path would be something like "C:/IW5M/scripts/games_mp.log".

For RCON IP, use the local IP. Do NOT use localhost (127.0.0.1)

The "Server Port" will be the port used for rcon. The port used for rcon will be the "query port". You can check what's that server's query port by looking at the console's output when you launch the server. Look at this line: "Initializing Steam Game Server: game port *****, auth port ****, query port *****,"

Save the config and move it to "C:\b3\b3\conf\"

 

Now open b3.xml with some text editor (notepad++ is great for it) and change the parser.

Where it says:

cod6

change to:

cod8

 

Usage of the !login command:

To prevent, that other can change their XUID to your one and control your server, you can use the 'login-plugin', provided by B3.

1.) Add this line to your b3.xml at the 'plugin-section':


2.) Change the plugin_login.xml, loacted in the conf folder to your favorite settings

3.) Go into your MySQL database, and go to (ex. 'b3') --> 'clients' --> search your name (ex. qvp | MAGIC) and click at 'edit'.

4.) Go to this MD5-'translator' homepage, because your password have to saved as MD5-hash. Enter your password in the TEXT thingy and click at ENCODE. Now you can copy your password as MD5-hash...

5.) Change to your MySQL database and paste the MD5-hash password in the password-field.

6.) Start/Restart your B3 and join your server.

7.) Now login with

/!login 

 

IMPORTANT

When you bind/write this command then be sure you are hiding it (default with /!login ! Or your password is revealed!

 

Or use this tutorial by 'TranquiliZer' : viewtopic.php?f=30&t=23413

 

 

Important note to hosts running HC servers:

Although we unlocked dedicated server commands, there's still a bug with Teamkill. If you're running an HC server with teamkill disabled, b3 will still ban players for teamkill, although they can't actually kill their team-mates. To prevent this from happening, remove "plugin_tk" from b3.xml.

Just delete this line, if exists:

 

Now just save the changes and close the file.

Browse to C:\b3\ and start "b3_run.py" to start B3.

 

On another note, B3 is capable of registering data to xlrstats database already. But since there's not an IW5M xlrstats template available already to retrieve the stats, we'll leave xlrstats tutorial for later.

 

To finish, I leave you an example of a working b3.xml

<?xml version="1.0"?>


cod8
mysql://root:mysqlpassword@localhost/b3
B3
^0(^2b3^0)^7:
%I:%M%p %Z %m/%d/%y
GMT
10
C:/b3/b3.log


rconpassword
27017
C:/IW5M/scripts/games_mp.log
192.168.1.1
192.168.1.1
off


xml
100
C:/b3/b3_doc.html


$clientname^7 was kicked by $adminname^7 $reason
$clientname^7 was kicked $reason
$clientname^7 was banned by $adminname^7 $reason
$clientname^7 was banned $reason
$clientname^7 was temp banned by $adminname^7 for $banduration^7 $reason
$clientname^7 was temp banned for $banduration^7 $reason
$clientname^7 was un-banned by $adminname^7 $reason
$clientname^7 was un-banned $reason


@b3/extplugins













Made by Paulofonta

___________________________________________________________________________________________________________________________________

 

Client Installation

 

 

If you have any questions just follow the video EXACTLY and make sure to read the description.

Made by DidUknowiPwn

 

 

-Staff you can edit this thread as much as you please!-

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Опубликовано:

i did what the tutorial said and i am able to run and connect to my server using coneect command but it is not appearing in servers list.

Turned off both windows and router firewall. forwarded ports.

 

and what if i try to run this server without a router? pls help

Опубликовано:
i did what the tutorial said and i am able to run and connect to my server using coneect command but it is not appearing in servers list.

Turned off both windows and router firewall. forwarded ports.

 

and what if i try to run this server without a router? pls help

Ask a friend if the server is visible in the Server list, because its most likely that your router is unable to query your own IP Address

Опубликовано:

same here me 2 can't even connect to my server through ip...

Опубликовано:

Hello, Community

 

I have anew installed my Call of Duty before Christmas because I could not play some Maps on my server. now I have protected the important Sateien everybody and have inserted in the installation anew. and server.cfg and b3.xml with the two ones the path changed now I get the following error message if I b3 starts.

 

12925790eu.png

 

what have I forgotten to changes?

 

b3.xml changed on new path circumscribed

server.cfg changed changed on new path circumscribed

 

and database anew on phpserver highly loaded

Опубликовано:

I got a problem as i tried this today:

 

MY Console:

Welcome to IW5M r28.
http://fourdeltaone.net/ for help and support 
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile dlc2_ui_mp
Loading fastfile dlc1_ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Error: default (66): Could not load recipe 'TDM_default' skipping entry
Succeeded reading from default.dspl
Loaded 0 map entries
Could not load map rotation "default". Shutting down

 

Can anyone help me ?

My server.cfg

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
+set dedicated 2

// Open game port (Steam-visible server game port)
+set net_queryPort 27015

// Secure game port
+set net_port 27015

// Steam authentication port
+set net_authPort 8766

// Steam master server (server browser) port
+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// log files (untested)
seta g_log "game_mp.log"

// Server host name. This should always be set by the server admin.
seta sv_hostname "mark332 MW3-Server"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 16

// Server password. If set, users will be prompted on join attempt.
seta g_password "mark332"

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password "mark"

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 240

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

 

And my default.dspl:

 

// Modern Warfare 3 dedicated server default playlist

//format is 
//, , 

//
//    Standard Maps:
//mp_alpha - Lockdown
//mp_bootleg - Bootleg
//mp_bravo - Mission
//mp_carbon - Carbon
//mp_dome - Dome
//mp_exchange - Downturn
//mp_hardhat - Hardhat
//mp_interchange - Interchange
//mp_lambeth - Fallen
//mp_mogadishu - Bakaara
//mp_paris - Resistance
//mp_plaza2 - Arkaden
//mp_seatown - Seatown
//mp_radar - Outpost
//mp_underground - Underground
//mp_village - Village
//mp_terminal - Terminal

//    DLC Maps:
//mp_cement - Foundation
//mp_italy - Piazza
//mp_meteora - Sanctuary
//mp_morningwood - Black Box
//mp_overwatch - Overwatch
//mp_park - Liberation
//mp_qadeem - Oasis

//    Face-off Maps:
//mp_aground_ss - Aground
//mp_courtyard_ss - Erosion
//mp_hillside_ss - Getaway
//mp_restrepo_ss - Lookout


//These are the default dsr files included with the game.
//If you wish to use your own, place it in the admin folder and use it just like the rest.
//TDM_default 	(Team Deathmatch)
//DOM_default 	(Domination)
//CTF_default 	(Capture The Flag)
//DZ_default  	(Drop Zone)
//FFA_default 	(Free For All)
//GG_default	(Gun Game)
//HQ_default	(Headquarters)
//INF_default	(Infected)
//JUG_default	(Juggernaut)
//KC_default	(Kill Confirmed)
//OIC_default	(One In The Chamber)
//SAB_default	(Sabotage)
//SD_default	(Search and Destroy)
//TDEF_default	(Team Defender)
//TJ_default	(Team Juggernaut)

// Weight (1->1000)
// Selection is weighted random (higher weights increase selection chance)

// This is the actual rotation. Set it like this: ,,
// Included in this conifg are 2 examples: TDM on any map and FFA on Dome only.

*,TDM_default,1

Опубликовано:
He can actually use the standalone since it's version 1.9, and version 1.9 has cod8 parser.

Post here the content of b3.log

 

I think this is the problem I have none b3.log

 

E:\Program Files (x86)\BigBrotherBot

<------Here she should be to be found real. can I provide eifach by Manual???

 

E:\Program Files (x86)\BigBrotherBot\b3.log

Yes this was the problem so now it runs again thanks

Опубликовано:

Important update:

 

I wrote a little tutorial about the !login-plugin.

 

Usage of the !login command:

To prevent, that other can change their XUID to your one and control your server, you can use the 'login-plugin', provided by B3.

1.) Add this line to your b3.xml at the 'plugin-section':


2.) Change the plugin_login.xml, loacted in the conf folder to your favorite settings

3.) Go into your MySQL database, and go to (ex. 'b3') --> 'clients' --> search your name (ex. qvp | MAGIC) and click at 'edit'.

4.) Go to this MD5-'translator' homepage, because your password have to saved as MD5-hash. Enter your password in the TEXT thingy and click at ENCODE. Now you can copy your password as MD5-hash...

5.) Change to your MySQL database and paste the MD5-hash password in the password-field.

6.) Start/Restart your B3 and join your server.

7.) Now login with

/!login 

Опубликовано:

my server was running fine and i was also able to connect to it but all of a sudden my router stopped working so i had to reset it now again m unable to connect to my server what could be the reasons beside ports??

Опубликовано:

Hey guys,

 

First of all, thank you for this mod. It really has a quality. You can change IP, Ports, everything without any conflicts and problems, unlike other ones. Also for this tutorial. It was really helpful. I successfully created my first 4D1 server with this tutorial and it was working for a while.

 

Now, I wanted to create my second server, with B3 of course. For that, I created a new .cfg for server configuration and started my new server with different ports. Players can connect, everything OK. Also I can get my server's query from LGSL.

 

But, B3 not working. I copied entire b3 folder and pasted with different name and configured it. But it says;

Testing RCON     : >>> Oops: No response
>>> Could be something wrong with the rcon connection to the server!
>>> Hint 1: The server is not running or it is changing maps.
>>> Hint 2: Check your server-ip and port.

 

My server ports like, first one is 27015, 27016, 27017 and B3 successfully connected from 27017.

Second one is 27018, 27019, 27020, B3 configured for 27020 and it cannot connect.

 

However, LGSL can query this server from 27020 port.

 

I don't know what is wrong. I suspected game log file because both servers using same game log files. But i dont know. Can someone help me about that?

 

Thanks.

Опубликовано:
Hey guys,

 

First of all, thank you for this mod. It really has a quality. You can change IP, Ports, everything without any conflicts and problems, unlike other ones. Also for this tutorial. It was really helpful. I successfully created my first 4D1 server with this tutorial and it was working for a while.

 

Now, I wanted to create my second server, with B3 of course. For that, I created a new .cfg for server configuration and started my new server with different ports. Players can connect, everything OK. Also I can get my server's query from LGSL.

 

But, B3 not working. I copied entire b3 folder and pasted with different name and configured it. But it says;

Testing RCON     : >>> Oops: No response
>>> Could be something wrong with the rcon connection to the server!
>>> Hint 1: The server is not running or it is changing maps.
>>> Hint 2: Check your server-ip and port.

 

My server ports like, first one is 27015, 27016, 27017 and B3 successfully connected from 27017.

Second one is 27018, 27019, 27020, B3 configured for 27020 and it cannot connect.

 

However, LGSL can query this server from 27020 port.

 

I don't know what is wrong. I suspected game log file because both servers using same game log files. But i dont know. Can someone help me about that?

 

Thanks.

Post your B3.xml config (remove your RCON pass).

Anyway try setting your RCON IP in your B3.xml as 127.0.0.1 (localhost) also make sure your RCON Password is the same as you have specified in your server.cfg file.

Опубликовано:

You can't use the same gamelog for both b3 instances, or any command issued on one of the servers will be executed on both servers. You'll have to set different logfile names on each cfg, using

seta g_log [file name].log

However, using the same gamelog wouldn't cause rcon issues. There are 4 main things that can cause rcon issues. rcon_ip, rcon_port, rcon_password or parser settings misconfiguring.

Since you copied b3 folder, I assume that rcon_ip and parser are properly set. Check rcon_port and rcon_password on the second installation's b3.xml, and check rcon_password inside the second server's cfg

 

Also, you don't need two b3 installations to run 2 b3 instances.

Just name the xmls something else than b3.xml and then create shortcuts to b3_run.py with arguments like this:

[path]\b3_run.py -c ./b3/conf/iw5m.xml

That will start b3 from iw5m.xml instead of b3.xml (as an example)

Опубликовано:

I don't know what is wrong. I suspected game log file because both servers using same game log files. But i dont know. Can someone help me about that?

Seems like you didnВґt change the second gameslog in your b3.xml..

But please post it in the


brackets

Опубликовано:

Hello,

 

Thanks for your replies. I changed game log file and it works. I think my problem is solved.

 

Thank you again!

Опубликовано:

Please help me!

 

I tried to make a dedicated mw3 server next to my excellent mw2 ded server, but i can't connect to this. I tried it first on my local computer, which's ip is 192.168.0.2. The server starts, like this:

 

Welcome to IW5M r28.

Loading fastfile code_pre_gfx_mp

Loading fastfile localized_code_pre_gfx_mp

Loading fastfile code_post_gfx_mp

Loading fastfile localized_code_post_gfx_mp

Loading fastfile patch_mp

Loading fastfile dlc2_ui_mp

Loading fastfile dlc1_ui_mp

Loading fastfile common_mp

Loading fastfile localized_common_mp

Connecting to online services....

Connected to online services.

net_port is write protected.

Executing server config "server.cfg"

Succeeded reading from default.dspl

Loaded 5 map entries

Loading DSR "TDEF_default.dsr"...

Loading Succeeded for DSR "TDEF_default.dsr"

-----------------------------------

Spawning server on map mp_bootleg and gametype tdef

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

Loading fastfile patch_mp_bootleg

Loading fastfile mp_bootleg

[scriptLoader] Loading script GameLog v1.1.0.28

[scriptLoader] Loading script TestScript v1.1.0.28

Spawn server (mp_bootleg, tdef) complete.

-----------------------------------

Succeeded reading from default.dspl

Loaded 5 map entries

Loading DSR "TDM_default.dsr"...

Loading Succeeded for DSR "TDM_default.dsr"

* rotation tried to go to invalid map mp_hillside_ss

* rotation tried to go to invalid map mp_shipbreaker

-----------------------------------

Spawning server on map mp_interchange and gametype war

Loading fastfile patch_mp_interchange

Loading fastfile mp_interchange

[scriptLoader] Loading script GameLog v1.1.0.28

[scriptLoader] Loading script TestScript v1.1.0.28

Spawn server (mp_interchange, war) complete.

-----------------------------------

 

But if I run another instance of mw3 from another folder (witch LaunchIW5M.exe), and I type to console: connect 192.168.0.2:27015 or connect localhost:27015 or connect 127.0.0.1:27015 then don't happen anything, only the connect text seems...

 

What's the problem? :/

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